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Clicking the main menu's quit button on NixOS freezes the game for 10 to 20 seconds and eventually exits with Segmentation fault (core dumped) on the console.
Later on, I tried reproducing this in lldb debugger, and the game raised this info on exit:
* thread #1, name = 'OneLife', stop reason = signal SIGSEGV: address not mapped to object (fault address: 0x0)
frame #0: 0x0000555555740c6d OneLife`freeSprite(inSprite=0x0000000000000000) at gameGraphicsGL.cpp:660:35
A workaround that I came up with (I had to compile the game from the source) is to let freeSprite do its thing only if the passed argument is not a null pointer.
Clicking the main menu's quit button on NixOS freezes the game for 10 to 20 seconds and eventually exits with
Segmentation fault (core dumped)
on the console.Later on, I tried reproducing this in lldb debugger, and the game raised this info on exit:
A workaround that I came up with (I had to compile the game from the source) is to let
freeSprite
do its thing only if the passed argument is not a null pointer.In
minorGems
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