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DoodleBug.cpp
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/****************************************************************************************************
* * Program name: CS162 Group Project
* * Group number: # 29
* * Group member: Taekyoung Kim, Zuhair Ahmed
* * Date: 02/10/2019
* * Description: This is DoodleBug.cpp file for CS162 GroupProject
* * This project demonstrates a 2D simulation of Predator-Prey Game.
* * The board is a 2D array and each cell points to a Critter.
******************************************************************************************************/
#include "DoodleBug.h"
#include "GBoard.h"
#include <iostream>
#include <random>
//constructor
DoodleBug::DoodleBug()
:Critter(-1, -1, DOODLEBUG)
{}
//destructor
DoodleBug::~DoodleBug() = default;
//Accessor for dayOfStarve
int DoodleBug::getDayOfStarve() {
return this->dayOfStarve;
}
//Modifier for dayOfStarve
void DoodleBug::setDayOfStarve(int d){
dayOfStarve = d;
}
/************************************************************************************************************
* * This starve() function is bool, so it returns true or false. It checks if a doodleBug is starve or not.
* * If the doodleBug hasn't eat more than 3 days, it returns true.
***********************************************************************************************************/
bool DoodleBug::starve()
{
if (dayOfStarve > 3)
{
return true;
}
else
{
return false;
}
}
/***************************************************************************************************************
* * This move() function of DoodleBug decides where or how a doodle bug goes.
* * First, this function checks the edge of the board. Then, check emptiness of the cell and if there is an ant
* * Next, it count the empty cell and assign a number. Then, it choose one cell randomly.
* * It eats that ant and dayOfStarve becomes 0. However, if there is not any ant, the dayOfStarve increases by 1.
* * Then, check board, if it is empty, count empty cell, and choose randomly again.
* * Finally, that doodle bug moves to a new cell. If there is no empty cell, it stays for the next turn.
* * @param board
***************************************************************************************************************/
void DoodleBug::move(Critter*** board) {
int findAnt [4];
int count = 0;
if(getX() > 0 && board[getX()-1][getY()] != nullptr) {
if(board[getX()-1][getY()]->getType() == ANT) {
findAnt[count] = 1;
count++;
}
}
if(getX()< 19 && board[getX()+1][getY()] != nullptr) {
if(board[getX()+1][getY()]->getType() == ANT) {
findAnt[count] = 2;
count++;
}
}
if(getY() > 0 && board[getX()][getY()-1] != nullptr) {
if(board[getX()][getY()-1]->getType() == ANT) {
findAnt[count] = 3;
count++;
}
}
if(getY() < 19 && board[getX()][getY()+1] != nullptr) {
if(board[getX()][getY()+1]->getType() == ANT) {
findAnt[count] = 4;
count++;
}
}
int chooseSpace = 0;
int output;
std::random_device ran;
std::mt19937 mt(ran());
int c = count -1;
if(count > 0) {
std::uniform_int_distribution<int> dist5(0, c);
output = dist5(mt);
chooseSpace = findAnt[output];
if (chooseSpace == 1) {
delete board[getX() - 1][getY()];
board[getX() - 1][getY()] = this;
board[getX()][getY()] = nullptr;
setX(getX() - 1);
} else if (chooseSpace == 2) {
delete board[getX() + 1][getY()];
board[getX() + 1][getY()] = this;
board[getX()][getY()] = nullptr;
setX(getX() + 1);
} else if (chooseSpace == 3) {
delete board[getX()][getY() - 1];
board[getX()][getY() - 1] = this;
board[getX()][getY()] = nullptr;
setY(getY() - 1);
} else if (chooseSpace == 4) {
delete board[getX()][getY() + 1];
board[getX()][getY() + 1] = this;
board[getX()][getY()] = nullptr;
setY(getY() + 1);
}
setDayOfStarve(0);
}
else if(count==0) {
setDayOfStarve(getDayOfStarve()+1);
int findSpace [4];
int count2 = 0;
if(getX() > 0 && board[getX()-1][getY()] == nullptr) {
findSpace[count2] = 1;
count2 ++;
}
if(getX()<19 && board[getX()+1][getY()] == nullptr) {
findSpace[count2] = 2;
count2++;
}
if(getY() > 0 && board[getX()][getY()-1] == nullptr) {
findSpace[count2] = 3;
count2++;
}
if(getY() < 19 && board[getX()][getY()+1] == nullptr) {
findSpace[count2] = 4;
count2++;
}
if(count2 >0) {
int dir;
int output2;
//std::random_device ran;
// std::mt19937 mt(ran());
int a = count2-1;
std::uniform_int_distribution<int> dist5(0, a);
output2 = dist5(mt);
dir = findSpace[output2];
switch (dir) {
case 1: //Up
board[getX() - 1][getY()] = this;
board[getX()][getY()] = nullptr;
setX(getX() - 1);
break;
case 2: //Down
board[getX() + 1][getY()] = this;
board[getX()][getY()] = nullptr;
setX(getX() + 1);
break;
case 3: //left
board[getX()][getY() - 1] = this;
board[getX()][getY()] = nullptr;
setY(getY() - 1);
break;
case 4: //right
board[getX()][getY() + 1] = this;
board[getX()][getY()] = nullptr;
setY(getY() + 1);
break;
default:
break;
}
}
}
}
/************************************************************************************************************
* * This breed() function of DoodleBug decides where or how a doodle bug breeds.
* * First, this function checks a doddle bug lives 8 or more days. Then, check edge of the board
* * and if a near cell is empty.
* * Next, it count the empty cell and assign a number. Then, it choose one cell randomly.
* * Finally, that doodle bug breeds a new doodle bug. If there is no empty cell, it waits for next turn.
* * @param board
************************************************************************************************************/
void DoodleBug::breed(Critter*** board) {
breedTime++;
if(breedTime >= 8) {
int findSpace [4];
int count =0;
if(getX() > 0 && board[getX()-1][getY()] == nullptr) {
findSpace[count] = 1;
count ++;
}
if(getX() < 19 && board[getX()+1][getY()] == nullptr) {
findSpace[count] = 2;
count++;
}
if(getY() > 0 && board[getX()][getY()-1] == nullptr) {
findSpace[count] = 3;
count++;
}
if(getY() < 19 && board[getX()][getY()+1] == nullptr) {
findSpace[count] = 4;
count++;
}
if(count > 0) {
//If a doodle bug can breed, the breedTime becomes 0 and starts the count from the next turn.
breedTime =0;
int chooseSpace;
int output;
int d = count-1;
std::random_device ran;
std::mt19937 mt(ran());
std::uniform_int_distribution<int> dist5(0, d);
output = dist5(mt);
chooseSpace = findSpace[output];
switch (chooseSpace) {
case 1:
board[getX() - 1][getY()] = new DoodleBug();
board[getX() - 1][getY()]->setType(DOODLEBUG);
board[getX() - 1][getY()]->setX(getX() - 1);
board[getX() - 1][getY()]->setY(getY());
break;
case 2:
board[getX() + 1][getY()] = new DoodleBug();
board[getX() + 1][getY()]->setType(DOODLEBUG);
board[getX() + 1][getY()]->setX(getX()+1);
board[getX() + 1][getY()]->setY(getY());
break;
case 3:
board[getX()][getY()-1] = new DoodleBug();
board[getX()][getY()-1]->setType(DOODLEBUG);
board[getX()][getY()-1]->setX(getX());
board[getX()][getY()-1]->setY(getY()-1);
break;
case 4:
board[getX()][getY()+1] = new DoodleBug();
board[getX()][getY()+1]->setType(DOODLEBUG);
board[getX()][getY()+1]->setX(getX());
board[getX()][getY()+1]->setY(getY()+1);
break;
default:
break;
}
}
}
}