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Going on with the non-issue, I get an error by doing several references of items from a scene to the same scene and moving each to a position. I should create a light code to reproduce it. Now, I don't have it.
The results are different. Sometimes, I get a double free or corruption (out), but sometimes, when I use this code:
... as you can see, when it iterates in the scene_list, it prints every scene name, until it is the one. Sometimes, the scene, because of being "got" several times, instead of its name, it prints None 🤷.
The solution is to duplicate-reference sources from another scene. But I think this could be a bug...
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Going on with the non-issue, I get an error by doing several references of items from a scene to the same scene and moving each to a position. I should create a light code to reproduce it. Now, I don't have it.
The results are different. Sometimes, I get a
double free or corruption (out)
, but sometimes, when I use this code:... as you can see, when it iterates in the scene_list, it prints every scene name, until it is the one. Sometimes, the scene, because of being "got" several times, instead of its name, it prints
None
🤷.The solution is to duplicate-reference sources from another scene. But I think this could be a bug...
When I have a clean code, I'll paste it here.
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