Always use x86 emulators (or x86_64 for testing 64-bit APKs). Although arm emulators exist, they are so slow that they are not worth your time.
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You need to target the correct architecture via GN args:
target_cpu = "x86" # or "x64" if you have an x86_64 emulator
Chromium has a set of prebuilt images stored as CIPD packages. These are used
by various builders to run tests on the emulator. Their configurations are
currently stored in //tools/android/avd/proto
.
File | Builder |
---|---|
tools/android/avd/proto/generic_android23.textpb |
android-marshmallow-x86-rel |
tools/android/avd/proto/generic_android28.textpb |
android-pie-x86-rel |
tools/android/avd/proto/generic_playstore_android28.textpb |
android-pie-x86-rel |
You can use these configuration files to run the same emulator images locally.
-
Make sure KVM (Kernel-based Virtual Machine) is enabled. See this link from android studio for more details and instructions.
-
You need to have the permissions to use KVM. Use the following command to see if you are in group
kvm
:$ grep kvm /etc/group
If your username is not shown in the group, add yourself to the group:
$ sudo adduser $USER kvm $ newgrp kvm
The android test runner can run emulator instances on its own. In doing so, it starts the emulator instances, runs tests against them, and then shuts them down. This is how builders run the emulator.
-
--avd-config
To have the test runner run an emulator instance, use
--avd-config
:$ out/Debug/bin/run_base_unittests \ --avd-config tools/android/avd/proto/generic_android28.textpb
-
--emulator-count
The test runner will launch one instance by default. To have it run multiple instances, use
--emulator-count
:$ out/Debug/bin/run_base_unittests \ --avd-config tools/android/avd/proto/generic_android28.textpb \ --emulator-count 4
-
--emulator-window
The test runner runs the emulator in headless mode by default. To have it run with a window, use
--emulator-window
:$ out/Debug/bin/run_base_unittests \ --avd-config tools/android/avd/proto/generic_android28.textpb \ --emulator-window
The test runner will set up and tear down the emulator on each invocation.
To manage emulator lifetime independently, use tools/android/avd/avd.py
.
Note: Before calling
avd.py start
, useavd.py install
to install the emulator configuration you intend to use. Otherwise the emulator won't start correctly.$ tools/android/avd/avd.py install \ --avd-config tools/android/avd/proto/generic_android28.textpb
-
--avd-config
This behaves the same as it does for the test runner.
$ tools/android/avd/avd.py start \ --avd-config tools/android/avd/proto/generic_android28.textpb
Note:
avd.py start
will start an emulator instance and then terminate. To shut down the emulator, useadb emu kill
. -
--emulator-window
Like the test runner,
avd.py
runs the emulator in headless mode by default. To have it run with a window, use--emulator-window
:$ tools/android/avd/avd.py start \ --avd-config tools/android/avd/proto/generic_android28.textpb \ --emulator-window
-
--no-read-only
avd.py
runs the emulator in read-only mode by default. To run a modifiable emulator, use--no-read-only
:$ tools/android/avd/avd.py start \ --avd-config tools/android/avd/proto/generic_android28.textpb \ --no-read-only
-
--debug-tags
avd.py
disables the emulator log by default. When this option is used, emulator log will be enabled. It is useful when the emulator cannot be launched correctly. Seeemulator -help-debug-tags
for a full list of tags.$ tools/android/avd/avd.py start \ --avd-config tools/android/avd/proto/generic_android28.textpb \ --debug-tags init,snapshot
By far the easiest way to set up emulator images is to use Android Studio. If you don't have an Android Studio project already, you can create a blank one to be able to reach the Virtual Device Manager screen.
Refer to: https://developer.android.com/studio/run/managing-avds.html
Where files live:
- System partition images are stored within the sdk directory.
- Emulator configs and data partition images are stored within
~/.android/avd/
.
Choose a skin with a small screen for better performance (unless you care about testing large screens).
Android Studio's image labels roughly translate to the following:
AVD "Target" | Virtual Device Configuration tab | GMS? | Build Properties |
---|---|---|---|
Google Play | "Recommended" (the default tab) | This has GMS | user /release-keys |
Google APIs | "x86 Images" | This has GMS | userdebug /dev-keys |
No label | "x86 Images" | AOSP image, does not have GMS | eng /test-keys |
*** promo Tip: if you're not sure which to use, choose Google APIs under the x86 Images tab in the Virtual Device Configuration wizard.
"Show Advanced Settings" > scroll down:
- Set internal storage to 4000MB (component builds are really big).
- Set SD card to 1000MB (our tests push a lot of files to /sdcard).
- Our test & installer scripts do not work with pre-MR1 Jelly Bean.
- Component builds do not work on pre-KitKat (due to the OS having a max number of shared libraries).
- Jelly Bean and KitKat images sometimes forget to mount /sdcard :(.
- This causes tests to fail.
- To ensure it's there:
adb -s emulator-5554 shell mount
(look for /sdcard) - Can often be fixed by editing
~/.android/avd/YOUR_DEVICE/config.ini
.- Look for
hw.sdCard=no
and set it toyes
- Look for
- The "Google APIs" Android L and M emulator images are configured to expect
the "AOSP" WebView package (
com.android.webview
). This does not resemble production devices with GMS, which expect the "Google WebView" configuration (com.google.android.webview
on L and M). See Removing preinstalled WebView if you need to install a local build or official build.
Refer to: https://developer.android.com/studio/run/emulator-commandline.html.
*** promo Ctrl-C will gracefully close an emulator.
*** promo
Tip: zsh users can add https://github.com/zsh-users/zsh-completions to
provide tab completion for the emulator
command line tool.
$ # List virtual devices that you've created:
$ ~/Android/Sdk/emulator/emulator -list-avds
$ # Start a named device:
$ ~/Android/Sdk/emulator/emulator @EMULATOR_ID
You can run an emulator without creating a window on your desktop (useful for
ssh
):
$ ~/Android/Sdk/emulator/emulator -no-window @EMULATOR_ID
$ # This also works for new enough emulator builds:
$ ~/Android/Sdk/emulator/emulator-headless @EMULATOR_ID
Tests are automatically sharded amongst available devices. If you run multiple emulators, then running test suites becomes much faster. Refer to the "Multiple AVD instances" section of these emulator release notes for more about how this works.
$ # Start 8 emulators. Press Ctrl-C to stop them all.
$ ( for i in $(seq 8); do ~/Android/Sdk/emulator/emulator @EMULATOR_ID -read-only & done; wait )
$ # Start 12 emulators. More than 10 requires disabling audio on some OS's. Reducing cores increases parallelism.
$ ( for i in $(seq 12); do ~/Android/Sdk/emulator/emulator @EMULATOR_ID -read-only -no-audio -cores 2 & done; wait )
Unlike physical devices, an emulator's /system
partition cannot be modified by
default (even on rooted devices). If you need to do so (such as to remove a
system app), you can start your emulator like so:
$ ~/Android/Sdk/emulator/emulator -writable-system @EMULATOR_ID
- Emulators show up just like devices via
adb devices
- Device serials will look like "emulator-5554", "emulator-5556", etc.
- Compiles are faster. Many physical devices are arm64, whereas emulators are typically x86 (32-bit). 64-bit builds may require 2 copies of the native library (32-bit and 64-bit), so compiling for an arm64 phone is ~twice as much work as for an emulator (for targets which support WebView).
- APKs install faster. Since emulators run on your workstation, adb can push the APK onto the emulator without being bandwidth-constrained by USB.
- Emulators can be nice for working remotely. Physical devices usually require
scp
or ssh port forwarding to copy the APK from your workstation and install on a local device. Emulators run on your workstation, so there's no ssh slow-down.
- If you're investigating a hardware-specific bug report, you'll need a physical device with the actual hardware to repro that issue.
- x86 emulators need a separate out directory, so building for both physical devices and emulators takes up more disk space (not a problem if you build exclusively for the emulator).
userdebug
/eng
emulators don't come with the Play Store installed, so you can't install third party applications. Sideloading is tricky, as not all third-party apps support x86.