Fast and robust GJK algorithm for real-time collision detection
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Updated
Jun 6, 2020 - Python
Fast and robust GJK algorithm for real-time collision detection
A basic implementation of the GJK algorithm using Raylib rendering
Asteroid game minimal working physics using GJK Algorithm on Java Processing v3.5
Geometric Algorithms implemented for Java Processing v3
Игровой движок
Implementation of GJK (3D) algorithm in Unity (C#)
A simple rigid body engine written in OpenGL
Implementations of the GJK and EPA algorithm for performing proximity queries on pair of convex shapes
Deterministic collision system written in C#
Robust and simple implementation of the Gilbert-Johnson-Keerthi (GJK) distance and the Expanding Polytope Algorithm (EPA)
This project aims at creating a realtime physics engine to be used in games
Go module closest provides you calculating the closest points of two convex hulls.
Very simple and small Rockfall 3D engine based on OpenTK library to demonstrate how GJKEPA library works. Written in pure C#, with minimum external references.
C# implementation of GJK and EPA algorithms for 3D collision detection, intersection point and output vector calculation. Fast and stable, with minimal external references.
SGJK is a C++11 library for collision detection using the Gilbert-Johnson-Kirti (GJK) algorithm. This library allows you to detect collisions between convex shapes in both 2D and 3D spaces.
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