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forge.config.js
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const {
utils: { fromBuildIdentifier },
} = require("@electron-forge/core");
const fs = require("fs");
const { join } = require("path");
module.exports = {
buildIdentifier: process.env.BUILD_IDENTIFIER ?? "release",
packagerConfig: {
asar: true,
icon: "forge/icons/icon",
prune: process.env.NODE_ENV !== "test",
appBundleId: fromBuildIdentifier({
test: "co.uk.juicymedia.test.ukpid",
prerelease: "co.uk.juicymedia.prerelease.ukpid",
release: "co.uk.juicymedia.ukpid",
}),
protocols: [
{
name: "UK Poisons Information Database",
schemes: ["ukpid"],
},
],
},
rebuildConfig: {},
makers: [
{
name: "@electron-forge/maker-squirrel", // Windows
config: {},
},
{
name: "@electron-forge/maker-dmg", // Mac
config: {
name: "UKPID",
},
},
],
plugins: [
{
name: "@electron-forge/plugin-vite",
config: {
// `build` can specify multiple entry builds, which can be Main process, Preload scripts, Worker process, etc.
// If you are familiar with Vite configuration, it will look really familiar.
build: [
{
// `entry` is just an alias for `build.lib.entry` in the corresponding file of `config`.
entry: "src/main.js",
config: "vite.main.config.mjs",
},
{
entry: "src/preload.js",
config: "vite.preload.config.mjs",
},
],
renderer: [
{
name: "main_window",
config: "vite.renderer.main.config.mjs",
},
{
name: "splash_window",
config: "vite.renderer.splash.config.mjs",
},
{
name: "loading_window",
config: "vite.renderer.loading.config.mjs",
},
{
name: "popout_window",
config: "vite.renderer.popout.config.mjs",
},
],
},
},
],
hooks: {
packageAfterCopy: async (forgeConfig, buildPath) => {
const metadata = {
buildIdentifier: forgeConfig.buildIdentifier,
appBundleId: forgeConfig.packagerConfig.appBundleId,
};
fs.writeFileSync(
join(buildPath, "ukpid.json"),
JSON.stringify(metadata),
{ encoding: "utf8" },
);
},
},
};