diff --git a/docs/Modding/AssetBundles.md b/docs/Modding/AssetBundles.md index 001406c..17715e3 100644 --- a/docs/Modding/AssetBundles.md +++ b/docs/Modding/AssetBundles.md @@ -13,9 +13,15 @@ Prior to using any of these tools they must be imported into a Unity project 3. Navigate to the Bundles/Sources directory. 4. Import the Project.unitypackage. -### Individual Asset Bundles (*.unity3d) +## Individual Asset Bundles (*.unity3d) -Most official files have transitioned to the master bundle system, but some uses still exist like the per-map road textures. +Most official files have transitioned to the master bundle system, but some uses still exist, such as the per-map road textures and testing individual assets. + +### Required \*.dat File Lines + +__Asset\_Bundle\_Version__: `2, 3, 4`. Used to determine shader consolidation. Version 2 is Unity 2017 LTS, version 3 is Unity 2018 and 2019 LTS, and version 4 is Unity 2020 LTS. + +__Exclude\_From\_Master\_Bundle__: Indicates that the game should look for an individual *.unity3d asset bundle instead. ### Tool Usage @@ -34,7 +40,7 @@ When beginning development of 3.0, it was key to support runtime loading of cust !!! warning The game no longer loads .content files. MasterBundles now support all the features of a .content file, and the .content file tooling has been removed from Project.unitypackage -This format was by devkit landscapes, material palettes and radio songs, but has now replaced by master bundles. +This format was originally used for devkit landscapes, material palettes, and radio songs, but it has now been replaced by masterbundles.``` ### Tool Usage