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Description
Context
Some NES games (e.g. Legend of Zelda) use controller 2 for special actions like save (Up + A on controller 2). We only map controller 1 today, so the save trick can’t be triggered without also moving/attacking on P1.
Goal
Add optional controller-2 keybindings so players can trigger special functions without interfering with P1 inputs.
Notes
- Input system already supports multi-key combos; this is about mapping to player 2.
- Need to choose a default P2 mapping that avoids accidental interference (e.g. use a right-hand cluster like IJKL + U/O, or use modifier-based mappings like Alt+WASD + Alt+Z/X).
- Should be configurable in
~/.pi/nes/config.json(e.g.keybindingsP2orplayers: {1,2}), with docs updated.
Tasks
- Add controller-2 mapping support in the input handler (jsnes controller index 2).
- Decide on a default P2 keybinding scheme that minimizes accidental overlap.
- Add config schema + docs for P2 bindings.
- Validate Zelda save (Up + A on controller 2) works without interfering with P1.
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