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patch_notes.txt
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patch_notes.txt
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Major Update 1.2.1
-- Assist
Added a simple assist reward.
-- Class Grenades
Each class now has its own unique grenade that complements its playstyle.
Grenades have an ammo limit of 6 in total.
< Assasult: Stun Grenade (arccw_horde_nade_stun)
< Heavy: Shrapnel Grenade (arccw_horde_nade_shrapnel)
< Ghost: Sonar Grenade (arccw_horde_nade_sonar)
< Demolition: M67 Frag Grenade (arccw_horde_m67)
< Medic: Medic Grenade (arccw_nade_medic)
< Engineer: Nanobot Grenade (arccw_horde_nade_nanobot)
< Berserker: Hemo Grenade (arccw_horde_nade_hemo)
< Warden: EMP Grenade (arccw_horde_nade_emp)
< Cremator: Molotov (arccw_horde_nade_molotov)
-- Assault Class Changes:
Item Changes:
< Rebalanced weapon damage values and prices. The goal is to make more high tier weapons available.
< Reworked Weapon: FAMAS (arccw_horde_famas)
< Reworked Weapon: Galil (arccw_horde_ace)
< Reworked Weapon: M4A1 (arccw_horde_m4)
< Reworked Weapon: AK47 (arccw_horde_ak47)
< Reworked Weapon: SG556 (arccw_horde_sg556)
< Reworked Weapon: AUG (arccw_horde_aug)
-- Heavy Class Changes
Perk Changes:
< Added maximum armor bonus passive.
< Ballistic Shock effect changed.
< Reactive Armor perk effect changed.
Item Changes:
< Rebalanced weapon damage values and prices. The goal is to make more high tier weapons available.
< Weapons with visible Bipods will now have Bipods by default.
< Energy Shield gadget effect changed.
< ULPA Filter gadget effect changed.
< New Gadget: Armor Fusion (gadget_armor_fusion)
-- Demolition Class Changes
Perk changes:
< Reduced Blast resistance passive
< Added Blast damage bonus passive
< Pressurized Warhead / Chain Reaction effects changed
Weapon changes:
< All default config demolition weapons now have arm distance and headshot detection.
< Added two new attachments for explosive projectile weapons.
< Rebalanced weapon damage values.
< New Weapon: FGM-148 Javelin (arccw_horde_javelin)
-- Medic Class Changes:
Item Changes:
< New Weapon: MP9 Medic (arccw_horde_mp9m)
< New Weapon: MP5K Medic (arccw_horde_mp5k)
< New Weapon: ACR Medic (arccw_horde_medic_acr)
< New Gadget: Aegis (gadget_aegis)
-- Ghost Class Changes:
Item Changes:
< Slightly reduced damage of Barrett and M200.
< Increased price and damage of AWP.
< Increased damage of heat crossbow.
< Automatic weapons have been removed from Ghost weapon pool.
< Dual pistols off-hand damage have been fixed.
< New Weapon: SSG08 (arccw_horde_ssg08)
-- Warden Class Changes:
Perk Changes:
< Energize and Inoculation have switched slots.
< Energize now only applies to damage instance at least 8.
Item Changes:
< Fixed Double Barrel dealing too much damage as intended and added back knockback boost.
< Reworked Weapon: SPAS12 (arccw_horde_spas12)
-- Cremator Class Changes:
Perk Changes:
< Reduced passive Fire damage resistance.
< Entropy Shield effect changed.
Item Changes:
< Increased price of some weapons.
-- Berserker Class Changes:
Item Changes:
< New Gadget: Omnislash (gadget_omnislash)