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Space Invaders fidelity bugs #117

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etosch opened this issue May 3, 2019 · 0 comments
Open
1 of 2 tasks

Space Invaders fidelity bugs #117

etosch opened this issue May 3, 2019 · 0 comments
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rust This should probably be solved in Rust. space_invaders

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@etosch
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etosch commented May 3, 2019

  • Right now in TB if a column is cleared, it doesn't confer any advantages. Enemies always move between the same horizontal endpoints. However, in real space invaders, when an end column is cleared, the enemies' range of motion increases by that column's width.

  • According to the manual, the mothership sometimes goes L-R and sometimes R-L. Ours only goes L-R.

@jjfiv jjfiv self-assigned this Dec 20, 2019
@jjfiv jjfiv added space_invaders rust This should probably be solved in Rust. labels Dec 20, 2019
jjfiv added a commit that referenced this issue Dec 20, 2019
jjfiv added a commit that referenced this issue Dec 20, 2019
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Labels
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