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model_bot_detail.go
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model_bot_detail.go
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/*
traQ v3
traQ v3 API
API version: 3.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package traq
import (
"encoding/json"
"time"
)
// checks if the BotDetail type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &BotDetail{}
// BotDetail BOT詳細情報
type BotDetail struct {
// BOT UUID
Id string `json:"id"`
// 更新日時
UpdatedAt time.Time `json:"updatedAt"`
// 作成日時
CreatedAt time.Time `json:"createdAt"`
Mode BotMode `json:"mode"`
State BotState `json:"state"`
// BOTが購読しているイベントの配列
SubscribeEvents []string `json:"subscribeEvents"`
// BOT開発者UUID
DeveloperId string `json:"developerId"`
// 説明
Description string `json:"description"`
// BOTユーザーUUID
BotUserId string `json:"botUserId"`
Tokens BotTokens `json:"tokens"`
// BOTサーバーエンドポイント
Endpoint string `json:"endpoint"`
// 特権BOTかどうか
Privileged bool `json:"privileged"`
// BOTが参加しているチャンネルのUUID配列
Channels []string `json:"channels"`
}
// NewBotDetail instantiates a new BotDetail object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewBotDetail(id string, updatedAt time.Time, createdAt time.Time, mode BotMode, state BotState, subscribeEvents []string, developerId string, description string, botUserId string, tokens BotTokens, endpoint string, privileged bool, channels []string) *BotDetail {
this := BotDetail{}
this.Id = id
this.UpdatedAt = updatedAt
this.CreatedAt = createdAt
this.Mode = mode
this.State = state
this.SubscribeEvents = subscribeEvents
this.DeveloperId = developerId
this.Description = description
this.BotUserId = botUserId
this.Tokens = tokens
this.Endpoint = endpoint
this.Privileged = privileged
this.Channels = channels
return &this
}
// NewBotDetailWithDefaults instantiates a new BotDetail object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewBotDetailWithDefaults() *BotDetail {
this := BotDetail{}
return &this
}
// GetId returns the Id field value
func (o *BotDetail) GetId() string {
if o == nil {
var ret string
return ret
}
return o.Id
}
// GetIdOk returns a tuple with the Id field value
// and a boolean to check if the value has been set.
func (o *BotDetail) GetIdOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Id, true
}
// SetId sets field value
func (o *BotDetail) SetId(v string) {
o.Id = v
}
// GetUpdatedAt returns the UpdatedAt field value
func (o *BotDetail) GetUpdatedAt() time.Time {
if o == nil {
var ret time.Time
return ret
}
return o.UpdatedAt
}
// GetUpdatedAtOk returns a tuple with the UpdatedAt field value
// and a boolean to check if the value has been set.
func (o *BotDetail) GetUpdatedAtOk() (*time.Time, bool) {
if o == nil {
return nil, false
}
return &o.UpdatedAt, true
}
// SetUpdatedAt sets field value
func (o *BotDetail) SetUpdatedAt(v time.Time) {
o.UpdatedAt = v
}
// GetCreatedAt returns the CreatedAt field value
func (o *BotDetail) GetCreatedAt() time.Time {
if o == nil {
var ret time.Time
return ret
}
return o.CreatedAt
}
// GetCreatedAtOk returns a tuple with the CreatedAt field value
// and a boolean to check if the value has been set.
func (o *BotDetail) GetCreatedAtOk() (*time.Time, bool) {
if o == nil {
return nil, false
}
return &o.CreatedAt, true
}
// SetCreatedAt sets field value
func (o *BotDetail) SetCreatedAt(v time.Time) {
o.CreatedAt = v
}
// GetMode returns the Mode field value
func (o *BotDetail) GetMode() BotMode {
if o == nil {
var ret BotMode
return ret
}
return o.Mode
}
// GetModeOk returns a tuple with the Mode field value
// and a boolean to check if the value has been set.
func (o *BotDetail) GetModeOk() (*BotMode, bool) {
if o == nil {
return nil, false
}
return &o.Mode, true
}
// SetMode sets field value
func (o *BotDetail) SetMode(v BotMode) {
o.Mode = v
}
// GetState returns the State field value
func (o *BotDetail) GetState() BotState {
if o == nil {
var ret BotState
return ret
}
return o.State
}
// GetStateOk returns a tuple with the State field value
// and a boolean to check if the value has been set.
func (o *BotDetail) GetStateOk() (*BotState, bool) {
if o == nil {
return nil, false
}
return &o.State, true
}
// SetState sets field value
func (o *BotDetail) SetState(v BotState) {
o.State = v
}
// GetSubscribeEvents returns the SubscribeEvents field value
func (o *BotDetail) GetSubscribeEvents() []string {
if o == nil {
var ret []string
return ret
}
return o.SubscribeEvents
}
// GetSubscribeEventsOk returns a tuple with the SubscribeEvents field value
// and a boolean to check if the value has been set.
func (o *BotDetail) GetSubscribeEventsOk() ([]string, bool) {
if o == nil {
return nil, false
}
return o.SubscribeEvents, true
}
// SetSubscribeEvents sets field value
func (o *BotDetail) SetSubscribeEvents(v []string) {
o.SubscribeEvents = v
}
// GetDeveloperId returns the DeveloperId field value
func (o *BotDetail) GetDeveloperId() string {
if o == nil {
var ret string
return ret
}
return o.DeveloperId
}
// GetDeveloperIdOk returns a tuple with the DeveloperId field value
// and a boolean to check if the value has been set.
func (o *BotDetail) GetDeveloperIdOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.DeveloperId, true
}
// SetDeveloperId sets field value
func (o *BotDetail) SetDeveloperId(v string) {
o.DeveloperId = v
}
// GetDescription returns the Description field value
func (o *BotDetail) GetDescription() string {
if o == nil {
var ret string
return ret
}
return o.Description
}
// GetDescriptionOk returns a tuple with the Description field value
// and a boolean to check if the value has been set.
func (o *BotDetail) GetDescriptionOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Description, true
}
// SetDescription sets field value
func (o *BotDetail) SetDescription(v string) {
o.Description = v
}
// GetBotUserId returns the BotUserId field value
func (o *BotDetail) GetBotUserId() string {
if o == nil {
var ret string
return ret
}
return o.BotUserId
}
// GetBotUserIdOk returns a tuple with the BotUserId field value
// and a boolean to check if the value has been set.
func (o *BotDetail) GetBotUserIdOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.BotUserId, true
}
// SetBotUserId sets field value
func (o *BotDetail) SetBotUserId(v string) {
o.BotUserId = v
}
// GetTokens returns the Tokens field value
func (o *BotDetail) GetTokens() BotTokens {
if o == nil {
var ret BotTokens
return ret
}
return o.Tokens
}
// GetTokensOk returns a tuple with the Tokens field value
// and a boolean to check if the value has been set.
func (o *BotDetail) GetTokensOk() (*BotTokens, bool) {
if o == nil {
return nil, false
}
return &o.Tokens, true
}
// SetTokens sets field value
func (o *BotDetail) SetTokens(v BotTokens) {
o.Tokens = v
}
// GetEndpoint returns the Endpoint field value
func (o *BotDetail) GetEndpoint() string {
if o == nil {
var ret string
return ret
}
return o.Endpoint
}
// GetEndpointOk returns a tuple with the Endpoint field value
// and a boolean to check if the value has been set.
func (o *BotDetail) GetEndpointOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Endpoint, true
}
// SetEndpoint sets field value
func (o *BotDetail) SetEndpoint(v string) {
o.Endpoint = v
}
// GetPrivileged returns the Privileged field value
func (o *BotDetail) GetPrivileged() bool {
if o == nil {
var ret bool
return ret
}
return o.Privileged
}
// GetPrivilegedOk returns a tuple with the Privileged field value
// and a boolean to check if the value has been set.
func (o *BotDetail) GetPrivilegedOk() (*bool, bool) {
if o == nil {
return nil, false
}
return &o.Privileged, true
}
// SetPrivileged sets field value
func (o *BotDetail) SetPrivileged(v bool) {
o.Privileged = v
}
// GetChannels returns the Channels field value
func (o *BotDetail) GetChannels() []string {
if o == nil {
var ret []string
return ret
}
return o.Channels
}
// GetChannelsOk returns a tuple with the Channels field value
// and a boolean to check if the value has been set.
func (o *BotDetail) GetChannelsOk() ([]string, bool) {
if o == nil {
return nil, false
}
return o.Channels, true
}
// SetChannels sets field value
func (o *BotDetail) SetChannels(v []string) {
o.Channels = v
}
func (o BotDetail) MarshalJSON() ([]byte, error) {
toSerialize, err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o BotDetail) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["id"] = o.Id
toSerialize["updatedAt"] = o.UpdatedAt
toSerialize["createdAt"] = o.CreatedAt
toSerialize["mode"] = o.Mode
toSerialize["state"] = o.State
toSerialize["subscribeEvents"] = o.SubscribeEvents
toSerialize["developerId"] = o.DeveloperId
toSerialize["description"] = o.Description
toSerialize["botUserId"] = o.BotUserId
toSerialize["tokens"] = o.Tokens
toSerialize["endpoint"] = o.Endpoint
toSerialize["privileged"] = o.Privileged
toSerialize["channels"] = o.Channels
return toSerialize, nil
}
type NullableBotDetail struct {
value *BotDetail
isSet bool
}
func (v NullableBotDetail) Get() *BotDetail {
return v.value
}
func (v *NullableBotDetail) Set(val *BotDetail) {
v.value = val
v.isSet = true
}
func (v NullableBotDetail) IsSet() bool {
return v.isSet
}
func (v *NullableBotDetail) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableBotDetail(val *BotDetail) *NullableBotDetail {
return &NullableBotDetail{value: val, isSet: true}
}
func (v NullableBotDetail) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableBotDetail) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}