From 054cce6b49fe1b280915303011525d0f22c30e3f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Marek=20Domaga=C5=82a?= <45537789+marekdomagala@users.noreply.github.com> Date: Wed, 21 Feb 2024 12:47:15 +0100 Subject: [PATCH] Update 3-nodes.md Add information about choosing parameter types in FMOD. --- docs/src/doc/user-guide/3-nodes.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/docs/src/doc/user-guide/3-nodes.md b/docs/src/doc/user-guide/3-nodes.md index ab3973c8..46ed9e1c 100644 --- a/docs/src/doc/user-guide/3-nodes.md +++ b/docs/src/doc/user-guide/3-nodes.md @@ -50,6 +50,8 @@ func _process(_delta): ``` To easily retrieve fmod parameters properties path, you can use godot's `Copy Property Path` functionality. +This does not work with User: Discrete or User: Labeled parameters. Make sure you are using User: Continuous parameter type. + ### Signals `FmodEventEmitter2D` and `FmodEventEmitter3D` emits signals: @@ -106,4 +108,4 @@ Used to compute the relative contribution to the final sound. [fmod-bank-image]: ./assets/fmod-bank.png [emitter-image]: ./assets/emitter.png -[listener-image]: ./assets/listeners.png \ No newline at end of file +[listener-image]: ./assets/listeners.png