-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathCMakeLists.txt
109 lines (95 loc) · 3.61 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
# Copyright (c) 2012, Tristan Lorach & NVIDIA CORPORATION. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# * Neither the name of NVIDIA CORPORATION nor the names of its
# contributors may be used to endorse or promote products derived
# from this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
# EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
# PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
# CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
# OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
cmake_minimum_required(VERSION 2.8)
PROJECT( nvGraphy )
set( CMAKE_LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin" )
set( CMAKE_RUNTIME_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin" )
# Specify the list of directories to search for cmake modules.
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
set( CMAKE_PROGRAM_PATH "$ENV{PATH}")
set (SVCMFCUI_LOCATION "" CACHE PATH "...")
if( CMAKE_SIZEOF_VOID_P EQUAL 8 )
set (ARCH "x64" CACHE STRING "CPU Architecture")
else ()
set (ARCH "x86" CACHE STRING "CPU Architecture")
endif()
# Macro for adding files close to the executable
macro(_copy_files_to_target target thefiles)
if(WIN32)
foreach (FFF ${thefiles} )
add_custom_command(
TARGET ${target} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${FFF}"
$<TARGET_FILE_DIR:${target}>
VERBATIM
)
endforeach()
endif()
endmacro()
find_package(SvcMFCUI REQUIRED)
if(NOT SVCMFCUI_FOUND)
message(FATAL_ERROR "SvcMFC service for UI not found. Please install ( https://github.com/tlorach/SvcMFCUI ) and compile it first.
If cmake could still not find it, please set SVCMFCUI_LOCATION in cmake or as Env. variable"
)
endif()
set(SOURCE_FILES
"Display.cpp"
"File_Fraps.cpp"
"File_Generic.cpp"
"File_PerfHUDAnnotations.cpp"
"File_PerfHUDReport.cpp"
"File_D3DAPICallsBenchmark.cpp"
"File_OGLAPICallsBenchmark.cpp"
"nvGraphy.cpp"
"nvGraphy.rc"
"regexp/Matcher.cpp"
"regexp/Pattern.cpp"
)
set(HEADER_FILES
"Display.h"
"nvGraphy.h"
"resource.h"
"stdAfx.h"
)
include_directories(
${SVCMFCUI_INCLUDE_DIR}
${PROJECT_SOURCE_DIR}/regexp
)
add_executable(nvGraphy
${SVCMFCUI_INCLUDE_DIR}/ISvcUI.h
${SVCMFCUI_INCLUDE_DIR}/ISvcBase.h
${SOURCE_FILES}
${HEADER_FILES}
)
# Copy the resources where the executable file will be created
_copy_files_to_target( nvGraphy "${SVCMFCUI_DLL}")
target_link_libraries(nvGraphy
${PLATFORM_LIBRARIES}
)
# setup entry point to be WinMain()
set_target_properties(nvGraphy PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS")
set_target_properties(nvGraphy PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:WINDOWS")