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Unable to use from Y***, any way to test if it is working without Y***? #20
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Looks like I had the wrong assumption that the Dualsense Edge was automatically supported. Testing with a normal Dualsense worked as expected. |
Thanks for this mate. Btw, do you know if it is possible to run this without sudo on a Steam Deck? |
It should be, but I don't know how exactly deck handles device permissions. Please report your DualSense Edge testing results when you have time. |
Can confirm, that this adds support for the Dualsense Edge controller! |
Great to hear, I've released v1.0.2 with DualSense Edge support included. |
For anyone happening by trying to get their Dualsense Edge (or any other) controller gyro to work on the Steam Deck, here is what I did to be able to run evdevhook2 without
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Furthermore, if you want to run
After that, PS: looks like restarting the service is not required. I tested disconnecting and reconnecting the controller. It was able to detect the change. |
That's a nice guide! I'd appreciate if you'd post it in discussions section of this repo under "show and tell" to make it easier to discover. Notes:
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Will do. Also, I think we can help auto generate this as an artifact given we have the .ini file:
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I started exploring this space as Steam Input (on my Deck OLED) does not have an option to simply "pass through" the gyro to the game (in this case moonlight.) I am not sure why this limitation exists (very new to all this, maybe because it cannot due to x-input?) but I was not satisfied using gyro "As a joystick" due to how it made TOTK behave (my setup is TOTK on Y*** streamed over Sunshine/Moonlight) to my deck.
If i disable "Steam Input" for my Dualsense Edge completely, then the gyro works as expected, but I lose a lot of functionality (like being able to map the FN and rear paddles, trackpad, etc.) which I was not ok with.
I was surprised how well https://github.com/kmicki/SteamDeckGyroDSU worked for the inbuilt gyro in the Deck, and start searching if something like had been already written for external controllers, and found your awesome project.
Now, I had to run the AppImage version of evdevhook2 using sudo, but Y*** test fails as it says it is not getting any motion data.
Is there some other tool i could use to validate if Y*** is at fault, or If I am running evdevhook2 incorrectly on the Deck?
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