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- Define builtin headers for all shader types
- look at
libclcxx/include/opencl_workitemhow to define builtin variables - use llvm triple (i.e.
spir-unknown-glsl-vertex) to default-include correct builtins- maybe define preprocessor macros (i.e.
__vertex_shader__,__fragment_shader__etc.)
- maybe define preprocessor macros (i.e.
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