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Weird memory usage #693
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bugSomething isn't workingSomething isn't workingtriageBug has not been confirmed as real issue yetBug has not been confirmed as real issue yet
Description
Valence Version
commit 2e4bc6e04db1f56a694498af5d38681405ff03e8
What You Did
Method 1:
- Start
bench_playersexample - Use
stresseron thebench_playersserver with 1000 players - Quit
stresser
What Went Wrong
The memory usage of bench_players should have went back to around the same level as when it first started, but it does not. At startup, bench_players used a bit less than 19 MiB of memory. After all the stresser players connected, it used 300 MiB. When I quit the stresser, the bench_players process still uses 300 MiB of memory.
Additional Information
- The player count printed by
bench_playersis accurate - This works if you use a regular Minecraft client and just rejoin a bunch of times, but it's really slow so I didn't test much (I might be wrong about this one)
- Subsequent player joins seems to have a decreasing effect on the memory usage (But the memory still doesn't go down after quitting)
- Happens in both debug and release builds
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bugSomething isn't workingSomething isn't workingtriageBug has not been confirmed as real issue yetBug has not been confirmed as real issue yet