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Door.h
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#pragma once
#include <Vector.h>
#include <Rectangle.h>
#include <Gamebuino-Meta.h>
class Camera;
struct Rectangle;
namespace actors {
class Door
{
public:
Vector16 location = Vector16();
uint8_t color_ = 0;
uint8_t open_distance = 32;
Door();
explicit Door(Vector16 location, uint8_t color);
void update() ;
Rectangle measure(const Camera& camera) const ;
void render(const uint8_t& layer, const Rectangle& part, int x, int y, uint16_t* slice_buffer) const ;
// start opening the door
void open(bool instant = false);
// is door fully opened?
bool is_open() const;
Rectangle get_bounding_box() const;
};
class Door0 {
public:
Vector16 location = Vector16();
uint8_t color_ = 0;
uint8_t open_distance = 32;
};
}