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sftnode.c
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#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include"headers.h"
#include<math.h>
//function to construct sft for a node
sft* constructsft(sftnode* node,sftnode** pointer){
//initialise sft with empty splay tree
sft* sft1 = (sft*)malloc(sizeof(sft));
if(!sft1)
return NULL;
sft1->splaytreeroot = NULL;
node->tree = sft1;
//called this after making schord circle It makes a tree for a node
for(int i = 0;i < M; i++){
int successorId = ((int)(node->nodeId + pow(2,i)))%(m-1);
sftnode* successor = pointer[successorId];
insertintoSplayTree(node->tree,successor);
}
return sft1;
}
//function to perform splay tree insertion operation
void insertintoSplayTree(sft* sft,sftnode* node){
if(sft->splaytreeroot == NULL){
sft->splaytreeroot = node;
node->left = NULL;
node->right = NULL;
sft->count++;
sft->min = node->nodeId;
sft->max = node->nodeId;
return;
}
sftnode* current = sft->splaytreeroot;
while(current != NULL){
if(node->nodeId<current->nodeId){
if(current->left == NULL){
current->left = node;
node->left = NULL;
node->right = NULL;
//currently inserted node is root
splay(sft,current->left);
sft->count++;
sft->max = node->nodeId;
return;
}
else
current = current->left;
}
else{
if(current->right == NULL){
current->right = node;
node->left = NULL;
node->right = NULL;
splay(sft,current->right); //for making newly added node as root node
sft->count++;
sft->max = node->nodeId;
return;
}
else
current = current->right;
}
}
}
//function to perform splaying operation in splaytree
void splay(sft* sft1,sftnode* node){
while(node!=sft1->splaytreeroot){
sftnode* parent = getParent(sft1->splaytreeroot ,node);
sftnode* grandparent = getParent(sft1->splaytreeroot ,parent);
if(grandparent == NULL && parent != NULL){
//zig rotation
if(node == parent->left){
rotateRight(sft1,parent);
sft1->splaytreeroot=node;
}
else{
rotateLeft(sft1,parent);
sft1->splaytreeroot=node;
}
}
else if(parent!= NULL && grandparent != NULL){
//zag-zag
if(node == parent->left && parent == grandparent->left){
rotateRight(sft1,grandparent);
rotateRight(sft1,parent);
sft1->splaytreeroot=node;
}
//zig-zig (double left rotation)
else if(node == parent->right && parent == grandparent->right){
rotateLeft(sft1,grandparent);
rotateLeft(sft1,parent);
sft1->splaytreeroot=node;
}
//zig-zag
else if(node == parent->right && parent == grandparent->left){
rotateLeft(sft1,parent);
rotateRight(sft1,grandparent);
sft1->splaytreeroot=node;
}
//zag-zig
else{
rotateRight(sft1,parent);
rotateLeft(sft1,grandparent);
sft1->splaytreeroot=node;
}
}
}
}
//function to perform left rotation in splaytree
void rotateLeft(sft *t, sftnode *x)//ll rotation in avl
{
sftnode* p = x;
sftnode* q = p->left;
sftnode* r = NULL;
//handled r case
if(q && q->right)
r = q->right;
sftnode* ap = getParent(t->splaytreeroot,p);
if(ap != NULL && ap->left == p)
ap->left = q;
else if(ap!=NULL && ap->right == p)
ap->right = q;
if(q)
q->right = p;
// p->parent = q;
// if(ap)
// q->parent = ap;
// else if(!ap)
// q->parent = NULL;
if(r){
p->left = r;
// r->parent = p;
}
if(!r)
p->left = NULL;
return;
}
//function to perform right rotation in splay tree
void rotateRight(sft *t, sftnode *x)//rr rotation
{
sftnode* p = x;
sftnode* q = p->right;
sftnode* r = NULL;
if(q && q->left)
r = q->left;
sftnode* ap = getParent(t->splaytreeroot,p);
if(ap!=NULL && ap->left == p)
ap->left = q;
else if(ap!=NULL && ap->right == p)
ap->right = q;
if(q)
q->left = p;
//p->parent = q;
if(r){
p->right = r;
// r->parent = p;
}
if(!r)
p->right = NULL;
// if(ap)
// q->parent = ap;
// else if(!ap)
// q->parent = NULL;
return;
}
//used in splay operation
sftnode* getParent(sftnode* root,sftnode* node){
//empty tree
if(root == NULL || root == node)
return NULL;
sftnode* parent = NULL;
sftnode* current = root;
while(current != NULL)
{
if(current->nodeId == node->nodeId)
return parent;
else if(current->nodeId > node->nodeId){
parent = current;
current = current->left;
}
else{
parent = current;
current = current->right;
}
}
return NULL;
}
//function for search operation in SFT
sftnode* searchnodeByIp(sft* sft1,int nodeId,int data)
{
//splay root node to top before starting search
splay(sft1,sft1->splaytreeroot);
sftnode* current=sft1->splaytreeroot;
while(current!=NULL)
{
if(nodeId == current->nodeId )
{
//make receiver node as root Usage:if this node is visited more often
//then revisiting it becomes in O(1) in later lookups
splay(sft1,current);
//splay found node to root
current->data = data;
return current;
}
else if(current->nodeId > nodeId )
{
if(current->left==NULL)
break;
splay(sft1,current->left);
//splay left child to node
current=current->left;
}
else{
if(current->right==NULL)
break;
splay(sft1,current->right);
current=current->right;
}
}
return NULL;
}