From 0942a835a54a60051afd20c099ed979c937f4613 Mon Sep 17 00:00:00 2001 From: Carter Kucala <42009313+CarterKoala@users.noreply.github.com> Date: Wed, 30 Oct 2024 09:53:31 -0500 Subject: [PATCH] Rearrange Clock-specific Regulations (#1255) Co-authored-by: ohexter <116421789+ohexter@users.noreply.github.com> Co-authored-by: Nanush7 <59543882+Nanush7@users.noreply.github.com> --- wca-guidelines.md | 6 +----- wca-regulations.md | 10 +--------- 2 files changed, 2 insertions(+), 14 deletions(-) diff --git a/wca-guidelines.md b/wca-guidelines.md index 625364b6..d8dd5289 100644 --- a/wca-guidelines.md +++ b/wca-guidelines.md @@ -187,6 +187,7 @@ To be more informative, each Guideline is classified using one of the following - A2d1+) [ADDITION] If the scramble signature is found to be missing before an attempt, the puzzle should immediately be returned to a scrambler for verification and a corresponding signature. - A2d1++) [ADDITION] An attempt must not be disqualified solely due to a missing scramble signature. If a scramble signature is missing after the beginning of an attempt, the judge must allow the attempt to continue (if it is still in progress) and the WCA Delegate should allow the result to be kept. However, the WCA Delegate may replace the attempt with an extra attempt if they have a reason (other than the missing signature) to suspect that the scramble was incorrect. - A2d1+++) [REMINDER] Although the WCA Delegate may allow several individual attempts with missing scramble signatures to count, they should ensure that missing scramble signatures do not become common. +- A3c1+) [CLARIFICATION] For Clock, the competitor may change the state of the pins during inspection (see [Regulation 12i1](regulations:regulation:12i1)). - A3c3+) [CLARIFICATION] The competitor may reset the timer before/during the inspection phase if the judge accidentally neglected to do so. However, it is the responsibility of the judge to make sure the timer has been reset (see [Regulation A3b](regulations:regulation:A3b)). If the competitor accidentally tries to start the solve with a timer that the judge did not reset (i.e. the competitor performs inspection, places hands on the Stackmat timer for a reasonable length of time, assumes that the timer will start normally, and starts to operate the puzzle), the attempt should be replaced by an extra attempt, at the discretion of the WCA Delegate. - A3c3++) [CLARIFICATION] The competitor cannot "test" or "restart" the timer during inspection, since inspection ends once the competitor starts the solve (see [Regulation A4d](regulations:regulation:A4d)). If the competitor stops the timer after they have started it for the first time, this is considered stopping the solve (see [Regulation A6](regulations:regulation:A6)), even if they do so within 15 seconds of starting inspection. - A3c4+) [CLARIFICATION] If the use of a thin object inside the puzzle has been enforced, the judge must not remove the object on behalf of the competitor. @@ -244,11 +245,6 @@ To be more informative, each Guideline is classified using one of the following - E3d++) [CLARIFICATION] Competitors should not consider a personal stopwatch or watch as the official time, and must submit their solution when the judge calls "STOP". -## Article F: Clock Solving - -- F1+) [REMINDER] In the past, the competitor had to place the puzzle onto the mat in a standing position. This is no longer required. - - ## Article H: Multi-Blind Solving - H1+) [ADDITION] If a puzzle with a duplicate scramble is found during an attempt, the puzzle may be re-scrambled using a different scramble sequence, at the discretion of the WCA Delegate. diff --git a/wca-regulations.md b/wca-regulations.md index b92c6c40..136f0cbf 100644 --- a/wca-regulations.md +++ b/wca-regulations.md @@ -380,6 +380,7 @@ Note: Because Article and Regulation numbers are not reassigned when Regulations - 12h2) Clockwise, 120 degrees: R (the layer around the farthest visible bottom-right vertex), U (the layer around the farthest visible upper vertex), L (the layer around the farthest visible bottom-left vertex), B (the layer around the farthest non-visible back vertex). - 12h3) Counter-clockwise, 120 degrees: R' (the layer around the farthest visible bottom-right vertex), U' (the layer around the farthest visible upper vertex), L' (the layer around the farthest visible bottom-left vertex), B' (the layer around the farthest non-visible back vertex). - 12i) Definition: A move is considered to be any change to the puzzle state in terms of the notation defined above, including misalignments beyond the limits described in [Regulation 10f](regulations:regulation:10f). + - 12i1) Exception: For Clock, only changes in the position of the inner clock faces are considered to be moves. Changes to the state of the pins are not considered to be moves. ## Article A: Speed Solving @@ -543,15 +544,6 @@ Note: Because Article and Regulation numbers are not reassigned when Regulations - E6b) The attempt takes place in a competition with multiple physical locations (i.e. "3x3x3 Fewest Moves simultaneous competitions"). - E6c) There is any risk that information about the scramble may have become known to the competitor who wishes to join. - -## Article F: Clock Solving - -- F1) Standard speed solving procedures are followed, as described in [Article A](regulations:article:A) (Speed Solving). Additional regulations that supersede the corresponding procedures in [Article A](regulations:article:A) are described below. -- F2) The organization team may enforce using a stand for the puzzle to prevent it from falling before the start of the attempt. If such stands are used, the organization team should make an announcement before the round starts. -- F3) The competitor may change the state of the pins during the inspection. These changes are not counted as moves. -- F4) The competitor must not change the state of any inner clock faces in the puzzle during the inspection. Penalty: disqualification of the attempt (DNF). - - ## Article H: Multi-Blind Solving - H1) Standard blindfolded solving procedures are followed, as described in [Article B](regulations:article:B) (Blindfolded Solving). Additional regulations that supersede the corresponding procedures in [Article B](regulations:article:B) are described below.