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OpenGL.sln
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OpenGL.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.30501.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RealWaterGL", "RealWaterGL\RealWaterGL.vcxproj", "{2B0F1B6B-E588-463E-A8E7-FEED08E79FA7}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{2B0F1B6B-E588-463E-A8E7-FEED08E79FA7}.Debug|Win32.ActiveCfg = Debug|Win32
{2B0F1B6B-E588-463E-A8E7-FEED08E79FA7}.Debug|Win32.Build.0 = Debug|Win32
{2B0F1B6B-E588-463E-A8E7-FEED08E79FA7}.Release|Win32.ActiveCfg = Release|Win32
{2B0F1B6B-E588-463E-A8E7-FEED08E79FA7}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal