Releases: thomasWeise/aitoa-code
now also logging GPU information
Under Windows and Linux, we now can detect the GPU information and store it in the log files as well.
I think now we basically have all the important system information covered.
And this happens automatically - you don't need to do anything for this.
New Default Mutation Rate for Greedy(2+1)GAmod
0.8.26 now using novel experimental API to run AITOA book experiments
BugFix for Greedy2p1GAmod and more Tests
0.8.25 version stepping
Added OutOfMemoryError Handling to Experiment Execution
0.8.24 added OutOfMemoryError handling to experiment execution
More Benchmark Functions for Bit-String Domain
0.8.23 improved tests, version stepping
Added Log Converter to IOHanalyzer and BugFix for Greedy2p1GAmod
We can now convert the log files generated by our platform into the format understood by IOHanalyzer.
A critical bug in Greedy2p1GAmod and Greedy2p1GAmodFFA has been fixed.
Minor Fixes and Maven Plugin Version Stepping
Just this: Minor Fixes and Maven Plugin Version Stepping
Better IOException Handling
IOExceptions are now no long encapsulted into RuntimeException when encountered during the printing of solutions into log files.
Also, the ground work for transforming log files to the IOHanalyzer format is laid.
This format requires a "dimension" for each problem.
Hence, we extend the ISpace interface with a function getScale which should return something like a problem scale.
Doing so is kind of dodgy, since not all problems have a single scale.
In particular, the JSSP has a number n of machines and a number m of jobs, and the scale is not just n*m or n^m or m^n.
In such a case, for now, we allow factional scales and compute then as base-2 logarithm of the number of elements in the space.
Kind of dodgy, as said, but it should give comparable numbers at least for a given space type.
Added the Self-Adjusting (1+(λ, λ)) GAmod
We now also have the Self-Adjusting (1+(λ, λ)) GAmod by Carvalho Pinto and Doerr available.
Faster Experimenting, Storing Version, added Greedy (2+1) GAmod
Well, just that.
The delays in experimentation have been reduced based on experiments.
Some other minor improvements, such as including the aitoa version in the log files, have been added.
The Greey (2+1) GAmod, by Carvalho Pinto and Doerr has been included.