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Enhance project list functions: group and drag. #158
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No plans, multi-select to remove sounds useful, Yes, project list comes from Hub registry, Grouping: also, Re-order: Adding favorite projects has been requested earlier, would this be similar idea? (to drag important projects to top?) Sorting projects happens in "void SortHandlerRecentProjects and public class CustomProjectSort", also, where user would select this custom sorting mode? (if you want to enable sort by dragged order, vs. sort by date?) |
Create a "group" named "From UnityHub" for these projects.
Some user (plugin/asset developer, researchers and R&D engineers) need to manage a lot of projects. For example: Group: Featured URP Demos
Group: Reference Game Projects
Group: Experiments
Group: Compability Test Projects
We can apply custom sorting and grouping to datagrid if it works as expected. DataGrid does support grouping.
I agree, tagging or category is useful when trying to find a project of specific properties.
When added a project to the list, if
No. IMO, "pin" project on top is a better solution, like Unity forum/discussions.
Add a ComboBox to choose sorting mode: |
good info, thanks! and yes, Pin to top would be useful definitely. Personally i'd prefer using non-grouped projects, of course if you want to test these features in fork, then would be easier to see how it feels to use. |
Is there a plan/WIP/fork to add following features to UnityLanuncherPro?
I can create a pull request to implement them, but I don't have much time to read the code from zero. Any hints on how to implement those functions? I know some WPF and understand MVVM.
Update:
I observed that the project list is kept in sync with UnityHub, this is really an obstacle of better Unity launcher. Can we use a stand-alone project list?
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