Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Meta] should circles be a mask on a quad? #8

Open
lsh opened this issue Jul 27, 2021 · 1 comment
Open

[Meta] should circles be a mask on a quad? #8

lsh opened this issue Jul 27, 2021 · 1 comment
Assignees
Labels
enhancement New feature or request

Comments

@lsh
Copy link
Member

lsh commented Jul 27, 2021

The currently implementation uses a circular disk, but the resolution could deteriorate as it scales up. Should probably switch this out for a shader that discards everything outside of a radius.

@lsh lsh added the enhancement New feature or request label Jul 27, 2021
@lsh lsh self-assigned this Jul 27, 2021
@lsh
Copy link
Member Author

lsh commented Aug 4, 2021

Thinking about this more, and the quad trick works for regular ngons but less so for an arbitrary paths.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

1 participant