Tensorflow Deep Reinforcement Learning agents playing Briscola card game
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Updated
Oct 1, 2020 - Python
Tensorflow Deep Reinforcement Learning agents playing Briscola card game
Reinforcement Learning agent that plays Briscola, a famous Italian card game
Peer-To-Peer web app based on italian card game Briscola for a university project
Play the Italian card game Briscola. Supports 2 or 4 players. Deal cards, set Briscola suit, and take turns playing one card. Highest card in Briscola suit or highest in leading suit wins the round. First to 61 points wins.
The classic Mediterranean trick-taking game. Now in your terminal.
An attempt to train a NN for the game Briscola Chiamata using rllib (still very preliminary)
Play a python implementation of the popular Italian trick-taking card game
Mobile-Application implementation of the Italian card game "Briscola" which includes multiplayer functionalities for playing remote game sessions and sharing results on social media.
JBriscola è stato concepito come una soluzione sofisticata per gli amanti dei giochi di carte e degli appassionati di programmazione Java. Il suo nome, "JBriscola", nasce dalla combinazione della lettera "J", che rappresenta il linguaggio di programmazione Java, e il famoso gioco di carte italiano, la "briscola".
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