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mainwindow.cpp
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#include "mainwindow.h"
#include "database.h"
#include "player.h"
#include "role.h"
#include "tool.h"
#include "character.h"
#include "shop_item.h"
#include "cheat.h"
#include "phone.h"
#include <QTime>
#include <QtMath>
#include <QApplication>
#include <QDebug>
// Constants
const int kPixlen = 32; // The pixels of each block
const int kOffsetX = 174; // The offset of x
const int kOffsetY = 224; // The offset of y
const int kDecimal = 10; // Decimal system
// Differnt color
const QString kGreen = "#00EE00";
const QString kBlue = "#0000EE";
const QString kYellow = "#EEEE00";
const QString kPurple = "#8B008B";
const QString kRed = "#EE0000";
// Use extern varible
extern DataBase db;
extern Player player;
extern ShopItem items;
extern Tools tools;
extern Role parameter;
extern int map[14][14][1];
extern int mode;
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent) {
// Initialize private varible
cheats = new Cheat();
scene = new QGraphicsScene;
view = new View(this);
// Create all actions in mainwindow
CreateActions();
// Create all menus in mainwindow
CreateMenus();
scene->setSceneRect(-200,-200,400,400);
view->setScene(scene);
view->setMinimumSize(400,400);
//view->setRenderHint(QPainter::Antialiasing);
view->show();
// Create CONNECT between mainwindow and view
connect(view, SIGNAL(quit()), this, SLOT(close()));
connect(view, SIGNAL(change()), this, SLOT(slotDrawScene()));
connect(view, SIGNAL(date(int)), this, SLOT(slotDate(int)));
connect(view, SIGNAL(events(QString)), this, SLOT(slotEvent(QString)));
connect(view, SIGNAL(move(int, int)), this, SLOT(slotMovePlayerItem(int, int)));
// Set central widget and modify titile
setCentralWidget(view);
resize(550,450);
setWindowTitle(tr("Magic Tower"));
// Welcome page
Welcome();
}
MainWindow::~MainWindow() { // Destructor
delete scene;
delete view;
delete cheats;
}
void MainWindow::Welcome() {
slotEvent("welcome"); // Call the "welcome" slotevent
}
void MainWindow::CreateActions() { // Create all actions in mainwindow
// Initialize all actions
clear = new QAction(tr("Clear"), this);
newGame = new QAction(tr("NewGame"), this);
saveGame = new QAction(tr("SaveGame"), this);
loadGame = new QAction(tr("LoadGame"), this);
exitGame = new QAction(tr("Quit"), this);
cheatEnergy = new QAction(tr("Energy+100"), this);
cheatIQ = new QAction(tr("IQ+10"), this);
cheatEQ = new QAction(tr("EQ+10"), this);
cheatMoney = new QAction(tr("Money+50"), this);
cheatGrade = new QAction(tr("Grade+1"), this);
cheatLike = new QAction(tr("Like+100"), this);
cheatMode = new QAction(tr("GodMode"), this);
// newGame->setShortcut(tr("N"));
// saveGame->setShortcut(tr("S"));
// loadGame->setShortcut(tr("L"));
// exitGame->setShortcut(tr("Q"));
// Connect all actions
connect(cheats, SIGNAL(change()), this, SLOT(slotDrawScene()));
connect(newGame, SIGNAL(triggered()), this, SLOT(slotNewGame()));
connect(saveGame, SIGNAL(triggered()), this, SLOT(slotSaveGame()));
connect(loadGame, SIGNAL(triggered()), this, SLOT(slotLoadGame()));
connect(exitGame, SIGNAL(triggered()), this, SLOT(close()));
connect(cheatEnergy, SIGNAL(triggered()), cheats, SLOT(slotCheatEnergy()));
connect(cheatIQ, SIGNAL(triggered()), cheats, SLOT(slotCheatIQ()));
connect(cheatEQ, SIGNAL(triggered()), cheats, SLOT(slotCheatIQ()));
connect(cheatMoney, SIGNAL(triggered()), cheats, SLOT(slotCheatMoney()));
connect(cheatGrade, SIGNAL(triggered()), cheats, SLOT(slotCheatGrade()));
connect(cheatLike, SIGNAL(triggered()), cheats, SLOT(slotCheatGrade()));
connect(cheatMode, SIGNAL(triggered()), cheats, SLOT(slotCheatMode()));
}
void MainWindow::CreateMenus() { // Create all menus in mainwindow
// file menu
QMenu *fileMenu = menuBar()->addMenu(tr(" Menu "));
fileMenu->addAction(newGame);
fileMenu->addAction(saveGame);
fileMenu->addAction(loadGame);
fileMenu->addSeparator();
fileMenu->addAction(exitGame);
// cheat menuifferent ending according to sex
QMenu *cheatMenu = menuBar()->addMenu(tr(" Cheat! "));
cheatMenu->addAction(cheatEnergy);
cheatMenu->addAction(cheatIQ);
cheatMenu->addAction(cheatEQ);
cheatMenu->addAction(cheatMoney);
cheatMenu->addAction(cheatGrade);
cheatMenu->addAction(cheatLike);
//cheatMenu->addSeparator();
//cheatMenu->addSeparator();
//cheatMenu->addSeparator();
cheatMenu->addAction(cheatMode);
}
void MainWindow::CreateInform() { // Print player information
AddPictureItem(-102, 0, "sidebg");
AddPictureItem(-97, 30, "side");
AddPictureItem(-85, 5, "info1");
AddPictureItem(-65, 60, "sex"+QString::number(player.GetSex(), kDecimal));
AddPictureItem(-82, 130, "info2");
AddPictureItem(-83, 145, "info3");
AddPictureItem(-83, 230, "info4");
AddTextItem(-50, 5, QString::number(player.GetPlace()+1, kDecimal), 8, QColor(qrand()%256,qrand()%256,qrand()%256));
AddTextItem(-65, 100, "Grade "+QString::number(player.GetGrade() +1, kDecimal), 10, QColor(qrand()%256,qrand()%256,qrand()%256));
AddTextItem(-43, 126, QString::number(player.GetEnerge(), kDecimal), 8, QColor(qrand()%256,qrand()%256,qrand()%256));
AddTextItem(-43, 142, QString::number(player.GetIQ(), kDecimal), 8, QColor(qrand()%256,qrand()%256,qrand()%256));
AddTextItem(-43, 158, QString::number(player.GetEQ(), kDecimal), 8, QColor(qrand()%256,qrand()%256,qrand()%256));
AddTextItem(-43, 174, QString::number(player.GetCharm(), kDecimal), 8, QColor(qrand()%256,qrand()%256,qrand()%256));
AddTextItem(-43, 190, QString::number(player.GetMoney(), kDecimal), 8, QColor(qrand()%256,qrand()%256,qrand()%256));
AddTextItem(-43, 206, QString::number(parameter.GetLike(), kDecimal), 8, QColor(qrand()%256,qrand()%256,qrand()%256));
//AddTextItem(-40, 240, QString::number(keys.GetYellow(), kDecimal), 8, QColor(qrand()%256,qrand()%256,qrand()%256));
//AddTextItem(-40, 265, QString::number(keys.GetBlue(), kDecimal), 8, QColor(qrand()%256,qrand()%256,qrand()%256));
//AddTextItem(-40, 290, QString::number(keys.GetRed(), kDecimal), 8, QColor(qrand()%256,qrand()%256,qrand()%256));
if (mode == -1)
AddTextItem(-90, 30, "God Mode!!!", 12, kRed);
}
void MainWindow::slotDrawScene() { // Draw the whole scene
if (view->GetStatus() != "main") return;
Clear();
CreateInform();
AddPictureItem(0, 0, "tile");
for (int i = 0; i < 14; i++)
for (int j = 0; j < 14; j++)
AddMapItem(i, j, map[i][j][player.GetPlace()]);
AddPlayerItem(player.GetPosx(), player.GetPosy(), player.GetToward(), player.GetSex());
}
void MainWindow::slotShop() { // Draw the shop scene
Clear();
AddPictureItem(0, 0, "shop");
CreateInform();
}
void MainWindow::slotEvent(QString str) { // Choose different event according to str
if (str == "new") slotNewGame();
else if (str == "boy") player.ChooseSex(1);
else if (str == "girl") player.ChooseSex(0);
else if (str == "save") slotSaveGame();
else if (str == "load") slotLoadGame();
else if (str == "phone") slotPhone();
else if (str == "shop") slotShop();
else if (str == "quit") close();
else {
Clear();
AddPictureItem(-102, 0, "background");
if (str == "ending") // Different ending according to sex
str += QString::number(player.GetSex(), kDecimal);
AddPictureItem(-102, 0, str);
}
}
void MainWindow::Clear() { // Clear all the items in scene
QList<QGraphicsItem*> listItem = scene->items();
while(!listItem.empty()) {
scene->removeItem(listItem.at(0));
listItem.removeAt(0);
}
}
void MainWindow::slotNewGame() { // Start a new game
Clear();
// Load initial data
db.LoadMap(0);
db.LoadTools(0);
db.LoadIteam(0);
db.LoadCharacter();
// Select sex
view->SetStatus("select");
slotEvent("select");
}
void MainWindow::slotSaveGame() { // Save data
db.SaveMap(1);
db.SaveTools(1);
db.SaveIteam(1);
db.SavePlayer();
}
void MainWindow::slotLoadGame() { // Load data
db.LoadMap(1);
db.LoadTools(1);
db.LoadIteam(1);
db.LoadPlayer();
db.LoadCharacter();
view->SetStatus("main");
slotDrawScene();
}
void MainWindow::slotMovePlayerItem(int x, int y) { // Move player item
if (playerItem->zValue() == 0) {
playerItem->moveBy(x*kPixlen, y*kPixlen);
player.SetPosx(player.GetPosx() + x);
player.SetPosy(player.GetPosy() + y);
map[player.GetPosx()][player.GetPosy()][player.GetPlace()] = 0;
}
}
void MainWindow::AddMapItem(int x, int y, int num) { // Add a map block item
QGraphicsPixmapItem *item = scene->addPixmap(QPixmap(":/images/" + QString::number(num, kDecimal)));
//item->setFlag(QGraphicsItem::ItemIsMovable);
item->setPos(x*kPixlen-kOffsetX,y*kPixlen-kOffsetY);
}
void MainWindow::AddPictureItem(int x, int y, QString str) { // Add a picture item
QGraphicsPixmapItem *item = scene->addPixmap(QPixmap(":/images/" + str));
//item->setFlag(QGraphicsItem::ItemIsMovable);
item->setPos(x-kOffsetX,y-kOffsetY);
}
void MainWindow::AddPlayerItem(int x, int y, int toward, int sex) { // Add a player item
QString str = ":/images/1" + QString::number(sex, kDecimal) + QString::number(toward, kDecimal);
playerItem = scene->addPixmap(QPixmap(str));
playerItem->setPos(x*kPixlen-kOffsetX, y*kPixlen-kOffsetY);
}
void MainWindow::AddTextItem(int x, int y, QString str, int size, QColor color) { // Add a text string item
QFont font("Times", size);
QGraphicsTextItem *item = new QGraphicsTextItem(str);
item->setFont(font);
item->setDefaultTextColor(color);
scene->addItem(item);
item->setPos(x-kOffsetX,y-kOffsetY);
}
/*
void MainWindow::CreateFight(int num) { // Draw the fight background and frames
if (player.GetFloor() == 5)
AddPictureItem(-102, 0, "firebg");
else if (player.GetFloor() == 6)
AddPictureItem(-102, 0, "icebg");
else if (player.GetFloor() == 9)
AddPictureItem(-102, 0, "highbg");
else
AddPictureItem(-102, 0, "lowbg");
AddPictureItem(40, 50, "fight1");
AddPictureItem(152, 67, "vs");
if (tools.GetSword())
AddPictureItem(53, 70, "sword");
if (tools.GetShield())
AddPictureItem(123, 70, "shield");
AddPictureItem(85, 65, "sex" + QString::number(player.GetSex(), kDecimal));
AddPictureItem(231, 65, QString::number(num, kDecimal));
AddPictureItem(40, 140, "fight2");
AddPictureItem(40, 256, "fight3");
}
void MainWindow::slotFight(int num) { // Fight and draw the result
Clear();
CreateFight(num);
int random, damage, time = 0;
int playerHp, monsterHp;
int playerMiss = 0, monsterMiss = 0;
int playerCrit = 0, monsterCrit = 0;
QString str1, str2;
QTime t = QTime::currentTime();
qsrand(t.msec()+t.second()*1000);
num -= 11;
monsterHp = monsters[num].GetHp();
playerHp = player.GetHp();
str1 = QString::number(playerHp, kDecimal) + " -> ";
str2 = QString::number(monsterHp, kDecimal) + " -> ";
// While not win or lose do, take turns to attack
while (1) {
random = qrand() % 99 + 1;
damage = qMax(player.GetAttack() - monsters[num].GetDefend(), 1);
damage += qFloor(damage*0.5*(random >= player.GetCrit())); // Check if Crit or not
monsterHp -= damage * (random > monsters[num].GetMiss()); // Check if Miss or not
if (random <= monsters[num].GetMiss())
playerMiss++;
if (random >= player.GetCrit())
monsterCrit++;
if (monsterHp <= 0) {
monsterHp = 0;
break;
}
random = qrand() % 99 + 1;
damage = qMax(monsters[num].GetAttack() - player.GetDefend(), 1);
damage += qFloor(damage*0.5*(random >= monsters[num].GetCrit())); // Check if Crit or not
playerHp -= mode * damage * (random > player.GetMiss()); // Check if Miss or not, also check cheat mode
if (random <= player.GetMiss())
monsterMiss++;
if (random >= monsters[num].GetCrit())
playerCrit++;
if (playerHp <= 0) {
playerHp = 0;
break;
}
time++;
}
// Draw the fighting details
str1 += QString::number(playerHp, kDecimal);
str2 += QString::number(monsterHp, kDecimal);
AddTextItem(60, 155, str1, 12, "WHITE");
AddTextItem(205, 155, str2, 12, "WHITE");
AddTextItem(75, 171, "Crit : " + QString::number(playerCrit, kDecimal), 12, kRed);
AddTextItem(215, 171, "Crit : " + QString::number(monsterCrit, kDecimal), 12, kRed);
AddTextItem(75, 188, "Miss : " + QString::number(playerMiss, kDecimal), 12, kGreen);
AddTextItem(215, 188, "Miss : " + QString::number(monsterMiss, kDecimal), 12, kGreen);
AddTextItem(75, 265, "Money + " + QString::number(monsters[num].GetMoney(), kDecimal), 12, kYellow);
AddTextItem(210, 265, "Exp + " + QString::number(monsters[num].GetExp(), kDecimal), 12, kYellow);
// Get the money and experience
player.SetMoney(player.GetMoney() + monsters[num].GetMoney());
player.SetExp(player.GetExp() + monsters[num].GetExp());
player.SetHp(playerHp);
// Level up (not dead)
if (player.GetExp() >= player.GetNeed() && player.GetHp() > 0) {
player.SetExp(player.GetExp() - player.GetNeed());
player.LevelUp();
AddPictureItem(65, 355, "levelup");
}
}
*/