Project inspired by Saje Jenson's article on the topic, based on the paper by Jeff Jones. Simulation of a Physarum network
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Updated
Feb 24, 2023 - C
Project inspired by Saje Jenson's article on the topic, based on the paper by Jeff Jones. Simulation of a Physarum network
Audio reactive slime mold simulation in JS and WebGL
OpenGL GPU-accelerated particle system simulation
Physarum polycephalum simulation. Delphi XE8, firemonkey
Simulator for slime mould, developed using C# and leveraging .compute shaders for graphical computations
The Physarum optimization algorithm (POA) is a nature-inspired optimization algorithm based on the behavior of the slime mold Physarum polycephalum.
Physarum polycephalum growth simulator on polyhedron surfaces written in CUDA C++
Simulation of the Physarum Polycephalum Organism
tool set to analyse growth in slime molds
DIE — is an Artificial Life project aimed at reproducing emergence of distributed intelligence under environmental pressures using learning cellular automata models.
Physarum simulation using WebGL2. Handles 1m+ particles. No dependencies.
Official mirror of Blender + custom "Physarum Editor".
A simple Compute Shader for Physarum Slime Mould.
A basic implementation of the Physarum Polycephalum (AKA Slime Mold) code in Unity.
Physarum polycephalum slime mould computing simulation, implemented on a custom VueJS + Unity3D stack
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