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DqnTrainer.py
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import torch
import torch.nn as nn
import torch.nn.functional as F
import numpy as np
import random
from collections import namedtuple, deque
import torch.optim as optim
from unityagents import UnityEnvironment
import pickle
BUFFER_SIZE = int(1e5) # replay buffer size
BATCH_SIZE = 64 # minibatch size
GAMMA = 0.99 # discount factor
TAU = 1e-3 # for soft update of target parameters
LR = 5e-4 # learning rate
UPDATE_EVERY = 4 # how often to update the network
device = torch.device("cuda:0" if torch.cuda.is_available() else "cpu")
if torch.cuda.is_available():
print("Using GPU :-)")
device = torch.device("cuda:0")
else:
print("Using CPU :-(")
device = torch.device("cpu")
class QNetwork(nn.Module):
"""Actor (Policy) Model."""
def __init__(self, state_size, action_size, seed):
"""Initialize parameters and build model.
Params
======
state_size (int): Dimension of each state
action_size (int): Dimension of each action
seed (int): Random seed
"""
super(QNetwork, self).__init__()
self.seed = torch.manual_seed(seed)
fc1_units = 64
self.fc1 = nn.Linear(state_size, fc1_units)
self.bn1 = nn.BatchNorm1d(fc1_units)
fc2_units = 64
self.fc2 = nn.Linear(fc1_units, fc2_units)
self.bn2 = nn.BatchNorm1d(fc2_units)
self.fc3 = nn.Linear(fc2_units, action_size)
def forward(self, state):
"""Build a network that maps state -> action values."""
state = F.relu(self.bn1(self.fc1(state)))
state = F.relu(self.bn2(self.fc2(state)))
state = self.fc3(state)
return state
class Agent():
"""Interacts with and learns from the environment."""
def __init__(self, state_size, action_size, seed):
"""Initialize an Agent object.
Params
======
state_size (int): dimension of each state
action_size (int): dimension of each action
seed (int): random seed
"""
self.state_size = state_size
self.action_size = action_size
self.seed = random.seed(seed)
# Q-Network
self.qnetwork_local = QNetwork(state_size, action_size, seed).to(device)
self.qnetwork_target = QNetwork(state_size, action_size, seed).to(device)
self.optimizer = optim.Adam(self.qnetwork_local.parameters(), lr=LR)
# Replay memory
self.memory = ReplayBuffer(action_size, BUFFER_SIZE, BATCH_SIZE, seed)
# Initialize time step (for updating every UPDATE_EVERY steps)
self.t_step = 0
def step(self, state, action, reward, next_state, done):
# Save experience in replay memory
self.memory.add(state, action, reward, next_state, done)
# Learn every UPDATE_EVERY time steps.
self.t_step = (self.t_step + 1) % UPDATE_EVERY
if self.t_step == 0:
# If enough samples are available in memory, get random subset and learn
if len(self.memory) > BATCH_SIZE:
experiences = self.memory.sample()
self.learn(experiences, GAMMA)
def _get_action_values(self, state, network=None):
if network is None:
network = self.qnetwork_local
state = torch.from_numpy(state).float().unsqueeze(0).to(device)
network.eval()
with torch.no_grad():
action_values = network(state)
network.train()
return action_values
def act(self, state, eps=0.):
"""Returns actions for given state as per current policy.
Params
======
state (array_like): current state
eps (float): epsilon, for epsilon-greedy action selection
"""
action_values = self._get_action_values(state)
# Epsilon-greedy action selection
if random.random() > eps:
return np.argmax(action_values.cpu().data.numpy())
else:
return random.choice(np.arange(self.action_size))
def learn(self, experiences, gamma):
"""Update value parameters using given batch of experience tuples.
Params
======
experiences (Tuple[torch.Tensor]): tuple of (s, a, r, s', done) tuples
gamma (float): discount factor
"""
states, actions, rewards, next_states, dones = experiences
Q_targets_next = self.qnetwork_target(next_states).detach().max(1)[0].unsqueeze(1)
Q_targets = rewards + (gamma * Q_targets_next * (1 - dones))
Q_local = self.qnetwork_local(states).gather(1, actions)
loss = F.mse_loss(Q_targets, Q_local)
self.optimizer.zero_grad()
loss.backward()
self.optimizer.step()
# ------------------- update target network ------------------- #
self.soft_update(self.qnetwork_local, self.qnetwork_target, TAU)
def soft_update(self, local_model, target_model, tau):
"""Soft update model parameters.
θ_target = τ*θ_local + (1 - τ)*θ_target
Params
======
local_model (PyTorch model): weights will be copied from
target_model (PyTorch model): weights will be copied to
tau (float): interpolation parameter
"""
for target_param, local_param in zip(target_model.parameters(), local_model.parameters()):
target_param.data.copy_(tau * local_param.data + (1.0 - tau) * target_param.data)
class ReplayBuffer:
"""Fixed-size buffer to store experience tuples."""
def __init__(self, action_size, buffer_size, batch_size, seed):
"""Initialize a ReplayBuffer object.
Params
======
action_size (int): dimension of each action
buffer_size (int): maximum size of buffer
batch_size (int): size of each training batch
seed (int): random seed
"""
self.action_size = action_size
self.memory = deque(maxlen=buffer_size)
self.batch_size = batch_size
self.experience = namedtuple("Experience", field_names=["state", "action", "reward", "next_state", "done"])
self.seed = random.seed(seed)
def add(self, state, action, reward, next_state, done):
"""Add a new experience to memory."""
e = self.experience(state, action, reward, next_state, done)
self.memory.append(e)
def sample(self):
"""Randomly sample a batch of experiences from memory."""
experiences = random.sample(self.memory, k=self.batch_size)
states = torch.from_numpy(np.vstack([e.state for e in experiences if e is not None])).float().to(device)
actions = torch.from_numpy(np.vstack([e.action for e in experiences if e is not None])).long().to(device)
rewards = torch.from_numpy(np.vstack([e.reward for e in experiences if e is not None])).float().to(device)
next_states = torch.from_numpy(np.vstack([e.next_state for e in experiences if e is not None])).float().to(
device)
dones = torch.from_numpy(np.vstack([e.done for e in experiences if e is not None]).astype(np.uint8)).float().to(
device)
return (states, actions, rewards, next_states, dones)
def __len__(self):
"""Return the current size of internal memory."""
return len(self.memory)
def dqn(env, agent, brain_name, n_episodes=2000, max_t=1000, eps_start=1.0, eps_end=0.01, eps_decay=0.995):
"""Deep Q-Learning.
Params
======
n_episodes (int): maximum number of training episodes
max_t (int): maximum number of timesteps per episode
eps_start (float): starting value of epsilon, for epsilon-greedy action selection
eps_end (float): minimum value of epsilon
eps_decay (float): multiplicative factor (per episode) for decreasing epsilon
"""
scores = [] # list containing scores from each episode
scores_window = deque(maxlen=100) # last 100 scores
eps = eps_start # initialize epsilon
for i_episode in range(1, n_episodes + 1):
state = env.reset(train_mode=True)[brain_name].vector_observations[0]
score = 0
for t in range(max_t):
action = agent.act(state, eps)
env_info = env.step(action)[brain_name]
next_state = env_info.vector_observations[0]
reward = env_info.rewards[0]
done = env_info.local_done[0]
agent.step(state, action, reward, next_state, done)
state = next_state
score += reward
if done:
break
scores_window.append(score) # save most recent score
scores.append(score) # save most recent score
eps = max(eps_end, eps_decay * eps) # decrease epsilon
print('\rEpisode {}\tAverage Score: {:.2f}'.format(i_episode, np.mean(scores_window)), end="")
if i_episode % 100 == 0:
print('\rEpisode {}\tAverage Score: {:.2f}'.format(i_episode, np.mean(scores_window)))
if np.mean(scores_window) >= 13.0:
print('\nEnvironment solved in {:d} episodes!\tAverage Score: {:.2f}'.format(i_episode - 100,
np.mean(scores_window)))
torch.save(agent.qnetwork_local.state_dict(), 'checkpoint.pth')
return scores, True
return scores, False
if __name__ == "__main__":
import argparse
parser = argparse.ArgumentParser()
parser.add_argument("--unity_filename", default="Banana_Linux/Banana.x86_64")
parser.add_argument("--model_filename", default="banana.torch")
parser.add_argument("--scores_filename", default="banana_scores.pkl")
parser.add_argument("--seed", default=42)
parser.add_argument("--max_episodes", default=2000)
args = parser.parse_args()
env_ = UnityEnvironment(file_name=args.unity_filename, no_graphics=True)
# get the default brain
brain_name_ = env_.brain_names[0]
brain_ = env_.brains[brain_name_]
env_info = env_.reset(train_mode=True)[brain_name_]
action_size_ = brain_.vector_action_space_size
state_ = env_info.vector_observations[0]
state_size_ = len(state_)
agent_ = Agent(state_size=state_size_, action_size=action_size_, seed=args.seed)
scores_, solved_ = dqn(env=env_, agent=agent_, brain_name=brain_name_, n_episodes=args.max_episodes)
if solved_:
torch.save(agent_.qnetwork_local.state_dict(), open(args.model_filename, "wb"))
print("Network saved to", args.model_filename)
pickle.dump(scores_, open(args.scores_filename, "wb"))
print("Scores saved to ", args.scores_filename)
else:
print("Failed to solve, network not saved")
env_.close()