Attempt to Simulate Fluid using Lattice Boltzmann Method with the Pixel Game Engine
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Updated
Aug 28, 2024 - C++
Attempt to Simulate Fluid using Lattice Boltzmann Method with the Pixel Game Engine
creating a basic video editor with raylib + mpeg2 + ffmpeg
Minimal C implementation of docker which is a platform for working with container images
doing my homework before christmas 🎄
A repository containing files when following a Python tutorial about the curses library.
Http server implementation from scratch.
MLKit + Camera + Flow
A repository containing the files used when following a Python tutorial on modelling gravity.
🚧 Streaming video to Raylib in VR format, using libmpeg2 to decode. 🚧 The end goal is to stream my PC desktop to mobile VR with ffmpeg, in a 3D virtual env.
A prototype of a game I was working on in 2021.
A rust text editor built by following Philip Flenker's blog on 'hecto'.
A repository to document my journey in learning the basics of the Flask microframework.
A Rust port of the Gravity Sim Application I developed in Python.
A remaster of my Year One UU project, built using .NET and C#.
This is my progress on the 'Games with Gabe' 2D game engine tutorial.
My implementation of a DOOM Style renderer using modern tech (CPP 20, raylib, imgui). This project is developed in a recreational programming context, it does not aim to be production ready at some point. It serves as a learning experience to explore new concepts and technologies while creating a project around them.
A project used to learn the basics of the Spring framework.
A repository containing the files used when following a Flask tutorial.
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