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vite.config.js
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/* eslint-env node */
import { svelte } from '@sveltejs/vite-plugin-svelte';
import {
postcssConfig,
terserConfig } from '@typhonjs-fvtt/runtime/rollup';
import { sveltePreprocess } from 'svelte-preprocess';
import moduleJSON from './module.json' with { type: 'json' };
// ATTENTION!
// Please modify the below variables: s_PACKAGE_ID and s_SVELTE_HASH_ID appropriately.
const s_PACKAGE_ID = `modules/${moduleJSON.id}`;
// A short additional string to add to Svelte CSS hash values to make yours unique. This reduces the amount of
// duplicated framework CSS overlap between many TRL packages enabled on Foundry VTT at the same time. 'tse' is chosen
// by shortening 'template-svelte-esm'.
const s_SVELTE_HASH_ID = 'tse';
const s_COMPRESS = false; // Set to true to compress the module bundle.
const s_SOURCEMAPS = true; // Generate sourcemaps for the bundle (recommended).
export default ({ mode }) =>
{
// Provides a custom hash adding the string defined in `s_SVELTE_HASH_ID` to scoped Svelte styles;
// This is reasonable to do as the framework styles in TRL compiled across `n` different packages will
// be the same. Slightly modifying the hash ensures that your package has uniquely scoped styles for all
// TRL components and makes it easier to review styles in the browser debugger.
const compilerOptions = mode === 'production' ? {
cssHash: ({ hash, css }) => `svelte-${s_SVELTE_HASH_ID}-${hash(css)}`
} : {};
/** @type {import('vite').UserConfig} */
return {
root: 'src/', // Source location / esbuild root.
base: `/${s_PACKAGE_ID}/dist`, // Base module path that 30001 / served dev directory.
publicDir: false, // No public resources to copy.
cacheDir: '../.vite-cache', // Relative from root directory.
resolve: {
conditions: ['browser', 'import']
},
esbuild: {
target: ['es2022']
},
css: {
// Creates a standard configuration for PostCSS with autoprefixer & postcss-preset-env.
postcss: postcssConfig({ compress: s_COMPRESS, sourceMap: s_SOURCEMAPS })
},
// About server options:
// - Set to `open` to boolean `false` to not open a browser window automatically. This is useful if you set up a
// debugger instance in your IDE and launch it with the URL: 'http://localhost:30001/game'.
//
// - The top proxy entry redirects requests under the module path for `style.css` and following standard static
// directories: `assets`, `lang`, and `packs` and will pull those resources from the main Foundry / 30000 server.
// This is necessary to reference the dev resources as the root is `/src` and there is no public / static
// resources served with this particular Vite configuration. Modify the proxy rule as necessary for your
// static resources / project.
server: {
port: 30001,
open: '/game',
proxy: {
// Serves static files from main Foundry server.
[`^(/${s_PACKAGE_ID}/(assets|lang|packs|dist/${moduleJSON.id}.css))`]: 'http://localhost:30000',
// All other paths besides package ID path are served from main Foundry server.
[`^(?!/${s_PACKAGE_ID}/)`]: 'http://localhost:30000',
// Rewrite incoming `module-id.js` request from Foundry to the dev server `index.ts`.
[`/${s_PACKAGE_ID}/dist/${moduleJSON.id}.js`]: {
target: `http://localhost:30001/${s_PACKAGE_ID}/dist`,
rewrite: () => '/index.js',
},
// Enable socket.io from main Foundry server.
'/socket.io': { target: 'ws://localhost:30000', ws: true }
}
},
build: {
outDir: '../dist',
emptyOutDir: false,
sourcemap: s_SOURCEMAPS,
brotliSize: true,
minify: s_COMPRESS ? 'terser' : false,
target: ['es2022'],
terserOptions: s_COMPRESS ? { ...terserConfig(), ecma: 2022 } : void 0,
lib: {
entry: './index.js',
formats: ['es'],
fileName: moduleJSON.id
},
rollupOptions: {
output: {
// Rewrite the default style.css to a more recognizable file name.
assetFileNames: (assetInfo) =>
assetInfo.name === 'style.css' ? `${moduleJSON.id}.css` : assetInfo.name,
},
},
},
// Necessary when using the dev server for top-level await usage inside TRL.
optimizeDeps: {
esbuildOptions: {
target: 'es2022'
}
},
plugins: [
svelte({
compilerOptions,
preprocess: sveltePreprocess()
})
]
};
};