We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
WorldObjects should be able to add lights to the scene. This could be used for street lights, buildings and so on.
This may not be supported by all export formats, but would be possible at least in OpenGL, COLLADA and POVRay.
Originally reported in #26.
The text was updated successfully, but these errors were encountered:
this would be very good for a more realistic image and i think it is not too complicated to add light sources to models like street lamps etc...
http://wiki.openstreetmap.org/wiki/Proposed_features/Key:light_source maybe wait until it is a official feature of OSM; maybe the page is outdated... http://lightmap.uni-hd.de/ here is a map with lights
Sorry, something went wrong.
This will finally become possible once #112 is merged.
No branches or pull requests
WorldObjects should be able to add lights to the scene. This could be used for street lights, buildings and so on.
This may not be supported by all export formats, but would be possible at least in OpenGL, COLLADA and POVRay.
Originally reported in #26.
The text was updated successfully, but these errors were encountered: