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Lag while rebuilding indexes #4

@JomerDev

Description

@JomerDev

I get lag every few seconds for half a second when the game is in x3 speed.

It seems like every time the lag happens the game is rebuilding something about airflows.

I deconstructed all climate buildings and pipes, saved the game, closed and reopened RimWorld and after loading the save the issue persists.

Log:
--- Start Rebuilding --- For Index: Hot

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)s

Printing CompAirFlows -

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

--- Done Rebuilding ---

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

--- Start Rebuilding --- For Index: Cold

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Printing CompAirFlows -

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

--- Done Rebuilding ---

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

--- Start Rebuilding --- For Index: Frozen

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Printing CompAirFlows -

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

--- Done Rebuilding ---

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Full log: https://hastebin.com/nebiqayihu.log

I have another longer log from the same game if you need it

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