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Releases: tinyhoot/SubnauticaRandomiser

Update to v0.7.0

23 Dec 08:23
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The fragment update. While still fairly basic, fragments are now randomised and integrated into the logic.

  • Add: Fragment randomisation, including config options.
  • Cleanup: Internal restructuring to allow for fragments.
  • Fix: When randomising for the first time, the seed is now properly added to the config and spoiler log.

Update to v0.6.1

30 Aug 13:40
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Most of the work here is the huge internal restructuring. True Random / Chaotic mode has also received some love, along with lots of bug fixes.

  • Add: Mod menu options for ingredient numbers per recipe.
  • Balance: Habitat builder is now a guaranteed recipe by 200m depth.
  • Cleanup: True Random is no longer truly random, and has been renamed to Chaotic.
  • Cleanup: Restructured the entire logic system.
  • Fix: Base pieces can no longer be randomised before the habitat builder and cause impossible recipes.
  • Fix: Habitat Builder can no longer feature as an ingredient in base pieces.
  • Fix: Limited ingredients can no longer feature too often in a single recipe. This mostly means that recipes can no longer require four cuddlefish eggs all at once.
  • Fix: Seeds now properly respect depth restrictions.

Update to v0.6.0

01 Jul 11:14
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A whole bunch of small fixes in this, definitely one of the largest updates in this little project's history. This update breaks save games from earlier versions.

  • Add: Config option to determine the maximum amount of a single ingredient in a recipe.
  • Add: Config option to determine depth search time.
  • Add: Mod menu option to respect vanilla upgrade chains.
  • Add: Mod menu option to theme base parts around a particular ingredient.
  • Add: Documentation, shipped with the binary.
  • Add: Spoiler log, generated in the mod folder.
  • Balance: Basic tanks are now always available by 100m.
  • Balance: First ingredient of a recipe is now slightly more random.
  • Balance: Rebalanced quite a few raw materials and fish.
  • Balance: Simple outposts are now cheaper to establish.
  • Cleanup: Restructured recipeInformation.csv. The Ingredients column is gone, but MaxUsesPerGame now exists in its place.
  • Cleanup: Savegame in base64seed is now much leaner.
  • Cleanup: Vastly improved robustness of CSV reading. The randomiser will also log detailed parsing errors to the standard QMM log.
  • Fix: Eggs no longer always use the highest possible number when used as ingredients.
  • Fix: Hatching enzymes and blue keys can no longer cause soft locks by showing up as ingredients too early.
  • Fix: Low-value ingredients now use a properly random number, instead of skewing to 5.
  • Fix: Recipes now yield the correct amount of their crafted material, making pipes has never been easier.
  • Fix: Seeds changed in the config.json while the game is running now properly take effect.
  • Fix: Upgrades no longer cheat by using a lower total value than they should.

Update to v0.5.1

13 Jun 09:55
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Changelog:

  • Added alien feces to logic
  • Fixed hatching enzymes showing up way too early
  • Fixed blueprint unlock requirements for plasteel and advanced wiring kits
  • Fixed recipes sometimes requiring more ingredients than the inventory has space for

v0.5.0: Merge pull request #8 from Raqzas/dev

03 Jun 09:10
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Changelog:

  • Added config options for fine-tuning equipment, tools and upgrades in recipes
  • Added floaters to logic
  • Increased value of stalker teeth and cave sulphur
  • Improved readability of UI
  • Fixed availability of rebreather

v0.4.0

31 May 20:12
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This update will break any saves from earlier versions.

Changelog:

  • The randomiser now supports randomising blueprints from databoxes
  • Added a more easily shareable seed to config.json
  • Added savegame versioning for future safeguarding
  • Behind-the-scenes code cleanup

v0.3.1

29 May 17:02
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Fixed early game availability of scanner and repair tool.

v0.3.0

29 May 15:22
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Merge branch 'master' into dev

v0.2.0

28 May 21:28
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Merge pull request #4 from Raqzas/dev

v0.1.1

26 May 18:59
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Update README.md