forked from powersst/Maple-Tree
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathgamelibrary.cpp
227 lines (206 loc) · 7.26 KB
/
gamelibrary.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
#include "gamelibrary.h"
#include "configuration.h"
#include "downloadmanager.h"
#include "mapleseed.h"
GameLibrary* GameLibrary::self;
GameLibrary::GameLibrary(QObject* parent) : QObject(parent) {
GameLibrary::self = this;
}
GameLibrary::~GameLibrary() {
this->save(Configuration::self->getLibPath());
}
void GameLibrary::init(const QString& directory)
{
if (QDir(directory).exists()) {
this->baseDirectory = QDir(directory).absolutePath();
}
else {
qWarning() << "invalid directory:" << this->baseDirectory;
qWarning() << "Falling back to current directory:" << QDir(".").absolutePath();
Configuration::self->setBaseDirectory(this->baseDirectory = QDir(".").absolutePath());
return this->init(this->baseDirectory);
}
database.clear();
QDir dir(QDir(".").absolutePath());
QString titlekeysPath(dir.filePath("titlekeys.json"));
if (!QFile(jsonFile = titlekeysPath).exists())
{
DownloadManager manager;
manager.downloadSingle(QUrl("http://pixxy.in/mapleseed/titlekeys.json"), titlekeysPath);
}
QFile qfile(titlekeysPath);
if (!qfile.open(QIODevice::ReadOnly)) {
qCritical() << qfile.errorString();
return;
}
QByteArray byteArray(qfile.readAll());
qfile.close();
QtConcurrent::run([=] {
setupDatabase(byteArray);
setupLibrary();
emit this->loadComplete();
});
}
void GameLibrary::setupLibrary(bool force)
{
return setupLibrary(this->baseDirectory, force);
}
void GameLibrary::setupLibrary(QString directory, bool force) {
library.clear();
if (!directory.isEmpty()) {
if (QDir(directory).exists()) {
this->baseDirectory = QDir(directory).absolutePath();
}
else {
qDebug() << "invalid directory" << baseDirectory;
return;
}
}
if (force) {
QDir dir(this->baseDirectory);
QStringList list(dir.entryList());
QtConcurrent::blockingMapped(list, &GameLibrary::processLibItem);
this->save(Configuration::self->getLibPath());
}
else {
this->load(Configuration::self->getLibPath());
}
qInfo() << "Library loaded:" << this->baseDirectory;
}
QString GameLibrary::processLibItem(const QString &d)
{
auto self = GameLibrary::self;
QDir baseDir(QDir(self->baseDirectory).filePath(d));
QFileInfo metaFile(baseDir.filePath("meta/meta.xml"));
if (metaFile.exists())
{
auto titleinfo = TitleInfo::Create(metaFile, self->baseDirectory);
auto entry = new LibraryEntry(std::move(titleinfo));
if (titleinfo->getTitleType() == TitleType::Game)
{
entry->rpx = entry->titleInfo->getExecutable();
entry->directory = baseDir.absolutePath();
entry->metaxml = metaFile.absoluteFilePath();
self->library[entry->titleInfo->getID()] = std::move(entry);
emit self->changed(self->library[entry->titleInfo->getID()]);
}
else
{
qDebug() << "Skipped, wrong type:" << metaFile.absoluteFilePath();
}
}
return d;
}
void GameLibrary::setupDatabase(QByteArray qbyteArray) {
QJsonDocument doc = QJsonDocument::fromJson(qbyteArray);
if (doc["titlekeys"].isArray()) {
QJsonArray array = doc["titlekeys"].toArray();
QtConcurrent::blockingMapped(array.toVariantList(), &GameLibrary::processDbItem);
qInfo() << "Database loaded:" << this->jsonFile;
}
}
QVariant GameLibrary::processDbItem(const QVariant &item)
{
auto &self = GameLibrary::self;
QMapIterator<QString, QVariant> i(item.toMap());
TitleInfo* titleinfo = new TitleInfo;
titleinfo->baseDirectory = self->baseDirectory;
while (i.hasNext()) {
i.next();
titleinfo->info[i.key().toLower()] = i.value().toString();
}
self->mutex.lock();
QString id(titleinfo->getID());
if (!titleinfo->getID().isEmpty() && !self->database.contains(id)) {
self->database[id] = std::move(titleinfo);
LibraryEntry* entry = new LibraryEntry(self->database[id]);
if (entry->titleInfo->getTitleType() == TitleType::Game) {
emit self->addTitle(entry);
//qDebug() << "Added game:" << entry->titleInfo->getFormatName();
}else {
//qDebug() << "Skipped, wrong type:" << entry->titleInfo->getFormatName();
}
}
self->mutex.unlock();
return item;
}
bool GameLibrary::saveDatabase()
{
if (database.size() <= 0)
return false;
QJsonObject json;
QJsonArray array;
foreach(const TitleInfo * titleInfo, database) {
QJsonObject jobject;
jobject["id"] = titleInfo->info["id"].toUpper();
jobject["name"] = titleInfo->info["name"];
jobject["key"] = titleInfo->info["key"].toUpper();
jobject["productcode"] = titleInfo->info["productcode"].toUpper();
jobject["region"] = titleInfo->info["region"].toUpper();
array.append(jobject);
}
json["titlekeys"] = array;
QString filepath("titlekeys.json");
QFile saveFile(filepath);
if (!saveFile.open(QIODevice::WriteOnly)) {
qWarning() << "Couldn't open save file:" << filepath;
return false;
}
qInfo() << "Saving database: " << filepath;
QJsonDocument saveDoc(json);
return saveFile.write(saveDoc.toJson());
qInfo() << "Database saved:" << filepath;
}
bool GameLibrary::load(QString filepath) {
QFile loadFile(filepath);
if (!loadFile.open(QIODevice::ReadOnly)) {
qWarning("Couldn't open save file.");
return false;
}
QByteArray saveData = loadFile.readAll();
QJsonDocument loadDoc(QJsonDocument::fromJson(saveData));
auto json = loadDoc.object();
if (json.contains("Library") && json["Library"].isArray()) {
qInfo() << "Loading library:" << filepath;
QJsonArray array = json["Library"].toArray();
library.clear();
for (int index = 0; index < array.size(); ++index) {
QJsonObject entryobject = array[index].toObject();
LibraryEntry* entry = new LibraryEntry;
QString id = entryobject["id"].toString();
entry->directory = entryobject["directory"].toString();
entry->rpx = entryobject["rpx"].toString();
entry->metaxml = entryobject["metaxml"].toString();
entry->titleInfo = TitleInfo::Create(id, this->baseDirectory);
library[entry->titleInfo->getID()] = std::move(entry);
emit changed(library.last());
}
}
else {
return false;
}
return true;
}
bool GameLibrary::save(QString filepath) {
if (library.size() <= 0)
return false;
QJsonObject json;
QJsonArray array;
foreach(const LibraryEntry * entry, library) {
QJsonObject jobject;
jobject["id"] = entry->titleInfo->getID();
jobject["directory"] = entry->directory;
jobject["rpx"] = entry->rpx;
jobject["metaxml"] = entry->metaxml;
array.append(jobject);
}
json["Library"] = array;
QFile saveFile(filepath);
if (!saveFile.open(QIODevice::WriteOnly)) {
qWarning() << "Couldn't open save file:" << filepath;
return false;
}
qInfo() << "Saving library:" << filepath;
QJsonDocument saveDoc(json);
return saveFile.write(saveDoc.toJson());
}