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Automata Glossary
Eric Steen edited this page May 10, 2020
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In Automata
, an Automaton
is an Agent with abstract superpowers. Our core team scours the literature on multi-agent and autonomous decentralized systems to detect common patterns and inter-relationships amongst key concepts in order to synthesize the best set of abstractions determined to be most generally valuable to trained AI architects.
- A World is made up of Agents (automata) which interpret & act based on global(all-agents) & local(per-agent) State
Spaces Representations (environments).
- Potential names of global state-spaces shared across agents: context, motif.
- Potential names of per-agent local state-spaces: strata, motif.
- Within a World, an Agent (Automaton) is represented as a Behavior Tree with access to State Space Representations, and configurable Action Selection and Action Execution capabilities.
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A set of Agents configured by a World, each carrying out actions corresponding to a set of state-space representations (environments) unique to its goals. May be coordinated through a shared memory structure (blackboard).
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Meta-level Control
- Processing which is Triggered each heartbeat at the [automata level] to support agent interaction, and any potential network reorganization. Meta-level control is the ability of an agent to optimize its long term performance by choosing and sequencing its deliberation and execution actions appropriately.
- Belief State
- A belief state encapsulates the beliefs an agent has about its current state: that is, probability distributions for each variable within the state.