-
Notifications
You must be signed in to change notification settings - Fork 0
/
LevelSelect.cpp
53 lines (47 loc) · 2.07 KB
/
LevelSelect.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
#include "LevelSelect.h"
LevelSelect::LevelSelect() {
mDifficultyShown = EASY;
}
bool LevelSelect::loadTexture() {
bool success = true;
if (!mPlay.defineButton("media/play.png", "media/play1.png", (SCREEN_WIDTH - LONG_BUTTON_WIDTH)/2, 500, PLAYING)) success = false;
if (!mLevelSelectTexture.loadFromFile("media/levelselect.png")) success = false;
if (!mDifficulty[EASY].loadFromRenderText("Easy", TEXT_COLOR)) success = false;
if (!mDifficulty[MEDIUM].loadFromRenderText("Medium", TEXT_COLOR)) success = false;
if (!mDifficulty[HARD].loadFromRenderText("Hard", TEXT_COLOR)) success = false;
return success;
}
void LevelSelect::handleEvent(SDL_Event& e) {
if (e.type == SDL_MOUSEBUTTONDOWN) {
int x, y;
SDL_GetMouseState(&x, &y);
bool insideLeft = true;
bool insideRight = true;
if (x < LEFT_BUTTON_POS_X || x > LEFT_BUTTON_POS_X + SQUARE_BUTTON_SIZE || y < LEFT_BUTTON_POS_Y || y > LEFT_BUTTON_POS_Y + SQUARE_BUTTON_SIZE) insideLeft = false;
if (x < RIGHT_BUTTON_POS_X || x > RIGHT_BUTTON_POS_X + SQUARE_BUTTON_SIZE || y < RIGHT_BUTTON_POS_Y || y > RIGHT_BUTTON_POS_Y + SQUARE_BUTTON_SIZE) insideRight = false;
if (insideLeft) {
mDifficultyShown--;
if (mDifficultyShown < EASY) mDifficultyShown += 3;
}
if (insideRight) {
mDifficultyShown++;
if (mDifficultyShown > HARD) mDifficultyShown -= 3;
}
}
mPlay.handleEvent(e);
}
void LevelSelect::renderLevelSelectScreen() {
mLevelSelectTexture.render(0, 0);
mDifficulty[mDifficultyShown].render(LEFT_BUTTON_POS_X + SQUARE_BUTTON_SIZE + (RIGHT_BUTTON_POS_X - LEFT_BUTTON_POS_X - SQUARE_BUTTON_SIZE - mDifficulty[mDifficultyShown].getWidth())/2, LEFT_BUTTON_POS_Y + (SQUARE_BUTTON_SIZE - mDifficulty[mDifficultyShown].getHeight())/2);
mPlay.render();
}
int LevelSelect::getDifficulty() {
return mDifficultyShown;
}
void LevelSelect::free() {
mLevelSelectTexture.free();
mDifficulty[EASY].free();
mDifficulty[MEDIUM].free();
mDifficulty[HARD].free();
mPlay.free();
}