Grouped by module.
- group - Group elements for visibility and activity
- inherit - Inherit and inject a trait from another element
- root - Tree root
- unit - Change unit sizing for drawing ops
- camera - Camera instance or proxy
- array - 1D array
- interval - 1D sampled array
- matrix - 2D matrix
- area - 2D sampled matrix
- voxel - 3D voxels
- volume - 3D sampled voxels
- scale - Human-friendly divisions on an axis, subdivided as needed
- latch - Control expr/data updates when conditions change
- axis - Draw an axis
- face - Draw polygon faces
- grid - Draw a 2D line grid
- line - Draw lines
- point - Draw points
- strip - Draw triangle strips
- surface - Draw surfaces
- ticks - Draw ticks
- vector - Draw vectors
- clamp - Clamp out-of-bounds samples to the nearest data point
- grow - Scale data relative to reference data point
- join - Join two array dimensions into one by concatenating rows/columns/stacks
- lerp - Linear interpolation of data
- memo - Memoize data to an array/texture
- readback - Read data back to a binary JavaScript array
- resample - Resample data to new dimensions with a shader
- repeat - Repeat data in one or more dimensions
- reverse - Reverse data in one or more dimensions
- swizzle - Swizzle data values
- spread - Spread data values according to array indices
- split - Split one array dimension into two by splitting rows/columns/etc
- slice - Select one or more rows/columns/stacks
- subdivide - Subdivide data points evenly or with a bevel
- transpose - Transpose array dimensions
- move - Move elements in/out on transition
- play - Play a sequenced animation
- present - Present a tree of slides
- reveal - Reveal/hide elements on transition
- slide - Presentation slide
- step - Step through a sequenced animation
- shader - Custom shader snippet
- transform - Transform geometry in 3D
- transform4 - Transform geometry in 4D
- vertex - Apply custom vertex shader pass
- fragment - Apply custom fragment shader pass
- layer - Independent 2D layer/overlay
- mask - Apply custom mask pass
- view - Adjust view range
- cartesian - Apply cartesian view
- cartesian4 - Apply 4D cartesian view
- polar - Apply polar view
- spherical - Apply spherical view
- stereographic - Apply stereographic projection
- stereographic4 - Apply 4D stereographic projection
2D sampled matrix
- aligned =
false
(bool) - Use (fast) integer lookups - axes =
[1, 2]
(swizzle(2) axis) - Axis pair - bufferHeight =
1
(number) - Matrix buffer height - bufferWidth =
1
(number) - Matrix buffer width - centeredX =
false
(bool) - Centered instead of corner sampling - centeredY =
false
(bool) - Centered instead of corner sampling - channels =
4
(number) - Number of channels - classes =
[]
(string array) - Custom classes, e.g.["big"]
- data =
null
(nullable object) - Data array - expr =
null
(nullable emitter) - Data emitter expression, e.g.function (emit, x, y, i, j, time, delta) { ... }
- fps =
null
(nullable number) - Frames-per-second update rate, e.g.60
- height =
1
(nullable number) - Matrix height - history =
1
(number) - Matrix history - hurry =
5
(number) - Maximum frames to hurry per frame - id =
null
(nullable string) - Unique ID, e.g."sampler"
- items =
4
(number) - Number of items - limit =
60
(number) - Maximum frames to track - live =
true
(bool) - Update continuously - magFilter =
"nearest"
(filter) - Texture magnification filtering - minFilter =
"nearest"
(filter) - Texture minification filtering - observe =
false
(bool) - Pass clock time to data - paddingX =
0
(number) - Number of samples padding - paddingY =
0
(number) - Number of samples padding - rangeX =
[-1, 1]
(vec2) - Range on axis - rangeY =
[-1, 1]
(vec2) - Range on axis - realtime =
false
(bool) - Run on real time, not clock time - type =
"float"
(type) - Texture data type - width =
1
(nullable number) - Matrix width
1D array
- aligned =
false
(bool) - Use (fast) integer lookups - bufferWidth =
1
(number) - Array buffer width - channels =
4
(number) - Number of channels - classes =
[]
(string array) - Custom classes, e.g.["big"]
- data =
null
(nullable object) - Data array - expr =
null
(nullable emitter) - Data emitter expression, e.g.function (emit, i, time, delta) { ... }
- fps =
null
(nullable number) - Frames-per-second update rate, e.g.60
- history =
1
(number) - Array history - hurry =
5
(number) - Maximum frames to hurry per frame - id =
null
(nullable string) - Unique ID, e.g."sampler"
- items =
4
(number) - Number of items - limit =
60
(number) - Maximum frames to track - live =
true
(bool) - Update continuously - magFilter =
"nearest"
(filter) - Texture magnification filtering - minFilter =
"nearest"
(filter) - Texture minification filtering - observe =
false
(bool) - Pass clock time to data - realtime =
false
(bool) - Run on real time, not clock time - type =
"float"
(type) - Texture data type - width =
1
(nullable number) - Array width
Draw an axis
- axis =
1
(axis) - Axis - blending =
"normal"
(blending) - Blending mode ('no, normal, add, subtract, multiply) - classes =
[]
(string array) - Custom classes, e.g.["big"]
- closed =
false
(bool) - Close line - color =
"rgb(128, 128, 128)"
(color) - Color - crossed =
true
(bool) - UVWO map on matching axis - depth =
1
(number) - Depth scaling - detail =
1
(number) - Geometric detail - end =
true
(bool) - Draw end arrow - id =
null
(nullable string) - Unique ID, e.g."sampler"
- opacity =
1
(positive number) - Opacity - origin =
[0, 0, 0, 0]
(vec4) - 4D Origin - proximity =
null
(nullable number) - Proximity threshold, e.g.10
- range =
[-1, 1]
(vec2) - Range on axis - size =
3
(number) - Arrow size - start =
true
(bool) - Draw start arrow - stroke =
"solid"
(stroke) - Line stroke (solid, dotted, dashed) - visible =
true
(bool) - Visibility for rendering - width =
2
(positive number) - Line width - zBias =
-1
(positive number) - Z-Bias (3D stacking) - zIndex =
0
(positive int) - Z-Index (2D stacking) - zOrder =
null
(nullable number) - Z-Order (drawing order), e.g.2
- zTest =
true
(bool) - Test Z buffer - zWrite =
true
(bool) - Write Z buffer
Camera instance or proxy
- classes =
[]
(string array) - Custom classes, e.g.["big"]
- eulerOrder =
"xyz"
(swizzle) - 3D Euler order - fov =
null
(nullable number) - Field-of-view (degrees), e.g.60
- id =
null
(nullable string) - Unique ID, e.g."sampler"
- lookAt =
null
(nullable vec3) - 3D Look at, e.g.[2, 3, 4]
- position =
null
(nullable vec3) - 3D Position, e.g.[1, 2, 3]
- proxy =
false
(bool) - Re-use existing camera - quaternion =
null
(nullable quat) - 3D Quaternion, e.g.[0.707, 0, 0, 0.707]
- rotation =
null
(nullable vec3) - 3D Euler rotation, e.g.[π/2, 0, 0]
- up =
null
(nullable vec3) - 3D Up, e.g.[0, 1, 0]
Apply cartesian view
- classes =
[]
(string array) - Custom classes, e.g.["big"]
- eulerOrder =
xyz
(swizzle) - Euler order - id =
null
(nullable string) - Unique ID, e.g."sampler"
- pass =
"view"
(vertexPass) - Vertex pass (data, view, world, eye) - position =
[0, 0, 0]
(vec3) - 3D Position - quaternion =
[0, 0, 0, 1]
(quat) - 3D Quaternion - range =
[[-1, 1], [-1, 1], [-1, 1], [-1, 1]]
(array vec2) - 4D range in view - rotation =
[0, 0, 0]
(vec3) - 3D Euler rotation - scale =
[1, 1, 1]
(vec3) - 3D Scale - visible =
true
(bool) - Visibility for rendering
Apply 4D cartesian view
- classes =
[]
(string array) - Custom classes, e.g.["big"]
- id =
null
(nullable string) - Unique ID, e.g."sampler"
- pass =
"view"
(vertexPass) - Vertex pass (data, view, world, eye) - position =
[0, 0, 0, 0]
(vec4) - 4D Position - range =
[[-1, 1], [-1, 1], [-1, 1], [-1, 1]]
(array vec2) - 4D range in view - scale =
[1, 1, 1, 1]
(vec4) - 4D Scale - visible =
true
(bool) - Visibility for rendering
Clamp out-of-bounds samples to the nearest data point
- classes =
[]
(string array) - Custom classes, e.g.["big"]
- id =
null
(nullable string) - Unique ID, e.g."sampler"
- source =
"<"
(select) - Input source
Relative clock that starts from zero.
- classes =
[]
(string array) - Custom classes, e.g.["big"]
- delay =
0
(number) - Play delay - from =
0
(number) - Play from - id =
null
(nullable string) - Unique ID, e.g."sampler"
- loop =
false
(bool) - Loop - pace =
1
(number) - Play pace - realtime =
false
(bool) - Run on real time, not clock time - seek =
null
(nullable number) - Seek to time, e.g.4
- speed =
1
(number) - Play speed - to =
Infinity
(number) - Play until
Full-screen render pass
- alpha =
false
(bool) - Compose with alpha transparency - blending =
"normal"
(blending) - Blending mode ('no, normal, add, subtract, multiply) - classes =
[]
(string array) - Custom classes, e.g.["big"]
- color =
"white"
(color) - Color - id =
null
(nullable string) - Unique ID, e.g."sampler"
- opacity =
1
(positive number) - Opacity - source =
"<"
(select) - Input source - visible =
true
(bool) - Visibility for rendering - zBias =
0
(positive number) - Z-Bias (3D stacking) - zIndex =
0
(positive int) - Z-Index (2D stacking) - zOrder =
null
(nullable number) - Z-Order (drawing order), e.g.2
- zTest =
false
(bool) - Test Z buffer - zWrite =
false
(bool) - Write Z buffer
HTML DOM injector
- attributes =
null
(nullable object) - HTML attributes, e.g.{"style": {"color": "red"}}
- classes =
[]
(string array) - Custom classes, e.g.["big"]
- color =
"rgb(255, 255, 255)"
(color) - Color - depth =
0
(number) - Depth scaling - html =
"<"
(select) - HTML data source - id =
null
(nullable string) - Unique ID, e.g."sampler"
- offset =
[0, -20]
(vec2) - 2D offset - opacity =
1
(positive number) - Opacity - outline =
2
(number) - Outline size - pointerEvents =
false
(bool) - Allow pointer events - points =
"<"
(select) - Points data source - size =
16
(number) - Text size - snap =
false
(bool) - Snap to pixel - visible =
true
(bool) - Visibility for rendering - zIndex =
0
(positive int) - Z-Index (2D stacking) - zoom =
1
(number) - HTML zoom
Draw polygon faces
- blending =
"normal"
(blending) - Blending mode ('no, normal, add, subtract, multiply) - classes =
[]
(string array) - Custom classes, e.g.["big"]
- closed =
false
(bool) - Close line - color =
"rgb(128, 128, 128)"
(color) - Color - colors =
null
(nullable select) - Colors data source, e.g."#colors"
- depth =
1
(number) - Depth scaling - fill =
true
(bool) - Fill mesh - id =
null
(nullable string) - Unique ID, e.g."sampler"
- line =
false
(bool) - Draw line - lineBias =
5
(number) - Z-Bias for lines on fill - map =
null
(nullable select) - Texture map source, e.g."#map"
- normals =
null
(nullable select) - Normals data source, e.g.#normals
- opacity =
1
(positive number) - Opacity - points =
<
(select) - Points data source - proximity =
null
(nullable number) - Proximity threshold, e.g.10
- shaded =
false
(bool) - Shade mesh - stroke =
"solid"
(stroke) - Line stroke (solid, dotted, dashed) - visible =
true
(bool) - Visibility for rendering - width =
2
(positive number) - Line width - zBias =
0
(positive number) - Z-Bias (3D stacking) - zIndex =
0
(positive int) - Z-Index (2D stacking) - zOrder =
null
(nullable number) - Z-Order (drawing order), e.g.2
- zTest =
true
(bool) - Test Z buffer - zWrite =
true
(bool) - Write Z buffer
Text formatter
- classes =
[]
(string array) - Custom classes, e.g.["big"]
- data =
null
(nullable array) - Array of labels, e.g.["Grumpy", "Sleepy", "Sneezy"]
- detail =
24
(number) - Font detail - digits =
null
(nullable positive number) - Digits of precision, e.g.2
- expr =
null
(nullable function) - Label formatter expression, e.g.function (x, y, z, w, i, j, k, l, time, delta) { ... }
- font =
"sans-serif"
(font) - Font family - id =
null
(nullable string) - Unique ID, e.g."sampler"
- live =
true
(bool) - Update continuously - magFilter =
"linear"
(filter) - Texture magnification filtering - minFilter =
"linear"
(filter) - Texture minification filtering - sdf =
5
(number) - Signed distance field range - source =
"<"
(select) - Input source - style =
""
(string) - Font style, e.g."italic"
- type =
"float"
(type) - Texture data type - variant =
""
(string) - Font variant, e.g."small-caps"
- weight =
""
(string) - Font weight, e.g."bold"
Apply custom fragment shader pass
- classes =
[]
(string array) - Custom classes, e.g.["big"]
- gamma =
false
(boolean) - Pass RGBA values in sRGB instead of linear RGB - id =
null
(nullable string) - Unique ID, e.g."sampler"
- pass =
"light"
(fragmentPass) - Fragment pass (color, light, rgba) - shader =
"<"
(select) - Shader to use
Draw a 2D line grid
- axes =
[1, 2]
(swizzle(2) axis) - Axis pair - baseX =
10
(number) - Power base for sub/super units - baseY =
10
(number) - Power base for sub/super units - blending =
"normal"
(blending) - Blending mode ('no, normal, add, subtract, multiply) - classes =
[]
(string array) - Custom classes, e.g.["big"]
- closed =
false
(bool) - Close line - closedX =
false
(bool) - Close X lines - closedY =
false
(bool) - Close Y lines - color =
"rgb(128, 128, 128)"
(color) - Color - crossed =
true
(bool) - UVWO map on matching axes - crossedX =
true
(bool) - UVWO map on matching axis - crossedY =
true
(bool) - UVWO map on matching axis - depth =
1
(number) - Depth scaling - detailX =
1
(number) - Geometric detail - detailY =
1
(number) - Geometric detail - divideX =
10
(number) - Number of divisions - divideY =
10
(number) - Number of divisions - endX =
true
(bool) - Include end - endY =
true
(bool) - Include end - factorX =
1
(positive number) - Scale factor - factorY =
1
(positive number) - Scale factor - id =
null
(nullable string) - Unique ID, e.g."sampler"
- lineX =
true
(bool) - Draw X lines - lineY =
true
(bool) - Draw Y lines - modeX =
"linear"
(scale) - Scale type - modeY =
"linear"
(scale) - Scale type - niceX =
true
(bool) - Snap to nice numbers - niceY =
true
(bool) - Snap to nice numbers - opacity =
1
(positive number) - Opacity - origin =
[0, 0, 0, 0]
(vec4) - 4D Origin - proximity =
null
(nullable number) - Proximity threshold, e.g.10
- rangeX =
[-1, 1]
(vec2) - Range on axis - rangeY =
[-1, 1]
(vec2) - Range on axis - startX =
true
(bool) - Include start - startY =
true
(bool) - Include start - stroke =
"solid"
(stroke) - Line stroke (solid, dotted, dashed) - unitX =
1
(number) - Reference unit - unitY =
1
(number) - Reference unit - visible =
true
(bool) - Visibility for rendering - width =
1
(positive number) - Line width - zBias =
-2
(positive number) - Z-Bias (3D stacking) - zIndex =
0
(positive int) - Z-Index (2D stacking) - zOrder =
null
(nullable number) - Z-Order (drawing order), e.g.2
- zTest =
true
(bool) - Test Z buffer - zWrite =
true
(bool) - Write Z buffer - zeroX =
true
(bool) - Include zero - zeroY =
true
(bool) - Include zero
Group elements for visibility and activity
- active =
true
(bool) - Updates continuously - classes =
[]
(string array) - Custom classes, e.g.["big"]
- id =
null
(nullable string) - Unique ID, e.g."sampler"
- visible =
true
(bool) - Visibility for rendering
Scale data relative to reference data point
- classes =
[]
(string array) - Custom classes, e.g.["big"]
- depth =
null
(nullable anchor) - Depth alignment - height =
null
(nullable anchor) - Height alignment - id =
null
(nullable string) - Unique ID, e.g."sampler"
- items =
null
(nullable anchor) - Items alignment - scale =
1
(number) - Scale factor - source =
"<"
(select) - Input source - width =
null
(nullable anchor) - Width alignment
HTML element source
- aligned =
false
(bool) - Use (fast) integer lookups - bufferDepth =
1
(number) - Voxel buffer depth - bufferHeight =
1
(number) - Voxel buffer height - bufferWidth =
1
(number) - Voxel buffer width - channels =
4
(number) - Number of channels - classes =
[]
(string array) - Custom classes, e.g.["big"]
- data =
null
(nullable object) - Data array - depth =
1
(nullable number) - Voxel depth - expr =
null
(nullable emitter) - Data emitter expression - fps =
null
(nullable number) - Frames-per-second update rate, e.g.60
- height =
1
(nullable number) - Voxel height - hurry =
5
(number) - Maximum frames to hurry per frame - id =
null
(nullable string) - Unique ID, e.g."sampler"
- items =
4
(number) - Number of items - limit =
60
(number) - Maximum frames to track - live =
true
(bool) - Update continuously - observe =
false
(bool) - Pass clock time to data - realtime =
false
(bool) - Run on real time, not clock time - width =
1
(nullable number) - Voxel width
Inherit and inject a trait from another element
- classes =
[]
(string array) - Custom classes, e.g.["big"]
- id =
null
(nullable string) - Unique ID, e.g."sampler"
1D sampled array
- aligned =
false
(bool) - Use (fast) integer lookups - axis =
1
(axis) - Axis - bufferWidth =
1
(number) - Array buffer width - centered =
false
(bool) - Centered instead of corner sampling - channels =
4
(number) - Number of channels - classes =
[]
(string array) - Custom classes, e.g.["big"]
- data =
null
(nullable object) - Data array - expr =
null
(nullable emitter) - Data emitter expression, e.g.function (emit, x, i, time, delta) { ... }
- fps =
null
(nullable number) - Frames-per-second update rate, e.g.60
- history =
1
(number) - Array history - hurry =
5
(number) - Maximum frames to hurry per frame - id =
null
(nullable string) - Unique ID, e.g."sampler"
- items =
4
(number) - Number of items - limit =
60
(number) - Maximum frames to track - live =
true
(bool) - Update continuously - magFilter =
"nearest"
(filter) - Texture magnification filtering - minFilter =
"nearest"
(filter) - Texture minification filtering - observe =
false
(bool) - Pass clock time to data - padding =
0
(number) - Number of samples padding - range =
[-1, 1]
(vec2) - Range on axis - realtime =
false
(bool) - Run on real time, not clock time - type =
"float"
(type) - Texture data type - width =
1
(nullable number) - Array width
Join two array dimensions into one by concatenating rows/columns/stacks
- axis =
null
(nullable axis) - Axis to join, e.g.x
- classes =
[]
(string array) - Custom classes, e.g.["big"]
- id =
null
(nullable string) - Unique ID, e.g."sampler"
- order =
"wxyz"
(transpose) - Axis order - overlap =
1
(number) - Tuple overlap - source =
"<"
(select) - Input source
Draw GL labels
- background =
"rgb(255, 255, 255)"
(color) - Outline background - blending =
"normal"
(blending) - Blending mode ('no, normal, add, subtract, multiply) - classes =
[]
(string array) - Custom classes, e.g.["big"]
- color =
"rgb(128, 128, 128)"
(color) - Color - colors =
null
(nullable select) - Colors data source, e.g."#colors"
- depth =
0
(number) - Depth scaling - expand =
0
(number) - Expand glyphs - id =
null
(nullable string) - Unique ID, e.g."sampler"
- offset =
[0, -20]
(vec2) - 2D offset - opacity =
1
(positive number) - Opacity - outline =
2
(number) - Outline size - points =
<
(select) - Points data source - size =
16
(number) - Text size - snap =
false
(bool) - Snap to pixel - text =
"<"
(select) - Text source - visible =
true
(bool) - Visibility for rendering - zBias =
0
(positive number) - Z-Bias (3D stacking) - zIndex =
0
(positive int) - Z-Index (2D stacking) - zOrder =
null
(nullable number) - Z-Order (drawing order), e.g.2
- zTest =
true
(bool) - Test Z buffer - zWrite =
true
(bool) - Write Z buffer
Control expr/data updates when conditions change
- active =
true
(bool) - Updates continuously - classes =
[]
(string array) - Custom classes, e.g.["big"]
- data =
null
(nullable object) - Data to monitor for changes - deep =
true
(boolean) - Do deep value comparison - id =
null
(nullable string) - Unique ID, e.g."sampler"
Independent 2D layer/overlay
- classes =
[]
(string array) - Custom classes, e.g.["big"]
- depth =
1
(number) - 3D Depth - fit =
y
(fit) - Fit to (contain, cover, x, y) - id =
null
(nullable string) - Unique ID, e.g."sampler"
- pass =
"view"
(vertexPass) - Vertex pass (data, view, world, eye)
Linear interpolation of data
- centeredW =
false
(bool) - Centered instead of corner sampling - centeredX =
false
(bool) - Centered instead of corner sampling - centeredY =
false
(bool) - Centered instead of corner sampling - centeredZ =
false
(bool) - Centered instead of corner sampling - classes =
[]
(string array) - Custom classes, e.g.["big"]
- depth =
null
(nullable number) - Lerp to depth, e.g.5
- height =
null
(nullable number) - Lerp to height, e.g.5
- id =
null
(nullable string) - Unique ID, e.g."sampler"
- items =
null
(nullable number) - Lerp to items, e.g.5
- paddingW =
0
(number) - Number of samples padding - paddingX =
0
(number) - Number of samples padding - paddingY =
0
(number) - Number of samples padding - paddingZ =
0
(number) - Number of samples padding - size =
"absolute"
(mapping) - Scaling mode (relative, absolute) - source =
"<"
(select) - Input source - width =
null
(nullable number) - Lerp to width, e.g.5
Draw lines
- blending =
"normal"
(blending) - Blending mode ('no, normal, add, subtract, multiply) - classes =
[]
(string array) - Custom classes, e.g.["big"]
- closed =
false
(bool) - Close line - color =
"rgb(128, 128, 128)"
(color) - Color - colors =
null
(nullable select) - Colors data source, e.g."#colors"
- depth =
1
(number) - Depth scaling - end =
true
(bool) - Draw end arrow - id =
null
(nullable string) - Unique ID, e.g."sampler"
- opacity =
1
(positive number) - Opacity - points =
<
(select) - Points data source - proximity =
null
(nullable number) - Proximity threshold, e.g.10
- size =
3
(number) - Arrow size - start =
true
(bool) - Draw start arrow - stroke =
"solid"
(stroke) - Line stroke (solid, dotted, dashed) - visible =
true
(bool) - Visibility for rendering - width =
2
(positive number) - Line width - zBias =
0
(positive number) - Z-Bias (3D stacking) - zIndex =
0
(positive int) - Z-Index (2D stacking) - zOrder =
null
(nullable number) - Z-Order (drawing order), e.g.2
- zTest =
true
(bool) - Test Z buffer - zWrite =
true
(bool) - Write Z buffer
Apply custom mask pass
- classes =
[]
(string array) - Custom classes, e.g.["big"]
- id =
null
(nullable string) - Unique ID, e.g."sampler"
- shader =
"<"
(select) - Shader to use
2D matrix
- aligned =
false
(bool) - Use (fast) integer lookups - bufferHeight =
1
(number) - Matrix buffer height - bufferWidth =
1
(number) - Matrix buffer width - channels =
4
(number) - Number of channels - classes =
[]
(string array) - Custom classes, e.g.["big"]
- data =
null
(nullable object) - Data array - expr =
null
(nullable emitter) - Data emitter expression, e.g.function (emit, i, j, time, delta) { ... }
- fps =
null
(nullable number) - Frames-per-second update rate, e.g.60
- height =
1
(nullable number) - Matrix height - history =
1
(number) - Matrix history - hurry =
5
(number) - Maximum frames to hurry per frame - id =
null
(nullable string) - Unique ID, e.g."sampler"
- items =
4
(number) - Number of items - limit =
60
(number) - Maximum frames to track - live =
true
(bool) - Update continuously - magFilter =
"nearest"
(filter) - Texture magnification filtering - minFilter =
"nearest"
(filter) - Texture minification filtering - observe =
false
(bool) - Pass clock time to data - realtime =
false
(bool) - Run on real time, not clock time - type =
"float"
(type) - Texture data type - width =
1
(nullable number) - Matrix width
Memoize data to an array/texture
- classes =
[]
(string array) - Custom classes, e.g.["big"]
- id =
null
(nullable string) - Unique ID, e.g."sampler"
- magFilter =
"nearest"
(filter) - Texture magnification filtering - minFilter =
"nearest"
(filter) - Texture minification filtering - source =
"<"
(select) - Input source - type =
"float"
(type) - Texture data type
Move elements in/out on transition
- classes =
[]
(string array) - Custom classes, e.g.["big"]
- delay =
0
(number) - Transition delay - delayEnter =
null
(nullable number) - Transition enter delay, e.g.0.3
- delayExit =
null
(nullable number) - Transition exit delay, e.g.0.3
- duration =
0.3
(number) - Transition duration - durationEnter =
0.3
(number) - Transition enter duration - durationExit =
0.3
(number) - Transition exit duration - enter =
null
(nullable number) - Enter state, e.g.0.5
- exit =
null
(nullable number) - Exit state, e.g.0.5
- from =
[0, 0, 0, 0]
(vec4) - Enter from - id =
null
(nullable string) - Unique ID, e.g."sampler"
- pass =
"view"
(vertexPass) - Vertex pass (data, view, world, eye) - stagger =
[0, 0, 0, 0]
(vec4) - Stagger dimensions, e.g.[2, 1, 0, 0]
- to =
[0, 0, 0, 0]
(vec4) - Exit to
Absolute UNIX time in seconds since 01/01/1970
- classes =
[]
(string array) - Custom classes, e.g.["big"]
- id =
null
(nullable string) - Unique ID, e.g."sampler"
- now =
null
(nullable timestamp) - Current moment, e.g.1444094929.619
- pace =
1
(number) - Time pace - seek =
null
(nullable number) - Seek to time - speed =
1
(number) - Time speed
Play a sequenced animation
- classes =
[]
(string array) - Custom classes, e.g.["big"]
- delay =
0
(number) - Play delay - ease =
"cosine"
(ease) - Animation ease (linear, cosine, binary, hold) - from =
0
(number) - Play from - id =
null
(nullable string) - Unique ID, e.g."sampler"
- loop =
false
(bool) - Loop - pace =
1
(number) - Play pace - realtime =
false
(bool) - Run on real time, not clock time - script =
{}
(object) - Animation script, e.g.{ "0": { props: { color: "red" }, expr: { size: function (t) { return Math.sin(t) + 1; }}}, "1": ...}
- speed =
1
(number) - Play speed - target =
"<"
(select) - Animation target - to =
Infinity
(number) - Play until - trigger =
1
(nullable number) - Trigger on step
Draw points
- blending =
"normal"
(blending) - Blending mode ('no, normal, add, subtract, multiply) - classes =
[]
(string array) - Custom classes, e.g.["big"]
- color =
"rgb(128, 128, 128)"
(color) - Color - colors =
null
(nullable select) - Colors data source, e.g."#colors"
- depth =
1
(number) - Depth scaling - fill =
true
(bool) - Fill shape - id =
null
(nullable string) - Unique ID, e.g."sampler"
- opacity =
1
(positive number) - Opacity - optical =
true
(bool) - Optical or exact sizing - points =
<
(select) - Points data source - shape =
"circle"
(shape) - Point shape (circle, square, diamond, up, down, left, right) - size =
4
(positive number) - Point size - sizes =
null
(nullable select) - Point sizes data source, e.g."#sizes"
- visible =
true
(bool) - Visibility for rendering - zBias =
0
(positive number) - Z-Bias (3D stacking) - zIndex =
0
(positive int) - Z-Index (2D stacking) - zOrder =
null
(nullable number) - Z-Order (drawing order), e.g.2
- zTest =
true
(bool) - Test Z buffer - zWrite =
true
(bool) - Write Z buffer
Apply polar view
- bend =
1
(number) - Amount of polar bend - classes =
[]
(string array) - Custom classes, e.g.["big"]
- eulerOrder =
xyz
(swizzle) - Euler order - helix =
0
(number) - Expand into helix - id =
null
(nullable string) - Unique ID, e.g."sampler"
- pass =
"view"
(vertexPass) - Vertex pass (data, view, world, eye) - position =
[0, 0, 0]
(vec3) - 3D Position - quaternion =
[0, 0, 0, 1]
(quat) - 3D Quaternion - range =
[[-1, 1], [-1, 1], [-1, 1], [-1, 1]]
(array vec2) - 4D range in view - rotation =
[0, 0, 0]
(vec3) - 3D Euler rotation - scale =
[1, 1, 1]
(vec3) - 3D Scale - visible =
true
(bool) - Visibility for rendering
Present a tree of slides
- classes =
[]
(string array) - Custom classes, e.g.["big"]
- directed =
true
(bool) - Apply directional transitions - id =
null
(nullable string) - Unique ID, e.g."sampler"
- index =
1
(number) - Present slide number - length =
0
(number) - Presentation length (computed)
Read data back to a binary JavaScript array
- active =
true
(bool) - Updates continuously - channels =
4
(number) - Readback channels (read only) - classes =
[]
(string array) - Custom classes, e.g.["big"]
- data =
[]
(data) - Readback data buffer (read only) - depth =
1
(nullable number) - Readback depth (read only) - expr =
null
(nullable function) - Readback consume expression, e.g.function (x, y, z, w, i, j, k, l) { ... }
- height =
1
(nullable number) - Readback height (read only) - id =
null
(nullable string) - Unique ID, e.g."sampler"
- items =
1
(nullable number) - Readback items (read only) - source =
"<"
(select) - Input source - type =
"float"
(float) - Readback data type (float, unsignedByte) - width =
1
(nullable number) - Readback width (read only)
Repeat data in one or more dimensions
- classes =
[]
(string array) - Custom classes, e.g.["big"]
- depth =
1
(number) - Repeat depth - height =
1
(number) - Repeat height - id =
null
(nullable string) - Unique ID, e.g."sampler"
- items =
1
(number) - Repeat items - source =
"<"
(select) - Input source - width =
1
(number) - Repeat width
Resample data to new dimensions with a shader
- centeredW =
false
(bool) - Centered instead of corner sampling - centeredX =
false
(bool) - Centered instead of corner sampling - centeredY =
false
(bool) - Centered instead of corner sampling - centeredZ =
false
(bool) - Centered instead of corner sampling - channels =
4
(number) - Resample channels - classes =
[]
(string array) - Custom classes, e.g.["big"]
- depth =
null
(nullable number) - Resample factor depth, e.g.10
- height =
null
(nullable number) - Resample factor height, e.g.10
- id =
null
(nullable string) - Unique ID, e.g."sampler"
- indices =
4
(number) - Resample indices - items =
null
(nullable number) - Resample factor items, e.g.10
- paddingW =
0
(number) - Number of samples padding - paddingX =
0
(number) - Number of samples padding - paddingY =
0
(number) - Number of samples padding - paddingZ =
0
(number) - Number of samples padding - sample =
"relative"
(mapping) - Source sampling (relative, absolute) - shader =
"<"
(select) - Shader to use - size =
"absolute"
(mapping) - Scaling mode (relative, absolute) - source =
"<"
(select) - Input source - width =
null
(nullable number) - Resample factor width, e.g.10
Text atlas resampler
- centeredW =
false
(bool) - Centered instead of corner sampling - centeredX =
false
(bool) - Centered instead of corner sampling - centeredY =
false
(bool) - Centered instead of corner sampling - centeredZ =
false
(bool) - Centered instead of corner sampling - channels =
4
(number) - Resample channels - classes =
[]
(string array) - Custom classes, e.g.["big"]
- depth =
null
(nullable number) - Resample factor depth, e.g.10
- height =
null
(nullable number) - Resample factor height, e.g.10
- id =
null
(nullable string) - Unique ID, e.g."sampler"
- indices =
4
(number) - Resample indices - items =
null
(nullable number) - Resample factor items, e.g.10
- paddingW =
0
(number) - Number of samples padding - paddingX =
0
(number) - Number of samples padding - paddingY =
0
(number) - Number of samples padding - paddingZ =
0
(number) - Number of samples padding - sample =
"relative"
(mapping) - Source sampling (relative, absolute) - shader =
"<"
(select) - Shader to use - size =
"absolute"
(mapping) - Scaling mode (relative, absolute) - source =
"<"
(select) - Input source - width =
null
(nullable number) - Resample factor width, e.g.10
Reveal/hide elements on transition
- classes =
[]
(string array) - Custom classes, e.g.["big"]
- delay =
0
(number) - Transition delay - delayEnter =
null
(nullable number) - Transition enter delay, e.g.0.3
- delayExit =
null
(nullable number) - Transition exit delay, e.g.0.3
- duration =
0.3
(number) - Transition duration - durationEnter =
0.3
(number) - Transition enter duration - durationExit =
0.3
(number) - Transition exit duration - enter =
null
(nullable number) - Enter state, e.g.0.5
- exit =
null
(nullable number) - Exit state, e.g.0.5
- id =
null
(nullable string) - Unique ID, e.g."sampler"
- stagger =
[0, 0, 0, 0]
(vec4) - Stagger dimensions, e.g.[2, 1, 0, 0]
Reverse data in one or more dimensions
- classes =
[]
(string array) - Custom classes, e.g.["big"]
- depth =
false
(boolean) - Reverse depth - height =
false
(boolean) - Reverse height - id =
null
(nullable string) - Unique ID, e.g."sampler"
- items =
false
(boolean) - Reverse items - source =
"<"
(select) - Input source - width =
false
(boolean) - Reverse width
Tree root
- camera =
"[camera]"
(select) - Active camera - classes =
[]
(string array) - Custom classes, e.g.["big"]
- focus =
1
(nullable number) - Camera focus distance in world units - fov =
null
(nullable number) - (Vertical) Field-of-view to calibrate units for (degrees), e.g.60
- id =
null
(nullable string) - Unique ID, e.g."sampler"
- pass =
"view"
(vertexPass) - Vertex pass (data, view, world, eye) - scale =
null
(nullable number) - (Vertical) Reference scale of viewport in pixels, e.g.720
- speed =
1
(number) - Global speed
Render objects to a texture
- camera =
"[camera]"
(select) - Active camera - classes =
[]
(string array) - Custom classes, e.g.["big"]
- height =
null
(nullable number) - RTT height, e.g.360
- history =
1
(number) - RTT history - id =
null
(nullable string) - Unique ID, e.g."sampler"
- magFilter =
"linear"
(filter) - Texture magnification filtering - minFilter =
"linear"
(filter) - Texture minification filtering - pass =
"view"
(vertexPass) - Vertex pass (data, view, world, eye) - speed =
1
(number) - Global speed - type =
"unsignedByte"
(type) - Texture data type - width =
null
(nullable number) - RTT width, e.g.640
Human-friendly divisions on an axis, subdivided as needed
- axis =
1
(axis) - Axis - base =
10
(number) - Power base for sub/super units - classes =
[]
(string array) - Custom classes, e.g.["big"]
- divide =
10
(number) - Number of divisions - end =
true
(bool) - Include end - factor =
1
(positive number) - Scale factor - id =
null
(nullable string) - Unique ID, e.g."sampler"
- mode =
"linear"
(scale) - Scale type - nice =
true
(bool) - Snap to nice numbers - origin =
[0, 0, 0, 0]
(vec4) - 4D Origin - range =
[-1, 1]
(vec2) - Range on axis - start =
true
(bool) - Include start - unit =
1
(number) - Reference unit - zero =
true
(bool) - Include zero
Custom shader snippet
- channels =
4
(number) - Source channels - classes =
[]
(string array) - Custom classes, e.g.["big"]
- code =
""
(string) - Shader code - id =
null
(nullable string) - Unique ID, e.g."sampler"
- indices =
4
(number) - Source indices - language =
"glsl"
(string) - Shader language - sources =
null
(nullable select) - Sampler sources, e.g.["#pressure", "#divergence"]
- uniforms =
null
(nullable object) - Shader uniform objects (three.js style), e.g.{ time: { type: 'f', value: 3 }}
Select one or more rows/columns/stacks
- classes =
[]
(string array) - Custom classes, e.g.["big"]
- depth =
null
(nullable vec2) - Slice from, to depth (excluding to), e.g.[2, 4]
- height =
null
(nullable vec2) - Slice from, to height (excluding to), e.g.[2, 4]
- id =
null
(nullable string) - Unique ID, e.g."sampler"
- items =
null
(nullable vec2) - Slice from, to items (excluding to), e.g.[2, 4]
- source =
"<"
(select) - Input source - width =
null
(nullable vec2) - Slice from, to width (excluding to), e.g.[2, 4]
Presentation slide
- classes =
[]
(string array) - Custom classes, e.g.["big"]
- early =
0
(number) - Appear early steps - from =
null
(nullable number) - Appear from step, e.g.2
- id =
null
(nullable string) - Unique ID, e.g."sampler"
- late =
0
(number) - Stay late steps - order =
0
(nullable number) - Slide order - steps =
1
(number) - Slide steps - to =
null
(nullable number) - Disappear on step, e.g.4
Apply spherical view
- bend =
1
(number) - Amount of spherical bend - classes =
[]
(string array) - Custom classes, e.g.["big"]
- eulerOrder =
xyz
(swizzle) - Euler order - id =
null
(nullable string) - Unique ID, e.g."sampler"
- pass =
"view"
(vertexPass) - Vertex pass (data, view, world, eye) - position =
[0, 0, 0]
(vec3) - 3D Position - quaternion =
[0, 0, 0, 1]
(quat) - 3D Quaternion - range =
[[-1, 1], [-1, 1], [-1, 1], [-1, 1]]
(array vec2) - 4D range in view - rotation =
[0, 0, 0]
(vec3) - 3D Euler rotation - scale =
[1, 1, 1]
(vec3) - 3D Scale - visible =
true
(bool) - Visibility for rendering
Split one array dimension into two by splitting rows/columns/etc
- axis =
null
(nullable axis) - Axis to split, e.g.x
- classes =
[]
(string array) - Custom classes, e.g.["big"]
- id =
null
(nullable string) - Unique ID, e.g."sampler"
- length =
1
(number) - Tuple length - order =
"wxyz"
(transpose) - Axis order - overlap =
1
(number) - Tuple overlap - source =
"<"
(select) - Input source
Spread data values according to array indices
- alignDepth =
0
(anchor) - Depth alignment - alignHeight =
0
(anchor) - Height alignment - alignItems =
0
(anchor) - Items alignment - alignWidth =
0
(anchor) - Width alignment - classes =
[]
(string array) - Custom classes, e.g.["big"]
- depth =
null
(nullable vec4) - Depth offset, e.g.[1.5, 0, 0, 0]
- height =
null
(nullable vec4) - Height offset, e.g.[1.5, 0, 0, 0]
- id =
null
(nullable string) - Unique ID, e.g."sampler"
- items =
null
(nullable vec4) - Items offset, e.g.[1.5, 0, 0, 0]
- source =
"<"
(select) - Input source - unit =
"relative"
(mapping) - Spread per item (absolute) or array (relative) - width =
null
(nullable vec4) - Width offset, e.g.[1.5, 0, 0, 0]
Step through a sequenced animation
- classes =
[]
(string array) - Custom classes, e.g.["big"]
- delay =
0
(number) - Step delay - duration =
0.3
(number) - Step duration - ease =
"cosine"
(ease) - Animation ease (linear, cosine, binary, hold) - id =
null
(nullable string) - Unique ID, e.g."sampler"
- pace =
0
(number) - Step pace - playback =
"linear"
(ease) - Playhead ease (linear, cosine, binary, hold) - realtime =
false
(bool) - Run on real time, not clock time - rewind =
2
(number) - Step rewind factor - script =
{}
(object) - Animation script, e.g.{ "0": { props: { color: "red" }, expr: { size: function (t) { return Math.sin(t) + 1; }}}, "1": ...}
- skip =
true
(bool) - Speed up through skips - speed =
1
(number) - Step speed - stops =
null
(nullable number array) - Playhead stops, e.g.[0, 1, 3, 5]
- target =
"<"
(select) - Animation target - trigger =
1
(nullable number) - Trigger on step
Apply stereographic projection
- bend =
1
(number) - Amount of stereographic bend - classes =
[]
(string array) - Custom classes, e.g.["big"]
- eulerOrder =
xyz
(swizzle) - Euler order - id =
null
(nullable string) - Unique ID, e.g."sampler"
- pass =
"view"
(vertexPass) - Vertex pass (data, view, world, eye) - position =
[0, 0, 0]
(vec3) - 3D Position - quaternion =
[0, 0, 0, 1]
(quat) - 3D Quaternion - range =
[[-1, 1], [-1, 1], [-1, 1], [-1, 1]]
(array vec2) - 4D range in view - rotation =
[0, 0, 0]
(vec3) - 3D Euler rotation - scale =
[1, 1, 1]
(vec3) - 3D Scale - visible =
true
(bool) - Visibility for rendering
Apply 4D stereographic projection
- bend =
1
(number) - Amount of stereographic bend - classes =
[]
(string array) - Custom classes, e.g.["big"]
- id =
null
(nullable string) - Unique ID, e.g."sampler"
- pass =
"view"
(vertexPass) - Vertex pass (data, view, world, eye) - position =
[0, 0, 0, 0]
(vec4) - 4D Position - range =
[[-1, 1], [-1, 1], [-1, 1], [-1, 1]]
(array vec2) - 4D range in view - scale =
[1, 1, 1, 1]
(vec4) - 4D Scale - visible =
true
(bool) - Visibility for rendering
Draw triangle strips
- blending =
"normal"
(blending) - Blending mode ('no, normal, add, subtract, multiply) - classes =
[]
(string array) - Custom classes, e.g.["big"]
- closed =
false
(bool) - Close line - color =
"rgb(128, 128, 128)"
(color) - Color - colors =
null
(nullable select) - Colors data source, e.g."#colors"
- depth =
1
(number) - Depth scaling - fill =
true
(bool) - Fill mesh - id =
null
(nullable string) - Unique ID, e.g."sampler"
- line =
false
(bool) - Draw line - lineBias =
5
(number) - Z-Bias for lines on fill - map =
null
(nullable select) - Texture map source, e.g."#map"
- normals =
null
(nullable select) - Normals data source, e.g.#normals
- opacity =
1
(positive number) - Opacity - points =
<
(select) - Points data source - proximity =
null
(nullable number) - Proximity threshold, e.g.10
- shaded =
false
(bool) - Shade mesh - stroke =
"solid"
(stroke) - Line stroke (solid, dotted, dashed) - visible =
true
(bool) - Visibility for rendering - width =
2
(positive number) - Line width - zBias =
0
(positive number) - Z-Bias (3D stacking) - zIndex =
0
(positive int) - Z-Index (2D stacking) - zOrder =
null
(nullable number) - Z-Order (drawing order), e.g.2
- zTest =
true
(bool) - Test Z buffer - zWrite =
true
(bool) - Write Z buffer
Subdivide data points evenly or with a bevel
- bevel =
1
(number) - Fraction to end outward from vertices - classes =
[]
(string array) - Custom classes, e.g.["big"]
- depth =
null
(nullable positive int) - Divisions of depth, e.g.5
- height =
null
(nullable positive int) - Divisions of height, e.g.5
- id =
null
(nullable string) - Unique ID, e.g."sampler"
- items =
null
(nullable positive int) - Divisions of items, e.g.5
- lerp =
true
(boolean) - Interpolate values with computed indices - source =
"<"
(select) - Input source - width =
null
(nullable positive int) - Divisions of width, e.g.5
Draw surfaces
- blending =
"normal"
(blending) - Blending mode ('no, normal, add, subtract, multiply) - classes =
[]
(string array) - Custom classes, e.g.["big"]
- closed =
false
(bool) - Close line - closedX =
false
(bool) - Close X lines - closedY =
false
(bool) - Close Y lines - color =
"rgb(128, 128, 128)"
(color) - Color - colors =
null
(nullable select) - Colors data source, e.g."#colors"
- crossed =
true
(bool) - UVWO map on matching axes - depth =
1
(number) - Depth scaling - fill =
true
(bool) - Fill mesh - id =
null
(nullable string) - Unique ID, e.g."sampler"
- lineBias =
5
(number) - Z-Bias for lines on fill - lineX =
false
(bool) - Draw X lines - lineY =
false
(bool) - Draw Y lines - map =
null
(nullable select) - Texture map source, e.g."#map"
- normals =
null
(nullable select) - Normals data source, e.g.#normals
- opacity =
1
(positive number) - Opacity - points =
<
(select) - Points data source - proximity =
null
(nullable number) - Proximity threshold, e.g.10
- shaded =
false
(bool) - Shade mesh - stroke =
"solid"
(stroke) - Line stroke (solid, dotted, dashed) - visible =
true
(bool) - Visibility for rendering - width =
2
(positive number) - Line width - zBias =
0
(positive number) - Z-Bias (3D stacking) - zIndex =
0
(positive int) - Z-Index (2D stacking) - zOrder =
null
(nullable number) - Z-Order (drawing order), e.g.2
- zTest =
true
(bool) - Test Z buffer - zWrite =
true
(bool) - Write Z buffer
Swizzle data values
- classes =
[]
(string array) - Custom classes, e.g.["big"]
- id =
null
(nullable string) - Unique ID, e.g."sampler"
- order =
xyzw
(swizzle) - Swizzle order - source =
"<"
(select) - Input source
GL text source
- aligned =
false
(bool) - Use (fast) integer lookups - bufferDepth =
1
(number) - Voxel buffer depth - bufferHeight =
1
(number) - Voxel buffer height - bufferWidth =
1
(number) - Voxel buffer width - channels =
4
(number) - Number of channels - classes =
[]
(string array) - Custom classes, e.g.["big"]
- data =
null
(nullable object) - Data array - depth =
1
(nullable number) - Voxel depth - detail =
24
(number) - Font detail - expr =
null
(nullable emitter) - Data emitter expression - font =
"sans-serif"
(font) - Font family - fps =
null
(nullable number) - Frames-per-second update rate, e.g.60
- height =
1
(nullable number) - Voxel height - hurry =
5
(number) - Maximum frames to hurry per frame - id =
null
(nullable string) - Unique ID, e.g."sampler"
- items =
4
(number) - Number of items - limit =
60
(number) - Maximum frames to track - live =
true
(bool) - Update continuously - magFilter =
"linear"
(filter) - Texture magnification filtering - minFilter =
"linear"
(filter) - Texture minification filtering - observe =
false
(bool) - Pass clock time to data - realtime =
false
(bool) - Run on real time, not clock time - sdf =
5
(number) - Signed distance field range - style =
""
(string) - Font style, e.g."italic"
- type =
"float"
(type) - Texture data type - variant =
""
(string) - Font variant, e.g."small-caps"
- weight =
""
(string) - Font weight, e.g."bold"
- width =
1
(nullable number) - Voxel width
Draw ticks
- blending =
"normal"
(blending) - Blending mode ('no, normal, add, subtract, multiply) - classes =
[]
(string array) - Custom classes, e.g.["big"]
- closed =
false
(bool) - Close line - color =
"rgb(128, 128, 128)"
(color) - Color - colors =
null
(nullable select) - Colors data source, e.g."#colors"
- depth =
1
(number) - Depth scaling - epsilon =
0.0001
(number) - Tick epsilon - id =
null
(nullable string) - Unique ID, e.g."sampler"
- normal =
true
(bool) - Normal for reference plane - opacity =
1
(positive number) - Opacity - points =
<
(select) - Points data source - proximity =
null
(nullable number) - Proximity threshold, e.g.10
- size =
10
(number) - Tick size - stroke =
"solid"
(stroke) - Line stroke (solid, dotted, dashed) - visible =
true
(bool) - Visibility for rendering - width =
2
(positive number) - Line width - zBias =
0
(positive number) - Z-Bias (3D stacking) - zIndex =
0
(positive int) - Z-Index (2D stacking) - zOrder =
null
(nullable number) - Z-Order (drawing order), e.g.2
- zTest =
true
(bool) - Test Z buffer - zWrite =
true
(bool) - Write Z buffer
Transform geometry in 3D
- classes =
[]
(string array) - Custom classes, e.g.["big"]
- eulerOrder =
xyz
(swizzle) - 3D Euler order - id =
null
(nullable string) - Unique ID, e.g."sampler"
- matrix =
[1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]
(mat4) - 3D Projective Matrix - pass =
"view"
(vertexPass) - Vertex pass (data, view, world, eye) - position =
[0, 0, 0]
(vec3) - 3D Position - quaternion =
[0, 0, 0, 1]
(quat) - 3D Quaternion - rotation =
[0, 0, 0]
(vec3) - 3D Euler rotation - scale =
[1, 1, 1]
(vec3) - 3D Scale
Transform geometry in 4D
- classes =
[]
(string array) - Custom classes, e.g.["big"]
- id =
null
(nullable string) - Unique ID, e.g."sampler"
- matrix =
[1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]
(mat4) - 4D Affine Matrix - pass =
"view"
(vertexPass) - Vertex pass (data, view, world, eye) - position =
[0, 0, 0, 0]
(vec4) - 4D Position - scale =
[1, 1, 1, 1]
(vec4) - 4D Scale
Transpose array dimensions
- classes =
[]
(string array) - Custom classes, e.g.["big"]
- id =
null
(nullable string) - Unique ID, e.g."sampler"
- order =
xyzw
(transpose) - Transpose order - source =
"<"
(select) - Input source
Change unit sizing for drawing ops
- classes =
[]
(string array) - Custom classes, e.g.["big"]
- focus =
1
(nullable number) - Camera focus distance in world units - fov =
null
(nullable number) - (Vertical) Field-of-view to calibrate units for (degrees), e.g.60
- id =
null
(nullable string) - Unique ID, e.g."sampler"
- scale =
null
(nullable number) - (Vertical) Reference scale of viewport in pixels, e.g.720
Draw vectors
- blending =
"normal"
(blending) - Blending mode ('no, normal, add, subtract, multiply) - classes =
[]
(string array) - Custom classes, e.g.["big"]
- closed =
false
(bool) - Close line - color =
"rgb(128, 128, 128)"
(color) - Color - colors =
null
(nullable select) - Colors data source, e.g."#colors"
- depth =
1
(number) - Depth scaling - end =
true
(bool) - Draw end arrow - id =
null
(nullable string) - Unique ID, e.g."sampler"
- opacity =
1
(positive number) - Opacity - points =
<
(select) - Points data source - proximity =
null
(nullable number) - Proximity threshold, e.g.10
- size =
3
(number) - Arrow size - start =
true
(bool) - Draw start arrow - stroke =
"solid"
(stroke) - Line stroke (solid, dotted, dashed) - visible =
true
(bool) - Visibility for rendering - width =
2
(positive number) - Line width - zBias =
0
(positive number) - Z-Bias (3D stacking) - zIndex =
0
(positive int) - Z-Index (2D stacking) - zOrder =
null
(nullable number) - Z-Order (drawing order), e.g.2
- zTest =
true
(bool) - Test Z buffer - zWrite =
true
(bool) - Write Z buffer
Apply custom vertex shader pass
- classes =
[]
(string array) - Custom classes, e.g.["big"]
- id =
null
(nullable string) - Unique ID, e.g."sampler"
- pass =
"view"
(vertexPass) - Vertex pass (data, view, world, eye) - shader =
"<"
(select) - Shader to use
Adjust view range
- classes =
[]
(string array) - Custom classes, e.g.["big"]
- id =
null
(nullable string) - Unique ID, e.g."sampler"
- pass =
"view"
(vertexPass) - Vertex pass (data, view, world, eye) - range =
[[-1, 1], [-1, 1], [-1, 1], [-1, 1]]
(array vec2) - 4D range in view - visible =
true
(bool) - Visibility for rendering
3D sampled voxels
- aligned =
false
(bool) - Use (fast) integer lookups - axes =
[1, 2, 3]
(swizzle(3) axis) - Axis triplet - bufferDepth =
1
(number) - Voxel buffer depth - bufferHeight =
1
(number) - Voxel buffer height - bufferWidth =
1
(number) - Voxel buffer width - centeredX =
false
(bool) - Centered instead of corner sampling - centeredY =
false
(bool) - Centered instead of corner sampling - centeredZ =
false
(bool) - Centered instead of corner sampling - channels =
4
(number) - Number of channels - classes =
[]
(string array) - Custom classes, e.g.["big"]
- data =
null
(nullable object) - Data array - depth =
1
(nullable number) - Voxel depth - expr =
null
(nullable emitter) - Data emitter expression, e.g.function (emit, x, y, z, i, j, k, time, delta) { ... }
- fps =
null
(nullable number) - Frames-per-second update rate, e.g.60
- height =
1
(nullable number) - Voxel height - hurry =
5
(number) - Maximum frames to hurry per frame - id =
null
(nullable string) - Unique ID, e.g."sampler"
- items =
4
(number) - Number of items - limit =
60
(number) - Maximum frames to track - live =
true
(bool) - Update continuously - magFilter =
"nearest"
(filter) - Texture magnification filtering - minFilter =
"nearest"
(filter) - Texture minification filtering - observe =
false
(bool) - Pass clock time to data - paddingX =
0
(number) - Number of samples padding - paddingY =
0
(number) - Number of samples padding - paddingZ =
0
(number) - Number of samples padding - rangeX =
[-1, 1]
(vec2) - Range on axis - rangeY =
[-1, 1]
(vec2) - Range on axis - rangeZ =
[-1, 1]
(vec2) - Range on axis - realtime =
false
(bool) - Run on real time, not clock time - type =
"float"
(type) - Texture data type - width =
1
(nullable number) - Voxel width
3D voxels
- aligned =
false
(bool) - Use (fast) integer lookups - bufferDepth =
1
(number) - Voxel buffer depth - bufferHeight =
1
(number) - Voxel buffer height - bufferWidth =
1
(number) - Voxel buffer width - channels =
4
(number) - Number of channels - classes =
[]
(string array) - Custom classes, e.g.["big"]
- data =
null
(nullable object) - Data array - depth =
1
(nullable number) - Voxel depth - expr =
null
(nullable emitter) - Data emitter expression, e.g.function (emit, i, j, k, time, delta) { ... }
- fps =
null
(nullable number) - Frames-per-second update rate, e.g.60
- height =
1
(nullable number) - Voxel height - hurry =
5
(number) - Maximum frames to hurry per frame - id =
null
(nullable string) - Unique ID, e.g."sampler"
- items =
4
(number) - Number of items - limit =
60
(number) - Maximum frames to track - live =
true
(bool) - Update continuously - magFilter =
"nearest"
(filter) - Texture magnification filtering - minFilter =
"nearest"
(filter) - Texture minification filtering - observe =
false
(bool) - Pass clock time to data - realtime =
false
(bool) - Run on real time, not clock time - type =
"float"
(type) - Texture data type - width =
1
(nullable number) - Voxel width