Carleton University - Group 28
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Updated
Apr 26, 2021
Carleton University - Group 28
The tile model implementation of WFC.
This project makes use of the Wave Function Collapse algorithm to create self-similar images by extracting rules from the pixels of tilesets.
A WFC-based tilemap editor prototype
wave function collapse algorithm in python
Uma pequena prova de conceito para eu tentar implementar por mim mesmo o algoritmo de Wave Function Collapse em cpp usando a biblioteca SFML.
Implemented a wave function to create textures!
Image generator project based on tiles with borders rules
Exsercise in implementing Wave Function Collapce algoritm in Godot
A React based Sudoku generator using the wavefunction collapse algorithm
A custom Wave Function Collapse algorithm to procedurally generate tile-based cityscapes.
A model checker for propositional formulae inferred from WFC/Even Simpler Tiled Model input maps
A procedural image generator applying the Wave Function Collapse algorithm. Project aims to produce an output image that is locally similar to the input seed, so that every NxN tile found in the output may also be found in the input.
Basic Sudoku Solver using Wave Function Collapse
Simple WaveFunctionCollapse implementation. Created for understanding and learning! Based on: https://robertheaton.com/2018/12/17/wavefunction-collapse-algorithm/
Randomize a level using; Wave Function Collapse algorithm.
An implementation of WaveFunctionCollapse in Minecraft
A tutorial on how to use the Duniya_Skapare tool for Godot.
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