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cross fire.py
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cross fire.py
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import viz
import vizact
import vizcam
import vizshape
import vizconfig
import random
import vizdlg
import viztask
import vizinfo
viz.fov(60)
viz.go()
viz.MainView.move([0,17,-5])
viz.phys.enable()
viz.phys.setGravity(0,-10,0)#重力设置
viz.mouse(viz.OFF)
viz.lookAt([0,0,8])
#视野设置为0重力
viz.MainView.gravity (0)
viz.collision(viz.ON)
viz.mouse.setVisible(True)
tex=viz.addTexQuad(viz.SCREEN,texture=viz.add('dot.tif'))
viz.link(viz.Mouse,tex)
music=viz.add('carousel.wav',volume=0.15,loop=1)
music.play()
music2=viz.add('yizeruier2.wav',volume=0.15)
music2.play()
# Script settings
TRIAL_COUNT = 5 # Number of trials per game
TRIAL_DURATION = 20 # Amount of time allowed for finding each pigeon (in seconds)
# Create status bar background
status_bar = viz.addTexQuad(parent=viz.ORTHO)
status_bar.color(viz.BLACK)
status_bar.alpha(0.5)
status_bar.alignment(viz.ALIGN_LEFT_BOTTOM)
status_bar.drawOrder(-1)
viz.link(viz.MainWindow.LeftTop,status_bar,offset=[0,-80,0])
viz.link(viz.MainWindow.WindowSize,status_bar,mask=viz.LINK_SCALE)
INSTRUCTIONS = """Press "1" to start game, Use your mouse to control Avatar to avoid
obstacles, Cross the finish line and press "w" to win the game.
(x,y,z = male.getPosition() If z>20, you cross the finish line.
The avatar has a special forward teleportation skill (press "2"),
but it also activates a hidden penalty mechanism.
Attention!!! if your life value down to 0 you will die and resurrect.
""".format(TRIAL_COUNT,TRIAL_DURATION)
# Create score text
scoreLabel = viz.addText('',parent=viz.ORTHO,fontSize=40)
scoreLabel.alignment(viz.ALIGN_LEFT_TOP)
scoreLabel.setBackdrop(viz.BACKDROP_OUTLINE)
viz.link(viz.MainWindow.LeftTop,scoreLabel,offset=[20,-20,0])
#scoreLabel=viz.addText('')
scoreLabel.score=100
scoreLabel.setPosition(-1,0,0)
ground = viz.addChild('piazza.osgb')
ground.collidePlane()
male = viz.add('vcc_male.cfg')
male.setPosition(0.7,5,-2)
male.state(2)
male.collideBox(1,0.5,1)
male.enable( viz.COLLIDE_NOTIFY )
# Add piazza animations
animations = viz.add('piazza_animations.osgb')
pigeon_path = animations.getChild('walk').copy()
pigeon_path.setAnimationSpeed(0.5)
pigeon_path2 = animations.getChild('walk').copy()
pigeon_path2.setAnimationSpeed(2)
pigeon = viz.addAvatar('pigeon.cfg')
pigeon2 = viz.addAvatar('pigeon.cfg')
pigeon.collideBox()
pigeon2.collideBox()
pigeon.setParent(pigeon_path,node='walk')
pigeon2.setParent(pigeon_path2,node='walk')
pigeon.state(3)
pigeon2.state(2)
#Create the animation path
path = viz.addAnimationPath()
#Initialize an array of control points
positions = [ [-1.5,0,2.7], [-1.5,0,11],[-1.5,0,8]]
for x,pos in enumerate(positions):
#Add the control point to the animation path.
path.addControlPoint(x+1,pos=pos)
wheel=viz.addChild('wheelbarrow.ive')
wheel.collideBox()
#Set the loop mode to circular
path.setLoopMode(viz.CIRCULAR)
#Automatically compute tangent vectors for cubic bezier translations
path.computeTangents()
#Automatically rotate the path
path.setAutoRotate(viz.ON)
link = viz.link(path,wheel)
pigeon4 = viz.addAvatar('pigeon.cfg')
pigeon4.setPosition(-3,0,-0.2)
pigeon4.collideBox()
pigeon5 = viz.addAvatar('pigeon.cfg')
pigeon5.setPosition(1,0,3)
pigeon5.collideBox()
soccer = viz.add('soccerball.ive')
soccer.setPosition(1,0,3)
soccer.setScale(2,2,2)
soccer.collideBox()
boxs = []
#男右墙
for i in range(1,3):#i表示高度
for j in range(3,4):#j表示左右
for k in range(-6,3):#k表示前后
box = viz.add('crate.osgb')
box.setPosition(j,i,3+k)
box.collideBox()
#box.density = .5
#box.collideBox( node = 'Top', hardness = .5 )
boxs.append(box)
#右墙右
for i in range(1,10):#i表示高度
for j in range(5,10):#j表示左右
for k in range(2,3):#k表示前后
box = viz.add('crate.osgb')
box.setPosition(j,i,3+k)
box.collideBox()
#box.density = .5
#box.collideBox( node = 'Top', hardness = .5 )
boxs.append(box)
#男前墙
for i in range(1,3):#i表示高度
for j in range(-3,3):#j表示左右
for k in range(-2,-1):#k表示前后
box = viz.add('crate.osgb')
box.setPosition(j,i,3+k)
box.collideBox()
#box.density = .5
#box.collideBox( node = 'Top', hardness = .5 )
boxs.append(box)
#男前柱子
for i in range(1,6):#i表示高度
for j in range(-6,-5):#j表示左右
for k in range(-2,-1):#k表示前后
box = viz.add('crate.osgb')
box.setPosition(j,i,3+k)
box.collideBox()
#box.density = .5
#box.collideBox( node = 'Top', hardness = .5 )
boxs.append(box)
#男前柱子2
for i in range(1,6):#i表示高度
for j in range(-9,-8):#j表示左右
for k in range(-2,-1):#k表示前后
box = viz.add('crate.osgb')
box.setPosition(j,i,3+k)
box.collideBox()
#box.density = .5
#box.collideBox( node = 'Top', hardness = .5 )
boxs.append(box)
#前墙续作
for i in range(1,3):#i表示高度
for j in range(-3,-2):#j表示左右
for k in range(0,3):#k表示前后
box = viz.add('crate.osgb')
box.setPosition(j,i,3+k)
box.collideBox()
#box.density = .5
#box.collideBox( node = 'Top', hardness = .5 )
boxs.append(box)
#前墙续作1——1
for i in range(1,3):#i表示高度
for j in range(0,3):#j表示左右
for k in range(2,3):#k表示前后
box = viz.add('crate.osgb')
box.setPosition(j,i,3+k)
box.collideBox()
#box.density = .5
#box.collideBox( node = 'Top', hardness = .5 )
boxs.append(box)
#前墙续作1——2
for i in range(1,2):#i表示高度
for j in range(0,2):#j表示左右
for k in range(8,9):#k表示前后
box = viz.add('crate.osgb')
box.setPosition(j,i,3+k)
box.collideBox()
#box.density = .5
#box.collideBox( node = 'Top', hardness = .5 )
boxs.append(box)
#前墙续作1——2
for i in range(1,3):#i表示高度
for j in range(3,9):#j表示左右
for k in range(8,9):#k表示前后
box = viz.add('crate.osgb')
box.setPosition(j,i,3+k)
box.collideBox()
#box.density = .5
#box.collideBox( node = 'Top', hardness = .5 )
boxs.append(box)
for i in range(1,3):#i表示高度
for j in range(2,3):#j表示左右
for k in range(6,7):#k表示前后
box = viz.add('crate.osgb')
box.setPosition(j,i,3+k)
box.collideBox()
#box.density = .5
#box.collideBox( node = 'Top', hardness = .5 )
boxs.append(box)
for i in range(1,2):#i表示高度
for j in range(1,2):#j表示左右
for k in range(6,7):#k表示前后
box = viz.add('crate.osgb')
box.setPosition(j,i,3+k)
box.collideBox()
#box.density = .5
#box.collideBox( node = 'Top', hardness = .5 )
boxs.append(box)
#前墙续作1——2
for i in range(1,3):#i表示高度
for j in range(-8,-2):#j表示左右
for k in range(8,9):#k表示前后
box = viz.add('crate.osgb')
box.setPosition(j,i,3+k)
box.collideBox()
#box.density = .5
#box.collideBox( node = 'Top', hardness = .5 )
boxs.append(box)
#堵墙
for i in range(1,5):#i表示高度
for j in range(-6,-5):#j表示左右
for k in range(9,10):#k表示前后
box = viz.add('crate.osgb')
box.setPosition(j,i,3+k)
box.collideBox()
#box.density = .5
#box.collideBox( node = 'Top', hardness = .5 )
boxs.append(box)
#堵墙
for i in range(1,6):#i表示高度
for j in range(-3,-2):#j表示左右
for k in range(9,10):#k表示前后
box = viz.add('crate.osgb')
box.setPosition(j,i,3+k)
box.collideBox()
#box.density = .5
#box.collideBox( node = 'Top', hardness = .5 )
boxs.append(box)
#前墙续作1——3
for i in range(1,2):#i表示高度
for j in range(-11,0):#j表示左右
for k in range(10,11):#k表示前后
box = viz.add('crate.osgb')
box.setPosition(j,i,3+k)
box.collideBox()
#box.density = .5
#box.collideBox( node = 'Top', hardness = .5 )
boxs.append(box)
#前墙续作1——4
for i in range(1,3):#i表示高度
for j in range(-8,0):#j表示左右
for k in range(13,14):#k表示前后
box = viz.add('crate.osgb')
box.setPosition(j,i,3+k)
box.collideBox()
#box.density = .5
#box.collideBox( node = 'Top', hardness = .5 )
boxs.append(box)
#前墙续作1——4
for i in range(1,2):#i表示高度
for j in range(2,8):#j表示左右
for k in range(13,14):#k表示前后
box = viz.add('crate.osgb')
box.setPosition(j,i,3+k)
box.collideBox()
#box.density = .5
#box.collideBox( node = 'Top', hardness = .5 )
boxs.append(box)
#前墙续作1——4
for i in range(1,2):#i表示高度
for j in range(2,4):#j表示左右
for k in range(10,12):#k表示前后
box = viz.add('crate.osgb')
box.setPosition(j,i,3+k)
box.collideBox()
#box.density = .5
#box.collideBox( node = 'Top', hardness = .5 )
boxs.append(box)
#最前墙
for i in range(1,2):#i表示高度
for j in range(-8,-7):#j表示左右
for k in range(14,17):#k表示前后
box = viz.add('crate.osgb')
box.setPosition(j,i,3+k)
box.collideBox()
#box.density = .5
#box.collideBox( node = 'Top', hardness = .5 )
boxs.append(box)
for i in range(1,2):#i表示高度
for j in range(-13,-8):#j表示左右
for k in range(14,16):#k表示前后
box = viz.add('crate.osgb')
box.setPosition(j,i,3+k)
box.collideBox()
#box.density = .5
#box.collideBox( node = 'Top', hardness = .5 )
boxs.append(box)
#最前墙
for i in range(1,2):#i表示高度
for j in range(-7,17):#j表示左右
for k in range(17,18):#k表示前后
box = viz.add('crate.osgb')
box.setPosition(j,i,3+k)
box.collideBox()
#box.density = .5
#box.collideBox( node = 'Top', hardness = .5 )
boxs.append(box)
for i in range(1,2):#i表示高度
for j in range(-13,-8):#j表示左右
for k in range(17,18):#k表示前后
box = viz.add('crate.osgb')
box.setPosition(j,i,3+k)
box.collideBox()
#box.density = .5
#box.collideBox( node = 'Top', hardness = .5 )
boxs.append(box)
#前墙续作2——1
for i in range(1,3):#i表示高度
for j in range(-6,-3):#j表示左右
for k in range(0,1):#k表示前后
box = viz.add('crate.osgb')
box.setPosition(j,i,3+k)
box.collideBox()
#box.density = .5
#box.collideBox( node = 'Top', hardness = .5 )
boxs.append(box)
for i in range(1,3):#i表示高度
for j in range(-13,-8):#j表示左右
for k in range(0,1):#k表示前后
box = viz.add('crate.osgb')
box.setPosition(j,i,3+k)
box.collideBox()
#box.density = .5
#box.collideBox( node = 'Top', hardness = .5 )
boxs.append(box)
for i in range(1,4):#i表示高度
for j in range(-9,-8):#j表示左右
for k in range(2,4):#k表示前后
box = viz.add('crate.osgb')
box.setPosition(j,i,3+k)
box.collideBox()
#box.density = .5
#box.collideBox( node = 'Top', hardness = .5 )
boxs.append(box)
for i in range(1,3):#i表示高度
for j in range(-7,-2):#j表示左右
for k in range(5,6):#k表示前后
box = viz.add('crate.osgb')
box.setPosition(j,i,3+k)
box.collideBox()
#box.density = .5
#box.collideBox( node = 'Top', hardness = .5 )
boxs.append(box)
#男左墙
for i in range(1,3):#i表示高度
for j in range(-13,-1):#j表示左右
for k in range(-5,-4):#k表示前后
box = viz.add('crate.osgb')
box.setPosition(j,i,3+k)
box.collideBox()
#box.density = .5
#box.collideBox( node = 'Top', hardness = .5 )
boxs.append(box)
#男后墙
for i in range(1,3):#i表示高度
for j in range(-13,2):#j表示左右
for k in range(-7,-6):#k表示前后
box = viz.add('crate.osgb')
box.setPosition(j,i,3+k)
box.collideBox()
#box.density = .5
#box.collideBox( node = 'Top', hardness = .5 )
boxs.append(box)
#男左墙
for i in range(1,3):#i表示高度
for j in range(-14,-13):#j表示左右
for k in range(-10,20):#k表示前后
box = viz.add('crate.osgb')
box.setPosition(j,i,3+k)
box.collideBox()
#box.density = .5
#box.collideBox( node = 'Top', hardness = .5 )
boxs.append(box)
#男左墙
for i in range(1,3):#i表示高度
for j in range(13,14):#j表示左右
for k in range(-10,20):#k表示前后
box = viz.add('crate.osgb')
box.setPosition(j,i,3+k)
box.collideBox()
#box.density = .5
#box.collideBox( node = 'Top', hardness = .5 )
boxs.append(box)
male.enable(viz.COLLIDE_NOTIFY)
viz.phys.enable()
def DisplayInstructionsTask():
"""Task that display instructions and waits for keypress to continue"""
panel = vizinfo.InfoPanel(INSTRUCTIONS,align=viz.ALIGN_CENTER,fontSize=22,icon=False,key=None)
pigeonClone = pigeon.clone(scale=[200]*3)
pigeonClone.addAction(vizact.spin(0,1,0,45))
pigeonClone.enable(viz.DEPTH_TEST,op=viz.OP_ROOT)
panel.addItem(pigeonClone,align=viz.ALIGN_CENTER)
yield viztask.waitKeyDown('1')
panel.remove()
def Movementcar2():
moveForward3 = vizact.move(2,0,4,1)
turnRight3 = vizact.spin(0,1,0,90,1)
moveInSquare3 = vizact.sequence(moveForward3,turnRight3,100)
wheel3=viz.addChild('wheelbarrow.ive')
wheel3.collideBox()
wheel3.setPosition(0,5,14)
wheel3.collideBox(2,0.1,2)
wheel3.addAction(moveInSquare3)
def Movementcar3():
moveForward3 = vizact.move(2,0,4,1)
turnRight3 = vizact.spin(0,1,0,90,1)
moveInSquare3 = vizact.sequence(moveForward3,turnRight3,100)
wheel3=viz.addChild('wheelbarrow.ive')
wheel3.collideBox()
wheel3.setPosition(4,5,3)
wheel3.collideBox(2,0.1,2)
wheel3.addAction(moveInSquare3)
def Movementcar1():
moveForward3 = vizact.move(2,0,4,1)
turnRight3 = vizact.spin(0,1,0,90,1)
moveInSquare3 = vizact.sequence(moveForward3,turnRight3,100)
wheel3=viz.addChild('wheelbarrow.ive')
wheel3.collideBox()
wheel3.setPosition(-3,5,12)
wheel3.collideBox(2,0.1,2)
wheel3.addAction(moveInSquare3)
def Movementcar_crazy():
moveForward3 = vizact.move(2,0,4,1)
turnRight3 = vizact.spin(0,1,0,90,1)
moveInSquare3 = vizact.sequence(moveForward3,turnRight3,100)
wheel3=viz.addChild('wheelbarrow.ive')
wheel3.collideBox()
wheel3.setPosition(-3,5,11)
wheel3.collideBox(2,0.1,2)
wheel3.addAction(moveInSquare3)
Movementcar1()
wheel=viz.addChild('wheelbarrow.ive')
wheel.collideBox()
wheel.setPosition(1,0,10)
wheel.collideBox(2,0.1,2)
moveForward = vizact.move(0,0,8,1)
turnRight = vizact.spin(0,1,0,90,1)
moveInSquare = vizact.sequence(moveForward,turnRight,100)
wheel.addAction(moveInSquare)
Movementcar2()
wheel2=viz.addChild('wheelbarrow.ive')
wheel2.collideBox()
wheel2.setPosition(2,0,4)
wheel2.collideBox(2,0.1,2)
moveForward2 = vizact.move(0,0,-4,1)
turnRight2 = vizact.spin(0,-1,0,-80,1)
moveInSquare2 = vizact.sequence(moveForward2,turnRight2,100)
wheel2.addAction(moveInSquare2)
Movementcar3()
def avatarWalk():
if scoreLabel.score<=0:
male.setPosition(0.7,0,-2)
male.addAction(vizact.animation(5))
scoreLabel2 = viz.addText('GAME OVER',parent=viz.ORTHO,fontSize=40)
scoreLabel2.alignment(viz.ALIGN_RIGHT_TOP)
scoreLabel2.setBackdrop(viz.BACKDROP_OUTLINE)
viz.link(viz.MainWindow.LeftTop,scoreLabel2,offset=[500,-20,0])
else :
info = viz.pick(1)
if info.valid and info.object == ground:
walk = vizact.walkTo([info.point[0],0,info.point[2]],verb='run')
male.runAction(walk)
foot_sound = viz.addAudio('birds.wav')
#random flash
def flashback():
male.addAction(vizact.animation(8))
x,y,z = male.getPosition()
i=random.randint(-1,1)
j=random.randint(2,5)
if j==2:
male.setPosition(x+i,y,z+i)
elif j==3:
male.setPosition(x+i,y,z-i)
elif j==4:
male.setPosition(x-i,y,z-i)
else:
male.setPosition(x-i,y,z+i)
scoreLabel.score-=5
scoreLabel.message(str(scoreLabel.score))
scoreLabel.setPosition(-5,0,2)
#生命条为0时候回到原点
if(scoreLabel.score<=0):
male.setPosition(0.7,0,-5)
vizact.onkeydown(' ',flashback)
def xaingqian_flash():
male.addAction(vizact.animation(8))
x,y,z = male.getPosition()
male.setPosition(x,y,z+3)
scoreLabel.score-=40
scoreLabel.message(str(scoreLabel.score))
scoreLabel.setPosition(-5,0,2)
#生命条为0时候回到原点
Movementcar_crazy()
if(scoreLabel.score<=0):
male.setPosition(0.7,0,-2)
vizact.onkeydown('2',xaingqian_flash)
def win():
male.addAction(vizact.animation(3))
x,y,z = male.getPosition()
if z>20:
scoreLabel2 = viz.addText('YOU WIN',parent=viz.ORTHO,fontSize=40)
scoreLabel2.alignment(viz.ALIGN_RIGHT_TOP)
scoreLabel2.setBackdrop(viz.BACKDROP_OUTLINE)
viz.link(viz.MainWindow.LeftTop,scoreLabel2,offset=[500,-20,0])
scoreLabel.score=100000
scoreLabel.message(str(scoreLabel.score))
vizact.onkeydown('w',win)
def replay() :
scoreLabel.score=100
scoreLabel.message(str(scoreLabel.score))
scoreLabel.setPosition(-5,0,2)
male.setPosition(0.7,0,-2)
vizact.onkeydown('r',replay)
def oncollide(e):
#if e.obj2 == wheel or e.obj2 == wheel2:
# scoreLabel.score=scoreLabel.score-50
# scoreLabel.message(str(scoreLabel.score))
# scoreLabel.setPosition(-5,0,2)
if e.obj2 == pigeon :
scoreLabel.score=scoreLabel.score+100
scoreLabel.message(str(scoreLabel.score))
scoreLabel.setPosition(-5,0,2)
pigeon.setPosition(-20,0,-30)
elif e.obj2==pigeon2:
scoreLabel.score=scoreLabel.score+100
scoreLabel.message(str(scoreLabel.score))
scoreLabel.setPosition(-5,0,2)
pigeon2.setPosition(-20,0,-30)
elif e.obj2==wheel:
scoreLabel.score=scoreLabel.score-50
scoreLabel.message(str(scoreLabel.score))
scoreLabel.setPosition(-5,0,2)
elif e.obj2==pigeon4:
scoreLabel.score=scoreLabel.score+50
scoreLabel.message(str(scoreLabel.score))
scoreLabel.setPosition(-5,0,2)
pigeon4.setPosition(-20,0,-30)
viz.playSound('sounds/pigeon_catch.wav')
elif e.obj2==pigeon5:
scoreLabel.score=scoreLabel.score+100
scoreLabel.message(str(scoreLabel.score))
scoreLabel.setPosition(-5,0,2)
pigeon4.setPosition(-20,0,-30)
viz.playSound('sounds/pigeon_catch.wav')
elif e.obj2 in boxs:
scoreLabel.score=scoreLabel.score-30
scoreLabel.message(str(scoreLabel.score))
scoreLabel.setPosition(-5,0,2)
Movementcar3()
elif e.obj2 ==soccer:
scoreLabel.score=100
scoreLabel.message(str(scoreLabel.score))
scoreLabel.setPosition(-5,0,2)
male.setPosition(0.7,0,-5)
soccer.setPosition(-10,0,-20)
Movementcar_crazy
if(scoreLabel.score<=0):
male.setPosition(0.7,0,-10)
scoreLabel2 = viz.addText('GAME OVER',parent=viz.ORTHO,fontSize=40)
scoreLabel2.alignment(viz.ALIGN_RIGHT_TOP)
scoreLabel2.setBackdrop(viz.BACKDROP_OUTLINE)
viz.link(viz.MainWindow.LeftTop,scoreLabel2,offset=[500,-20,0])
viz.callback(viz.COLLIDE_BEGIN_EVENT,oncollide)
def MainTask():
"""Top level task that controls the game"""
# Display instructions and wait for key press to continue
yield DisplayInstructionsTask()
# Create panel to display trial results
resultPanel = vizinfo.InfoPanel('',align=viz.ALIGN_CENTER,fontSize=25,icon=False,key=None)
resultPanel.visible(False)
viztask.schedule( MainTask() )
vizact.onmousedown(viz.MOUSEBUTTON_RIGHT, avatarWalk)
viz.mouse(viz.OFF)
moveForward = vizact.move(0,0,10,5)
turnRight = vizact.spin(0,1,0,90,1)
#Play the animation path
path.play()