SGJK is a C++11 library for collision detection using the Gilbert-Johnson-Kirti (GJK) algorithm. This library allows you to detect collisions between convex shapes in both 2D and 3D spaces.
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Updated
Nov 9, 2024 - C++
SGJK is a C++11 library for collision detection using the Gilbert-Johnson-Kirti (GJK) algorithm. This library allows you to detect collisions between convex shapes in both 2D and 3D spaces.
C# implementation of GJK and EPA algorithms for 3D collision detection, intersection point and output vector calculation. Fast and stable, with minimal external references.
Very simple and small Rockfall 3D engine based on OpenTK library to demonstrate how GJKEPA library works. Written in pure C#, with minimum external references.
Go module closest provides you calculating the closest points of two convex hulls.
This project aims at creating a realtime physics engine to be used in games
Robust and simple implementation of the Gilbert-Johnson-Keerthi (GJK) distance and the Expanding Polytope Algorithm (EPA)
Deterministic collision system written in C#
Implementations of the GJK and EPA algorithm for performing proximity queries on pair of convex shapes
A simple rigid body engine written in OpenGL
Implementation of GJK (3D) algorithm in Unity (C#)
Игровой движок
Geometric Algorithms implemented for Java Processing v3
Asteroid game minimal working physics using GJK Algorithm on Java Processing v3.5
A basic implementation of the GJK algorithm using Raylib rendering
Fast and robust GJK algorithm for real-time collision detection
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