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Kazzordoon bless fire fields - non walkable path #112
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The The current pathfinding data seems correct for the server state after server save. There are fire fields on the yellow/unwalkable tiles. What exactly is wrong in the current data? |
Hello, I guarantee you I didn't manually edit the .png file, I closed Tibia client and got the .png from its minimap folder, if you want I can do it again and send it. So is it correct for it to show the fire field SQMs as non-walkable(I mean yellow) after server save? (I didn't check after server save) If you go there with your character and close Tibia client, you will see that the .png file generated doesn't have those yellow SQMs on the fire field ones, all are the same gray tone of walkable SQMs - even on the ones that have fire fields. |
It's that old issue that also caused creatures and fields created by players to be saved on the path file. This doesn't happen anymore even with the fields there, so the TibiaMaps file is indeed outdated. In this specific case though it won't make a big difference since the fields are almost always there anyway, so mapclicking still won't work. Nevertheless I guess it doesn't hurt to update this area, as we've been doing with other areas. |
Oh yes, I should've noticed the issue #102. |
I agree, let's close this one and continue in #102. Thanks! |
Hello, i've noticed that the bridge to the bless NPC of Kazordoon has wrong path tiles in the "floor-11-path.png" file.
Here is the the fixed waypoint cost file from my tibia minimap files.
Minimap_WaypointCost_32512_31744_11.zip
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