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cpu.c
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#include "./common.h"
void render_line(SDL_Renderer *renderer,
Vec2 begin, Vec2 end,
uint32_t color)
{
check_sdl_code(
SDL_SetRenderDrawColor(renderer, HEX_COLOR(color)));
check_sdl_code(
SDL_RenderDrawLine(
renderer,
(int) floorf(begin.x),
(int) floorf(begin.y),
(int) floorf(end.x),
(int) floorf(end.y)));
}
void fill_rect(SDL_Renderer *renderer, Vec2 pos, Vec2 size, uint32_t color)
{
check_sdl_code(
SDL_SetRenderDrawColor(renderer, HEX_COLOR(color)));
const SDL_Rect rect = {
(int) floorf(pos.x),
(int) floorf(pos.y),
(int) floorf(size.x),
(int) floorf(size.y),
};
check_sdl_code(SDL_RenderFillRect(renderer, &rect));
}
void render_marker(SDL_Renderer *renderer, Vec2 pos, uint32_t color)
{
const Vec2 size = vec2(MARKER_SIZE, MARKER_SIZE);
fill_rect(
renderer,
vec2_sub(pos, vec2_scale(size, 0.5f)),
size,
color);
}
Vec2 beziern_sample(Vec2 *ps, Vec2 *xs, size_t n, float p)
{
memcpy(xs, ps, sizeof(Vec2) * n);
while (n > 1) {
for (size_t i = 0; i < n - 1; ++i) {
xs[i] = lerpv2(xs[i], xs[i + 1], p);
}
n -= 1;
}
return xs[0];
}
void render_bezier_markers(SDL_Renderer *renderer,
Vec2 *ps, Vec2 *xs, size_t n,
float s, uint32_t color)
{
for (float p = 0.0f; p <= 1.0f; p += s) {
render_marker(renderer, beziern_sample(ps, xs, n, p), color);
}
}
void render_bezier_curve(SDL_Renderer *renderer,
Vec2 *ps, Vec2 *xs, size_t n,
float s, uint32_t color)
{
for (float p = 0.0f; p <= 1.0f; p += s) {
Vec2 begin = beziern_sample(ps, xs, n, p);
Vec2 end = beziern_sample(ps, xs, n, p + s);
render_line(renderer, begin, end, color);
}
}
#define PS_CAPACITY 256
Vec2 ps[PS_CAPACITY];
Vec2 xs[PS_CAPACITY];
size_t ps_count = 0;
int ps_selected = -1;
int ps_at(Vec2 pos)
{
const Vec2 ps_size = vec2(MARKER_SIZE, MARKER_SIZE);
for (size_t i = 0; i < ps_count; ++i) {
const Vec2 ps_begin = vec2_sub(ps[i], vec2_scale(ps_size, 0.5f));
const Vec2 ps_end = vec2_add(ps_begin, ps_size);
if (ps_begin.x <= pos.x && pos.x <= ps_end.x &&
ps_begin.y <= pos.y && pos.y <= ps_end.y) {
return (int) i;
}
}
return -1;
}
int main(void)
{
check_sdl_code(
SDL_Init(SDL_INIT_VIDEO));
SDL_Window * const window =
check_sdl_ptr(
SDL_CreateWindow(
"Bezier Curves",
0, 0,
SCREEN_WIDTH,
SCREEN_HEIGHT,
SDL_WINDOW_RESIZABLE));
SDL_Renderer * const renderer =
check_sdl_ptr(
SDL_CreateRenderer(
window, -1, SDL_RENDERER_ACCELERATED));
check_sdl_code(
SDL_RenderSetLogicalSize(renderer, SCREEN_WIDTH, SCREEN_HEIGHT));
int quit = 0;
int markers = 1;
float t = 0.0f;
float bezier_sample_step = 0.05f;
while (!quit) {
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
quit = 1;
break;
case SDL_KEYDOWN: {
switch (event.key.keysym.sym) {
case SDLK_F1: {
markers = !markers;
} break;
}
} break;
case SDL_MOUSEBUTTONDOWN: {
switch (event.button.button) {
case SDL_BUTTON_LEFT: {
const Vec2 mouse_pos = vec2(event.button.x, event.button.y);
ps_selected = ps_at(mouse_pos);
if (ps_selected < 0 && ps_count < PS_CAPACITY) {
ps[ps_count++] = mouse_pos;
}
} break;
}
} break;
case SDL_MOUSEBUTTONUP: {
if (event.button.button == SDL_BUTTON_LEFT) {
ps_selected = -1;
}
} break;
case SDL_MOUSEMOTION: {
Vec2 mouse_pos = vec2(event.motion.x, event.motion.y);
if (ps_selected >= 0) {
ps[ps_selected] = mouse_pos;
}
} break;
case SDL_MOUSEWHEEL: {
if (event.wheel.y > 0) {
bezier_sample_step = fminf(bezier_sample_step + 0.001f, 0.999f);
} else if (event.wheel.y < 0) {
bezier_sample_step = fmaxf(bezier_sample_step - 0.001f, 0.001f);
}
} break;
}
}
check_sdl_code(
SDL_SetRenderDrawColor(
renderer,
HEX_COLOR(BACKGROUND_COLOR)));
check_sdl_code(
SDL_RenderClear(renderer));
if (ps_count >= 1) {
if (markers) {
render_bezier_markers(
renderer,
ps, xs, ps_count,
bezier_sample_step,
GREEN_COLOR);
} else {
render_bezier_curve(
renderer,
ps, xs, ps_count,
bezier_sample_step,
GREEN_COLOR);
}
}
for (size_t i = 0; i < ps_count; ++i) {
render_marker(renderer, ps[i], RED_COLOR);
if (i < ps_count - 1) {
render_line(renderer, ps[i], ps[i + 1], RED_COLOR);
}
}
SDL_RenderPresent(renderer);
SDL_Delay(DELTA_TIME_MS);
t += DELTA_TIME_SEC;
}
SDL_Quit();
return 0;
}