diff --git a/CHANGELOG.md b/CHANGELOG.md index 5e5536cc..9a89e358 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -253,9 +253,9 @@ Can't be fixed: ### Bug Fixes * Fixed potential buffer overflows in text localization (Thanks OMAM) -* Reset frame to 0 when grenade bounces [#238](https://github.com/twhl-community/halflife-updated/issues/238) (thanks FreeSlave) +* Reset frame to 0 when grenade bounces [#238](https://github.com/twhl-community/halflife-updated/issues/238) (Thanks FreeSlave) * Fixed weapon events not treating pushable objects as BSP models [#220](https://github.com/twhl-community/halflife-updated/pull/220) (Thanks Toodles2You) -* Fixed crowbar applying breakable glass decals to unbreakable pushable objects [#219](https://github.com/twhl-community/halflife-updated/pull/219) (Thanks Toodles2You) +* Fixed crowbar applying breakable glass decals to unbreakable pushable objects [#219](https://github.com/twhl-community/halflife-updated/pull/219) (Thanks Toodles2You) ## Changes in V1.0.0 diff --git a/FULL_UPDATED_CHANGELOG.md b/FULL_UPDATED_CHANGELOG.md index db1b8584..ed6dcb1f 100644 --- a/FULL_UPDATED_CHANGELOG.md +++ b/FULL_UPDATED_CHANGELOG.md @@ -193,7 +193,7 @@ Fixes for bugs introduced in beta builds are not included in this list. * Fixed crowbar not showing in weapon list if there are empty weapon slots with a lower id (halflife [#3181](https://github.com/ValveSoftware/halflife/issues/3181)) * Fixed the Crowbar damage always being calculated halved (halflife issue [#1600](https://github.com/ValveSoftware/halflife/pull/1600) (Thanks YaLTeR) * Fixed Crowbar playing back swing events twice sometimes (halflife issue [#3230](https://github.com/ValveSoftware/halflife/issues/3230)) -* Fixed crowbar applying breakable glass decals to unbreakable pushable objects [#219](https://github.com/twhl-community/halflife-updated/pull/219) (Thanks Toodles2You) +* Fixed crowbar applying breakable glass decals to unbreakable pushable objects [#219](https://github.com/twhl-community/halflife-updated/pull/219) (Thanks Toodles2You) ### Glock @@ -259,7 +259,7 @@ Fixes for bugs introduced in beta builds are not included in this list. * Fixed Hand grenade not playing deploy animation after finishing a throw (halflife issue [#2495](https://github.com/ValveSoftware/halflife/issues/2495)) * Fixed Hand grenades staying primed when switching away or dropping the weapon (halflife issue [#3251](https://github.com/ValveSoftware/halflife/issues/3251)) * Fixed hand grenade animations not playing correctly [#209](https://github.com/twhl-community/halflife-updated/pull/209) (Thanks Toodles2You) -* Reset frame to 0 when grenade bounces [#238](https://github.com/twhl-community/halflife-updated/issues/238) (thanks FreeSlave) +* Reset frame to 0 when grenade bounces [#238](https://github.com/twhl-community/halflife-updated/issues/238) (Thanks FreeSlave) ### Satchel charge