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Render-Logic Split? #11

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valoeghese opened this issue Jun 11, 2020 · 2 comments
Open

Render-Logic Split? #11

valoeghese opened this issue Jun 11, 2020 · 2 comments
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enhancement New feature or request wontfix This will not be worked on

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@valoeghese
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preparation for render vs logic split -> then shared code for client/server can be done

@valoeghese valoeghese self-assigned this Jun 11, 2020
@valoeghese valoeghese changed the title Render thread + queue Render-Logic Split Sep 10, 2020
@valoeghese
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I don't know if I'll do this for a while. Currently the game is designed to run both together, and it works fine

@valoeghese valoeghese changed the title Render-Logic Split Render-Logic Split? Sep 10, 2020
@valoeghese
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First Step towards this: need to split Client2fc into the Game2fc-related stuff (handling common game logic in a client side way) and the ScalpelApp

@valoeghese valoeghese added the enhancement New feature or request label Sep 10, 2020
@valoeghese valoeghese added the wontfix This will not be worked on label Nov 11, 2021
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Labels
enhancement New feature or request wontfix This will not be worked on
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