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composite_object_manager.md

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CompositeObjectManager

from tdw.add_ons.composite_object_manager import CompositeObjectManager

Manager add-on for static and dynamic composite object data.

Note that some useful information, such as the positions, rotations, names, of the objects, is not included here. See: ObjectManager.


Fields

  • static A dictionary of CompositeObjectStatic data that is set when this add-on intializes. Key = The object ID.

  • dynamic A dictionary of CompositeObjectDynamic data that is set per-frame. Key = The object ID.

  • commands These commands will be appended to the commands of the next communicate() call.

  • initialized If True, this module has been initialized.


Functions

__init__

CompositeObjectManager()

(no parameters)

get_initialization_commands

self.get_initialization_commands()

This function gets called exactly once per add-on. To re-initialize, set self.initialized = False.

Returns: A list of commands that will initialize this add-on.

on_send

self.on_send(resp)

This is called within Controller.communicate(commands) after commands are sent to the build and a response is received.

Use this function to send commands to the build on the next Controller.communicate(commands) call, given the resp response. Any commands in the self.commands list will be sent on the next Controller.communicate(commands) call.

Parameter Type Default Description
resp List[bytes] The response from the build.

before_send

self.before_send(commands)

This is called within Controller.communicate(commands) before sending commands to the build. By default, this function doesn't do anything.

Parameter Type Default Description
commands List[dict] The commands that are about to be sent to the build.

get_early_initialization_commands

self.get_early_initialization_commands()

This function gets called exactly once per add-on. To re-initialize, set self.initialized = False.

These commands are added to the list being sent on communicate() before any other commands, including those added by the user and by other add-ons.

Usually, you shouldn't override this function. It is useful for a small number of add-ons, such as loading screens, which should initialize before anything else.

Returns: A list of commands that will initialize this add-on.

is_open

self.is_open(object_id, sub_object_id)

self.is_open(object_id, sub_object_id, open_at=30)

Parameter Type Default Description
object_id int The ID of the root object.
sub_object_id int The ID of one of the root object's hinges, motors, or springs.
open_at float 30 A threshold of 'openness' in degrees. If the sub-object's angle is greater than or equal to this, it is considered 'open'.

Returns: True if the hinge, motor, or spring is open.

reset

self.reset()

Reset this add-on. Call this when resetting the scene.