👨🔬Travaux personnels encadrés sur le Blob (Physarum Polycephalum)
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Updated
Jan 14, 2020 - TeX
👨🔬Travaux personnels encadrés sur le Blob (Physarum Polycephalum)
A basic implementation of the Physarum Polycephalum (AKA Slime Mold) code in Unity.
Implementazione di un'automa cellulare in grado di simulare il comportamento del Physarum Polycephalum, per la risoluzione di problemi di path-finding.
A slime mold simulator using Java Swing
Slime mold simulation in Unity
Détection d'un blob dans une image ainsi que détection des comprimés de nourriture. Simulation d'un blob dans PyGame à travers un système multi-agents à connaissance partagée.
A simple Compute Shader for Physarum Slime Mould.
Physarum polycephalum growth simulator on polyhedron surfaces written in CUDA C++
Physarum polycephalum simulation. Delphi XE8, firemonkey
Growth visualizer for clever mould Physarum Polycephalum using three.js and node.js libraries
This is an approximation of the transport network pattern formation mechanisms of the Physarum Polycephalum slime mold.
Un projet éphémère d'analyse de photos de blobs
The Physarum optimization algorithm (POA) is a nature-inspired optimization algorithm based on the behavior of the slime mold Physarum polycephalum.
OpenGL GPU-accelerated particle system simulation
Personal project. Visual simulation of an intelligent slime-mold, a biological form of intelligence without a nervous system.
A tool for automatic detection and simulation of Physarum polycephalum (blob) networks from images using computer vision and deep learning techniques
Simulator for slime mould, developed using C# and leveraging .compute shaders for graphical computations
Official mirror of Blender + custom "Physarum Editor".
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