from tdw.add_ons.floorplan_flood import FloorplanFlood
Initialize a scene populated by objects in pre-scripted layouts.
Then, create a set of flood objects for each floor section in the floorplan.
This is a subclass of Floorplan
.
-
commands
These commands will be appended to the commands of the nextcommunicate()
call. -
initialized
If True, this module has been initialized. -
commands
These commands will be appended to the commands of the nextcommunicate()
call. -
initialized
If True, this module has been initialized.
FloorplanFlood()
(no parameters)
self.get_initialization_commands()
This function gets called exactly once per add-on. To re-initialize, set self.initialized = False
.
Returns: A list of commands that will initialize this add-on.
self.on_send(resp)
This is called within Controller.communicate(commands)
after commands are sent to the build and a response is received.
Use this function to send commands to the build on the next Controller.communicate(commands)
call, given the resp
response.
Any commands in the self.commands
list will be sent on the next Controller.communicate(commands)
call.
Parameter | Type | Default | Description |
---|---|---|---|
resp | List[bytes] | The response from the build. |
self.before_send(commands)
This is called within Controller.communicate(commands)
before sending commands to the build. By default, this function doesn't do anything.
Parameter | Type | Default | Description |
---|---|---|---|
commands | List[dict] | The commands that are about to be sent to the build. |
self.get_early_initialization_commands()
This function gets called exactly once per add-on. To re-initialize, set self.initialized = False
.
These commands are added to the list being sent on communicate()
before any other commands, including those added by the user and by other add-ons.
Usually, you shouldn't override this function. It is useful for a small number of add-ons, such as loading screens, which should initialize before anything else.
Returns: A list of commands that will initialize this add-on.
self.init_scene(scene, layout)
Set commands to initialize the scene. On the next frame, the scene will be initialized.
Valid scenes and layouts:
scene |
layout |
---|---|
1a, 1b, or 1c | 0, 1, or 2 |
2a, 2b, or 2c | 0, 1, or 2 |
4a, 4b, or 4c | 0, 1, or 2 |
5a, 5b, or 5c | 0, 1, or 2 |
Where 1a
is the scene number (1) and visual variant (a).
This will also load the flood effects at their initial positions below the floor.
Parameter | Type | Default | Description |
---|---|---|---|
scene | str | The name of the floorplan scene to load. Can be just the suffix of the scene to load (such as "1a" ) or the full name of the scene (such as "floorplan_1a" ). |
|
layout | int | The layout index. |
self.get_adjacent_floors(index)
Return a list of the floors adjacent to the floor parameter.
Parameter | Type | Default | Description |
---|---|---|---|
index | int | The floor index. |
self.set_flood_height(index, height)
Set the height (Y) of a floor flood object.
Parameter | Type | Default | Description |
---|---|---|---|
index | int | The index of the flood visual effect. | |
height | float | The height to set the floor object to. |