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.gitignore
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.gitignore
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# Godot 4+ specific ignores
.godot/
# Godot-specific ignores
.import/
# Imported translations (automatically generated from CSV files)
*.translation
# Mono-specific ignores
.mono/
.idea/
.vscode/
data_*/
mono_crash.*.json
# dotnet-specific ignores
*.swp
*.*~
project.lock.json
.DS_Store
*.pyc
nupkg/
# Visual Studio Code
.vscode/
# Rider
.idea/
# Visual Studio
.vs/
# Fleet
.fleet/
# Code Rush
.cr/
# User-specific files
*.suo
*.user
*.userosscache
*.sln.docstates
*.sln.DotSettings.user
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
build/
bld/
[Bb]in/
[Oo]bj/
[Oo]ut/
msbuild.log
msbuild.err
msbuild.wrn
*_i.c
*_p.c
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.log
*.scc
# Click-Once directory
publish/
# Publish Web Output
*.Publish.xml
# Enable nuget.exe in the .nuget folder (though normally executables are not tracked)
!.nuget/NuGet.exe
# Windows Azure Build Output
csx
*.build.csdef
# Windows Store app package directory
AppPackages/
# NuGet Packages Directory
packages/
# Test results produced by build
TestResults.xml
# Nuget outputs
nuget/*.nupkg
release.cmd
release.sh
localpackages/
paket-files
*.orig
docsrc/content/license.md
docsrc/content/release-notes.md
.fake
docsrc/tools/FSharp.Formatting.svclog