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scale.cpp
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scale.cpp
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#include "scale.hpp"
Scale::Scale(const size_t id, PointSet *pSet, const double resolution, const int kNeighbors, const double radius) :
id(id), pSet(pSet), scaledSet(new PointSet()), resolution(resolution), kNeighbors(kNeighbors), radius(radius) {
}
void Scale::init() {
#pragma omp critical
{
std::cout << "Init scale " << id << " at " << resolution << " ..." << std::endl;
}
if (id == 0) {
pSet->pointMap.resize(pSet->count());
}
else if (id > 0) {
eigenValues.resize(pSet->count());
eigenVectors.resize(pSet->count());
orderAxis.resize(pSet->count());
heightMin.resize(pSet->count());
heightMax.resize(pSet->count());
if (id == 1) {
avgHsv.resize(pSet->count());
}
}
computeScaledSet();
}
void Scale::build() {
#pragma omp critical
{
std::cout << "Building scale " << id << " (" << scaledSet->count() << " points) ..." << std::endl;
}
#pragma omp parallel
{
const KdTree *index = scaledSet->getIndex<KdTree>();
Eigen::SelfAdjointEigenSolver<Eigen::Matrix3d> solver;
std::vector<size_t> neighborIds(kNeighbors);
std::vector<float> sqrDists(kNeighbors);
#pragma omp for
for (long long int idx = 0; idx < pSet->count(); idx++) {
index->knnSearch(pSet->points[idx].data(), kNeighbors, neighborIds.data(), sqrDists.data());
Eigen::Vector3f medoid = computeMedoid(neighborIds);
Eigen::Matrix3d covariance = computeCovariance(neighborIds, medoid);
solver.computeDirect(covariance);
Eigen::Vector3d ev = solver.eigenvalues();
for (size_t i = 0; i < 3; i++) ev[i] = std::max(ev[i], 0.0);
double sum = ev[0] + ev[1] + ev[2];
eigenValues[idx] = (ev / sum).cast<float>(); // sum-normalized
eigenVectors[idx] = solver.eigenvectors().cast<float>();
// std::cout << "==Covariance==" << std::endl <<
// covariance << std::endl;
// std::cout << "==Medoid==" << std::endl <<
// medoid << std::endl;
// std::cout << "==Eigenvalues==" << std::endl <<
// eigenValues[idx] << std::endl;
// std::cout << "==Eigenvectors==" << std::endl <<
// eigenVectors[idx] << std::endl;
// exit(1);
// lambda1 = eigenValues[idx][2]
// lambda3 = eigenValues[idx][0]
// e1 = eigenVectors[idx].col(2)
// e3 = eigenVectors[idx].col(0)
orderAxis[idx](0, 0) = 0.f;
orderAxis[idx](1, 0) = 0.f;
orderAxis[idx](0, 1) = 0.f;
orderAxis[idx](1, 1) = 0.f;
heightMin[idx] = std::numeric_limits<float>::max();
heightMax[idx] = std::numeric_limits<float>::min();
for (size_t const &i : neighborIds) {
Eigen::Vector3f p(scaledSet->points[i][0],
scaledSet->points[i][1],
scaledSet->points[i][2]);
Eigen::Vector3f n = (p - medoid);
const float v00 = n.dot(eigenVectors[idx].col(2));
const float v01 = n.dot(eigenVectors[idx].col(1));
orderAxis[idx](0, 0) += v00;
orderAxis[idx](0, 1) += v01;
orderAxis[idx](1, 0) += v00 * v00;
orderAxis[idx](1, 1) += v01 * v01;
if (p[2] > heightMax[idx]) heightMax[idx] = p[2];
if (p[2] < heightMin[idx]) heightMin[idx] = p[2];
}
}
if (id == 1) {
std::vector<nanoflann::ResultItem<size_t, float>> radiusMatches;
#pragma omp for
for (long long int idx = 0; idx < pSet->count(); idx++) {
const size_t numMatches = index->radiusSearch(pSet->points[idx].data(), static_cast<float>(radius), radiusMatches);
avgHsv[idx] = { 0.f, 0.f, 0.f };
for (size_t i = 0; i < numMatches; i++) {
const size_t nIdx = radiusMatches[i].first;
auto hsv = rgb2hsv(scaledSet->colors[nIdx][0],
scaledSet->colors[nIdx][1],
scaledSet->colors[nIdx][2]);
for (size_t j = 0; j < 3; j++)
avgHsv[idx][j] += hsv[j];
}
if (numMatches > 0) {
for (size_t j = 0; j < 3; j++)
avgHsv[idx][j] /= numMatches;
}
}
}
}
}
void Scale::computeScaledSet() {
if (scaledSet->points.empty()) {
const bool trackPoints = id == 0;
// Voxel centroid nearest neighbor
// Roughly from https://raw.githubusercontent.com/PDAL/PDAL/master/filters/VoxelCentroidNearestNeighborFilter.cpp
const double x0 = pSet->points[0][0];
const double y0 = pSet->points[0][1];
const double z0 = pSet->points[0][2];
typedef std::make_signed_t<std::size_t> ssize_t;
// Make an initial pass through the input to index indices by
// row, column, and depth.
std::map<std::tuple<ssize_t, ssize_t, ssize_t>, std::vector<size_t> > populated_voxel_ids;
for (size_t id = 0; id < pSet->count(); id++) {
populated_voxel_ids[std::make_tuple(
static_cast<ssize_t>((pSet->points[id][0] - y0) / resolution), // r
static_cast<ssize_t>((pSet->points[id][1] - x0) / resolution), // c
static_cast<ssize_t>((pSet->points[id][2] - z0) / resolution) // d
)].push_back(id);
}
// Make a second pass through the populated voxels to compute the voxel
// centroid and to find its nearest neighbor.
scaledSet->points.clear();
scaledSet->colors.clear();
for (auto const &t : populated_voxel_ids) {
if (t.second.size() == 1) {
// If there is only one point in the voxel, simply append it.
scaledSet->appendPoint(*pSet, t.second[0]);
if (trackPoints) scaledSet->trackPoint(*pSet, t.second[0]);
}
else if (t.second.size() == 2) {
// Else if there are only two, they are equidistant to the
// centroid, so append the one closest to voxel center.
// Compute voxel center.
const double y_center = y0 + (std::get<0>(t.first) + 0.5) * resolution;
const double x_center = x0 + (std::get<1>(t.first) + 0.5) * resolution;
const double z_center = z0 + (std::get<2>(t.first) + 0.5) * resolution;
// Compute distance from first point to voxel center.
const double x1 = pSet->points[t.second[0]][0];
const double y1 = pSet->points[t.second[0]][1];
const double z1 = pSet->points[t.second[0]][2];
const double d1 = std::pow<double>(x_center - x1, 2) + std::pow<double>(y_center - y1, 2) + std::pow<double>(z_center - z1, 2);
// Compute distance from second point to voxel center.
const double x2 = pSet->points[t.second[1]][0];
const double y2 = pSet->points[t.second[1]][1];
const double z2 = pSet->points[t.second[1]][2];
const double d2 = std::pow<double>(x_center - x2, 2) + std::pow<double>(y_center - y2, 2) + std::pow<double>(z_center - z2, 2);
// Append the closer of the two.
if (d1 < d2) scaledSet->appendPoint(*pSet, t.second[0]);
else scaledSet->appendPoint(*pSet, t.second[1]);
if (trackPoints) {
scaledSet->trackPoint(*pSet, t.second[0]);
scaledSet->trackPoint(*pSet, t.second[1]);
}
}
else {
// Else there are more than two neighbors, so choose the one
// closest to the centroid.
// Compute the centroid.
Eigen::Vector3f centroid = computeCentroid(t.second);
// Compute distance from each point in the voxel to the centroid,
// retaining only the closest.
size_t pmin = 0;
double dmin((std::numeric_limits<double>::max)());
for (auto const &p : t.second) {
const double sqr_dist = std::pow<double>(centroid[0] - pSet->points[p][0], 2) +
std::pow<double>(centroid[1] - pSet->points[p][1], 2) +
std::pow<double>(centroid[2] - pSet->points[p][2], 2);
if (sqr_dist < dmin) {
dmin = sqr_dist;
pmin = p;
}
}
scaledSet->appendPoint(*pSet, pmin);
if (trackPoints) {
for (auto const &p : t.second) {
scaledSet->trackPoint(*pSet, p);
}
}
}
}
}
if (id > 0) scaledSet->buildIndex<KdTree>();
}
void Scale::save(const std::string &filename) {
savePointSet(*scaledSet, filename);
}
Eigen::Matrix3d Scale::computeCovariance(const std::vector<size_t> &neighborIds, const Eigen::Vector3f &medoid) {
Eigen::MatrixXd A(3, neighborIds.size());
size_t k = 0;
for (size_t const &i : neighborIds) {
A(0, k) = scaledSet->points[i][0] - medoid[0];
A(1, k) = scaledSet->points[i][1] - medoid[1];
A(2, k) = scaledSet->points[i][2] - medoid[2];
k++;
}
return A * A.transpose() / (neighborIds.size() - 1);
}
Eigen::Vector3f Scale::computeMedoid(const std::vector<size_t> &neighborIds) {
float mx, my, mz;
mx = my = mz = 0.0;
float minDist = std::numeric_limits<float>::max();
for (size_t const &i : neighborIds) {
float sum = 0.0;
const float xi = scaledSet->points[i][0];
const float yi = scaledSet->points[i][1];
const float zi = scaledSet->points[i][2];
for (size_t const &j : neighborIds) {
sum += std::pow<double>(xi - scaledSet->points[j][0], 2) +
std::pow<double>(yi - scaledSet->points[j][1], 2) +
std::pow<double>(zi - scaledSet->points[j][2], 2);
}
if (sum < minDist) {
mx = xi;
my = yi;
mz = zi;
minDist = sum;
}
}
Eigen::Vector3f medoid;
medoid << mx, my, mz;
return medoid;
}
Eigen::Vector3f Scale::computeCentroid(const std::vector<size_t> &pointIds) {
float mx, my, mz;
mx = my = mz = 0.0;
size_t n = 0;
for (auto const &j : pointIds) {
auto update = [&n](const float value, const float average) {
const float delta = value - average;
const float delta_n = delta / n;
return average + delta_n;
};
n++;
mx = update(pSet->points[j][0], mx);
my = update(pSet->points[j][1], my);
mz = update(pSet->points[j][2], mz);
}
Eigen::Vector3f centroid;
centroid << mx, my, mz;
return centroid;
}
std::vector<Scale *> computeScales(size_t numScales, PointSet *pSet, double startResolution, double radius) {
std::vector<Scale *> scales(numScales, nullptr);
auto *base = new Scale(0, pSet, startResolution * std::pow<double>(2.0, 0), 10, radius);
base->init();
// base->save("base.ply");
pSet->base = base->scaledSet;
for (size_t i = 0; i < numScales; i++) {
scales[i] = new Scale(i + 1, base->scaledSet, startResolution * std::pow<double>(2.0, i), 10, radius);
}
// Save some time on the first scale
scales[0]->scaledSet = base->scaledSet;
#pragma omp parallel for
for (int i = 0; i < numScales; i++) {
scales[i]->init();
}
for (int i = 0; i < numScales; i++) {
scales[i]->build();
// scales[i]->save("scale_" + std::to_string(i + 1) + ".ply");
}
return scales;
}