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BoxAudioBufferTriple.h
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BoxAudioBufferTriple.h
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#ifndef BoxAudioBufferTriple_h
#define BoxAudioBufferTriple_h
#include "BaseHeader.h"
class BoxAudioBufferTriple {
public:
enum class BufferState {
UNKNOWN = 0x00,
READY_FOR_WRITE = 0x01,
READY_FOR_READ = 0x02,
READING = 0x03,
WRITING = 0x04
};
enum class BufferType {
READ = 0x01,
WRITE = 0x02,
WAIT = 0x03
};
struct BufferStruct {
uint8_t index;
uint16_t* buffer;
uint16_t size;
uint16_t position;
BufferState state;
BufferStruct* next;
};
const static uint16_t I2S_MAX_ELEMENTS = 1024;
const static uint16_t I2S_MAX_BYTES = 2*I2S_MAX_ELEMENTS;
void init();
void logState();
void logState(BoxAudioBufferTriple::BufferStruct* buffer);
bool isFull();
bool isEmpty();
uint16_t getBufferSize();
BufferStruct* getBuffer(BoxAudioBufferTriple::BufferType type);
bool flip(BoxAudioBufferTriple::BufferType type);
private:
BufferStruct* _bufferRead;
BufferStruct* _bufferWrite;
//static uint16_t _dataBufferSize = _eringbuffer - _ringbuffer; //TODO
//uint8_t* _dataBuffer = (uint8_t*)_ringbuffer;
const static uint16_t _dataBufferSize = 0x4000;
uint8_t* _dataBuffer = (uint8_t*)0x20000000; //lower memory up to 0x4000 length;
//uint8_t __attribute__((section(".blsec"))) _dataBuffer[_dataBufferSize];
const static uint16_t _bufferSize = I2S_MAX_ELEMENTS;
const static uint16_t _bufferCount = _dataBufferSize / I2S_MAX_BYTES;
BufferStruct _bufferStruct[_bufferCount];
};
#endif