option(YOURPLUGIN_BUILD_TESTS "Build the unit tests with Catch2" ON)
if(YOURPLUGIN_BUILD_TESTS)
list (APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/3rd_party/Catch2/contrib")
enable_testing()
add_subdirectory(3rd_party/Catch2 EXCLUDE_FROM_ALL)
include(CTest)
include(Catch)
endif()
We need to write a custom main for Catch, since we need to initialize & shutdown JUCE.
#include "JuceHeader.h"
#define CATCH_CONFIG_RUNNER
#include "catch2/catch.hpp"
int main(int argc, char* argv[])
{
juce::initialiseJuce_GUI();
int result = Catch::Session().run(argc, argv);
juce::shutdownJuce_GUI();
return result;
}
Simple tests checking the plug-in name & if a mono bus layout is supported.
#include "catch2/catch.hpp"
#include "YourProcessor.hpp"
TEST_CASE("processor: Name", "[processor]")
{
auto processor = YourProcessor {};
REQUIRE(processor.getName() == juce::String {"Plugin Name"});
}
TEST_CASE("processor: BusesLayoutSupportMono", "[processor]")
{
auto processor = YourProcessor {};
auto layout = juce::AudioProcessor::BusesLayout {};
layout.inputBuses = juce::AudioChannelSet::mono();
layout.outputBuses = juce::AudioChannelSet::mono();
REQUIRE(processor.isBusesLayoutSupported(layout));
}
Link the unit test target to the shared code of your plug-in.
juce_add_plugin(YourPlugin ...)
# ...
if(YOURPLUGIN_BUILD_TESTS)
add_executable(YourPlugin_Tests)
target_sources(YourPlugin_Tests PRIVATE Source/main_test.cpp)
catch_discover_tests(YourPlugin_Tests)
target_link_libraries(YourPlugin_Tests PRIVATE YourPlugin Catch2::Catch2)
endif()
After building run ctest
inside your build directory.
cd $CMAKE_BUILD_DIR
ctest -C Release # Release build
ctest -C Debug # Debug build
- API Documentation
- Example
- How to run them in a plug-in build